• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 138 139 140 141 142 … 547 Next »
Faction Unique Ships

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 0 / 10,000
Humanity's Defiance - 0 / 10,000
Nomad Ascendancy - 0 / 10,000
Order Mastery - 0 / 10,000

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Faction Unique Ships
Offline Hidamari
10-20-2013, 08:51 PM,
#21
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

(10-20-2013, 08:47 PM)Ruymel Wrote: If this went through, then the queue would follow with both nomified RPC Vatan and Iseijin's Sahaquiel, and from there anybody else's requests.

my point being, if these people are not going to learn the skils required to see that they get these things then why should they have them.

these requests should be absolute minimal work for the dev team. not saying "i want this for my RP please make it for me thx" but rather, "id like this for my RP ive done all of the things required" then wait for approval or not if something doesnt meet criteria.

[Image: RKaqSve.png]
Reply  
Offline Lonely_Ghost
10-20-2013, 08:55 PM,
#22
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

(10-20-2013, 08:51 PM)Hidamari Wrote: my point being, if these people are not going to learn the skils required to see that they get these things then why should they have them.

these requests should be absolute minimal work for the dev team. not saying "i want this for my RP please make it for me thx" but rather, "id like this for my RP ive done all of the things required" then wait for approval or not if something doesnt meet criteria.

You have a point here. Firstly, if this going to be a unique ship, you wont need to think, that it could screw balance. No selling points, because, it's unique.

Also, this could work for good to Disco, because, if player worked himself for his ship (not just lolpowertradepowerminingbeggingformoneynpcfarming) he won't think twice, but triple or quad times, before doint something, which could resoult in loosing his toy.
Reply  
Offline Veygaar
10-20-2013, 09:01 PM,
#23
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

I tried this but I was told no, I even had a model made and everything.

http://i1220.photobucket.com/albums/dd46.../IGecq.jpg

Oh well, normal Scorp suffices.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Reply  
Offline Hidamari
10-20-2013, 09:04 PM,
#24
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

(10-20-2013, 09:01 PM)Veygaar Wrote: I tried this but I was told no, I even had a model made and everything.

http://i1220.photobucket.com/albums/dd46.../IGecq.jpg

Oh well, normal Scorp suffices.

a ship needs waaaay more than a model to go into freelancer. did you have all the other stuff plus RP ?

[Image: RKaqSve.png]
Reply  
Offline Govedo13
10-20-2013, 09:43 PM, (This post was last modified: 10-20-2013, 09:49 PM by Govedo13.)
#25
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Even if Hidamari is quite right here the Devs wont play ball.
AD explained his point and he is right for himself even if it look s idiotic to the general public.
If one does want to do something he does not have to do it, if the Dev team is too lazy to do the grinding then they does not deserve their position of power in the community- it is two-edged sword after all.
So their simple solution is to keep the power while minimizing the grinding, the results of this are quite easy to track there:
http://www.flserver.de/

The unique ship issue can be solved if the Devs give up their total dominance in controlling the Mod content and create two-layer development where they serve as quality/balance control only.
However if they do so they loose their power and significance in the community.
It is up to them to decide because they do the said grinding that none else cares to do or at least they say so.
I say that none else is allowed to do the grinding/modding because they power entity that cannot be bothered with such pathetic things like 2-3 years faction development. So it is power over pixels kinda fight.
As result the players cannot be bothered to play their mod and none wins.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  
Offline Veygaar
10-21-2013, 04:18 AM,
#26
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

(10-20-2013, 09:04 PM)Hidamari Wrote:
(10-20-2013, 09:01 PM)Veygaar Wrote: I tried this but I was told no, I even had a model made and everything.

http://i1220.photobucket.com/albums/dd46.../IGecq.jpg

Oh well, normal Scorp suffices.

a ship needs waaaay more than a model to go into freelancer. did you have all the other stuff plus RP ?

Yes? http://discoverygc.com/forums/showthread.php?tid=88344

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Reply  
Offline Durandal
10-21-2013, 04:37 AM,
#27
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Hidamari meant texture, hitbox, hardpointing, and the actual ini entries to make it purchasable and flyable ingame.
Reply  
Offline Veygaar
10-21-2013, 05:36 AM, (This post was last modified: 10-21-2013, 05:37 AM by Veygaar.)
#28
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

(10-21-2013, 04:37 AM)Durandal Wrote: Hidamari meant texture, hitbox, hardpointing, and the actual ini entries to make it purchasable and flyable ingame.

Ah Big Grin I had folks to do it all yes, but stopped after I was told absolutely no not ever.

But... times have changed, maybe it's time for an SRP update...

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Reply  
Offline Coin
10-21-2013, 07:52 AM,
#29
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

(10-20-2013, 01:34 PM)AeternusDoleo Wrote: We already have more ship types in the mod then the server will support in playercount.

but not more ships than i have imagination. Increased complexity is good. Corsairs snubline is... risible. Probably the last remaining vanilla VHF in the game. It's so bad that we now hold competitions to see not who wins the most dog-fights, but who loses slowest. If there were 10 ships to choose from (skinlancered), then our enemies would have more of a challenge.

At the moment, disco is a bit boring. Gallia isn't exciting enough for someone who fought through the bret-kusari war (flying a solo OP ship against a group of templars gets really dull after a while).


Dev's complain that the player count is going down. So, here is a short sharp lesson.

1. Gallia is truly an awful idea.
2. SRP's should come back
3. Guard systems are a waste of space. No-one goes there, as there are no missions, and the prices are lower than in the vanilla systems. delete every system that doesn't have missions, and move the bases to the far corners of the vanilla system.
4. Bring back Barges. they were removed, and then we had a hacked server. funny that.

5. most importantly relinquish artistic control. Developers doing all the coding, balancing, bug-fixing AND the storyline - it's no wonder it takes eleventy billion years for another mod to come out - you guys are simply working too hard for a limited reward.


Make Disco fantastic again. Shrink the number of systems to increase the likelihood of interactions outside of planned battles and let us feel that what WE do is also important. Let us evolve faction politics around again, and let the mod reflect that (more things like the OC civil war). We already know that what you do is important. But you're doing too much, and the cracks are showing, and the player count is reflecting this. Having a storyline forced upon us isn't as engaging as knowing that out own actions will contribute to the direction of our chosen factions, and to the mod as a whole.

Subcontract the story-line to those who have a talent for writing, rather than giving it to the people who have a talent for construction; the baker of bread shouldn't be the maker of sandwiches, the shop assistant, the marketing manager, the purchaser and the investor relations manager, especially when he has over 150 shops and sells more that 225 different types of bread.

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Reply  
Offline mayu20
10-21-2013, 11:44 AM, (This post was last modified: 10-21-2013, 11:47 AM by mayu20.)
#30
Member
Posts: 523
Threads: 15
Joined: Aug 2010

I agree with Coin. The gallia story is not so good. Also too many empty systems. The less systems the nore fun and iteraction. Also having unique ships...I don't know about that. It would need a damn good RP if a individual lone miner comes up driveing a huge Planet destroyer class ship. I do agree on faction request unique ships, like LSF creating some sort of stealth fighter or Order a new anti-nomad battleship. Individual unique ships is not that good ideea, but with some good RP, damn good RP maybe yes.

My Media
[Image: uD11phc.png]
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode