If my Junker characters are going to be treated like pirates, then why on earth would I fly them?
They have some of the worst hardware around!
- Ships turn slow, have giant hitboxes, the Junker weapons have short range and minimal damage, the list goes on and on.
As it is now a Junker win, in any fight, is a very rare bird.
Might as well sell all my Junker gear and get pirate gear - at least then I can make an attempt to defend myself against the Lolberty Navy Ships etc.
(09-25-2013, 05:26 PM)LolRawr!? Wrote: I'm pretty sure that Junkers and other Quasi-lawfuls will be absolutely fine unless they're actually caught doing something criminal.
(Obviously I can't make that guarantee for indies, but I -will- try to stop them from acting without reason as best I can.)
I am really eager to know how exactly, this would happen without officials breaking the rules.
Indies can shoot/harass quasi-lawful within the rules. If it is on the ID counts as canon RP. The officials have no right to do anything in such case. I suggest to check again on the faction rights, it is a good read.
The best scenario is to give quasi-legals more illegal options or to bring the Lawful ID status back to 4.86 thing. Otherwise quasi-legals are quite screwed.
I didn't say it as if I have the "Right" to stop indies from doing something. I meant it in the vein of encouraging fairplay and common sense, I would simply talk to indies, and try to convince them why it isn't right to blow somebody up without an inRP reason that's more than "Amg Junker dai"
That's all. I'm just saying that I'll try to encourage a positive atmosphere. Which by the way, is something that I believe is my responsibility as the leader of an official faction -- To encourage a positive atmosphere.
(09-25-2013, 05:26 PM)LolRawr!? Wrote: I'm pretty sure that Junkers and other Quasi-lawfuls will be absolutely fine unless they're actually caught doing something criminal.
I can guarantee that much, at least with the [LN], we're not gonna bother people unless we see something wrong. (And I'm pretty sure this will be the stance taken by Official Lawful Factions in other houses as well.)
(Obviously I can't make that guarantee for indies, but I -will- try to stop them from acting without reason as best I can.)
Note: I don't just fly [LN].
I also fly a Freelancer ID'd Pilgrim Liner, The Heavy Metal Queen, and I fly for the Unione Corse [UC] as well, both quasilawful, and I'm not as worried as half of you guys are.
There's no reason to panic, I mean you guys are acting like House authorities never shot at Junkers and Freelancers before...one line isn't going to make things all that different, they still can't attack without a reason, so that's not changed, so really...relax.
Is that a fact?
Well let me share with you the latest incident.
We will know more when the evidence is shown but I am sure there will be ALOT more of these types of situations in the near future.
(09-27-2013, 06:23 PM)Slainte Wrote: Comm System: Open
Sender: Slainte
Location: Rochester Med Bay
Strange days my friends.
Making my way to Puerto Rico i was stopped by the LN who proceeded to scan me and then open fire with little or no warning.
I tried to run but he caught me and, eventually with an LPI in tow, destroyed my ship.
I am recovering from the experience in the med bay and am quite sure i can patch The.Finder up but it may take a while, lots of bits you see!
I can supply a comms copy if any of you wish to view it.
I think this is what Junkers should get, instead of just flying around as typical transports all the time.
As Sarah said, it's not like Junkers haven't been shot at before.
Junkers should be thinking on their feet to prep for situations like this. Sure, you're getting thrown in with other pirates but there's a difference: You get to think on your feet, possibly RP your way out of tricky situations.
For example, you could try not using the lanes like everyone and their mother if you want to keep your cargo that safe. Try flying safer possibly.
If you come into a sticky situation, do what a Junker would do: Resort to bribes, trickery and cunning.
This is the push Junkers need to really start RPing the way they should.
(09-27-2013, 11:42 PM)Lythrilux Wrote: I think this is what Junkers should get, instead of just flying around as typical transports all the time.
As Sarah said, it's not like Junkers haven't been shot at before.
Junkers should be thinking on their feet to prep for situations like this. Sure, you're getting thrown in with other pirates but there's a difference: You get to think on your feet, possibly RP your way out of tricky situations.
For example, you could try not using the lanes like everyone and their mother if you want to keep your cargo that safe. Try flying safer possibly.
If you come into a sticky situation, do what a Junker would do: Resort to bribes, trickery and cunning.
This is the push Junkers need to really start RPing the way they should.
but what if you are carrying lawful and legitimate cargo and some lolwut decides to blow you up just because he doesnt like junkers.
Actually i was carrying no cargo at all !!
And its hard to rp and resort to trickery when your getting your ass blown up over your head by a battleship !!
This situation is so stupid I have lost all faith in the person in charge of IDs.
I don't really see a point in reinstalling freelancer if this change is going to stay.
Change it back or forever be known as "That tool who ruined quasi-lawful RP for good."
(09-27-2013, 11:42 PM)Lythrilux Wrote: I think this is what Junkers should get, instead of just flying around as typical transports all the time.
As Sarah said, it's not like Junkers haven't been shot at before.
Junkers should be thinking on their feet to prep for situations like this. Sure, you're getting thrown in with other pirates but there's a difference: You get to think on your feet, possibly RP your way out of tricky situations.
For example, you could try not using the lanes like everyone and their mother if you want to keep your cargo that safe. Try flying safer possibly.
If you come into a sticky situation, do what a Junker would do: Resort to bribes, trickery and cunning.
This is the push Junkers need to really start RPing the way they should.
All of your points could work, if any common LNS indie was capable of reasoning and ability to say something other than "die quasilawful scum".
Now we get to resort to flying 20k below the plane all the time to avoid getting wasted by an indie with a compensating gun, woo.
As of right now, I can go out, make house military characters, and literally blow every single junker and get away scot-free, because yo-lo.
This is also terrible for Zoners, Freelancers, and especially freelance Miners (not IMG). Because freelance Miners didn't already have it bad enough with utterly terrible mining bonuses, let's make it so a random cruiser can kill them and jack their ore for daring to be near the lanes!
This was, I can say with no hesitation, the worst idea implemented into Discovery.