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  Discovery Gaming Community Discovery General News and Announcements
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Discovery 4.87: Conquest - Update 2

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Discovery 4.87: Conquest - Update 2
Offline AeternusDoleo
09-29-2013, 10:42 PM,
#21
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Because a few factions only have access to class 7 weapons, and nothing below it. And because the D18 and D19 snubs are used in "pew a group of NPCs" types of missions which should still offer a little bit of a challenge. Dropping NPC weapons down a level almost halves their damage output. If they're still too strong we can adjust them again, but I doubt that will be neccesary.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline evanz
09-30-2013, 12:58 AM,
#22
Member
Posts: 1,951
Threads: 92
Joined: Jan 2013

and fix the img transport bug?......
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Offline aerelm
09-30-2013, 05:09 AM,
#23
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

(09-29-2013, 09:26 PM)evanz Wrote: The img battle trans gun loadout still only shows 10 turrets not 12

IMG transport still has 10 guns because it is intended to have 10 guns.

It's not a bug, please stop posting about it in bug report threads.
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Offline Mahagadz
09-30-2013, 06:17 AM, (This post was last modified: 09-30-2013, 08:02 AM by Mahagadz.)
#24
Member
Posts: 130
Threads: 1
Joined: Oct 2012

my 5k Transport like "Stork" can't dock at Planet New London Mooring Fixture. Is it a bug?

Also when in this View in Stork,you can see the light commin from the Engine, maybe it need some adjust? Here

But anyway..thanks for the other updates Devs Smile

[Image: WVYTqtS.png][Image: EfpcGki.png]
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Offline evanz
09-30-2013, 09:32 AM,
#25
Member
Posts: 1,951
Threads: 92
Joined: Jan 2013

oh sorry didnt know that, ok will stop
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Offline AeternusDoleo
09-30-2013, 10:13 AM,
#26
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

IMG transport was intended to be a twelve gunner, styled similar to the Akegata, Aerelm... I made the damn thing, I should know Big Grin

If you and Blodo decided 12 guns was too much, fine... but the model was intended for them.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline aerelm
09-30-2013, 10:27 AM,
#27
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

By "intended" I of course meant the intended balance, since modelers don't really confer with the balance team regarding the displayed properties in the mesh so there are a lot of models which 'look' like they should have a different number of hardpoints or a different set of equipment, while they don't. So yea... That ship was modeled to be a 12-gunner battletrans but the balance for it was decided to be of a 10-gunner battletrans to add a bit of variety to the ships IMG can use above 75%, instead of giving them 3 Shire-clones of nearly the exact same stats and properties.

Regardless of that, the current IMG battletransport having 10 guns is not a bug, and spaming bug report threads about it would not help even one bit. I'd personally suggest IMG players use that ship for a while and once they're used to it, post a thread in balance discussion subforum if they still believe it should become a 12-gunner battletrans (which IMG already can use 2 different clones of - Shire itself and the Uruz - both at 90%).
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Offline KellyR
09-30-2013, 10:49 PM,
#28
Member
Posts: 138
Threads: 22
Joined: Oct 2012

There are several of the new commodities that still aren't for sale anywhere. Hull Segments, Plamonic Metamatreials, Optronic Arrays, Armaments, Quantum Arrays, just to name a few. If they weren't needed for bases it would be fine, but they are and apparantly intended to be base supplies.

Kelly
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Offline Ponge
10-01-2013, 01:47 PM,
#29
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

Is the mining turned back on? Because I don't see in 'Known issues" that mining is currently turned off.

[Image: 2whqqh0.png]
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Offline Dragonmaster
10-01-2013, 02:19 PM,
#30
Member
Posts: 436
Threads: 32
Joined: Mar 2013

Every Time when I fly from our base to Crete I find myself in our base again when I docked. Only when I fly first to the Skyros Station, I can dock normally and can buy commodities.
With my Base Construction Platform i can`t dock not at all ! (Crete)

regards
Dimitri

[Image: hseyR3d.png]
^ ° ^ ° ^



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