• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 47 48 49 50 51 … 55 Next »
Mines, variety needed

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Mines, variety needed
Offline ivr56
07-31-2008, 02:21 AM, (This post was last modified: 07-31-2008, 02:21 AM by ivr56.)
#21
Member
Posts: 2,089
Threads: 154
Joined: Dec 2007

' Wrote:Bretonia
Boucing Betty:
Hull: 8,000
Shield:6,000
Speed: 90 M/S

Liberty
Paveway Mk 1:
Hull: 10,000
Shield: 5,000
Speed: 70 M/S

Rhineland
Bliz:
Hull: 9,000
Shield: 6,000
Speed: 80 M/S

Kusari
Chaooyaku:
Hull: 8,000
Shield: 7,000
Speed: 95 M/S

Outcast allience
Zorro (not the man, the word for smart (fox)..so i'm told)
Hull: 8,500
Shield: 4,000
Speed: 90 M/S

Corsairs
Brixia:
Hull: 8,000
Shield: 9,000
Speed: 90 M/S

Zoners
Depth Charge
Hull: 8,500
Shield: 7,000
Speed: 90 M/S

Kusari Pirates
Type 88:
Hull: 8,500
Shield: 9,500
Speed: 80 M/S

Xenos
Red Neck:
Hull: 9,000
Shield: 5,000
Speed: 70 M/S

Nomads
Destoryer:
Hull: 12,000
Shield: 2,000
Speed: 60 M/S

Rheinland Pirates (apart from Hessians)
Freiheit:
Hull: 8,500
Shield: 7,000
Speed: 80 M/S

Order
Fire Ball
Hull: 10,000
Shield: 6,000
Speed: 80 M/S

Mollys
Golden Barb Mk 1
Hull: 7,500
Shield: 7,000
Speed: 100 M/S

Gaian
Eco Mine
Hull: 9,000
Sheld: 5,000
Speed: 70 M/S

I've worked it out so everyone who would everyday meet up for a good fight have different but same at the same time Outcasts differ from this as they have a broader ZOI but i've made them match the most of their main enimies, please point out anything out of place.
More variety, everyone like variety.
Prehaps different colours too.

Outcasts: Orange
Rheinland: Green
Liberty: Blue
etc

[Image: ivr56.png]
[Image: ivr56.png]
[Image: ptrans.png]
[Image: 3589.gif]
  Reply  
Offline tarr_james@hotmail.com
07-31-2008, 02:41 AM,
#22
Member
Posts: 152
Threads: 10
Joined: Mar 2008

Would have thought Stats where more importent but hey, i've added COLOURS for you enjoy

[Image: redsiglsfye9.png]
[Image: Sanstitre-2copie.png]
  Reply  
Offline Manni
07-31-2008, 07:47 AM,
#23
Member
Posts: 249
Threads: 6
Joined: Mar 2008

The stats look good, i do later some mines:nyam:

[Image: 23kw1o0.jpg]
With daily Laserlight-show!
My own Freelancer-Firework! Inspired by Jazz
  Reply  
Offline ... kur nubėgo?
08-05-2008, 06:27 PM,
#24
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:It's a bit boring with one type of mines used by everyone, don't you think?
Every single person with half a brain will use a Nuke mine layer on his fighter/bomber.
So, I thought about making the other mines a bit more useful. Not in terms of damage, but in blast aoe and/or speed.

For example, what I'd propose is.. Ripper mines upped to some 80% damage of the nuke mines.
That means around 8k.
+ it would need to be faster then a nuke mine. That means, either up it to some 100 speed, or lower Nuke speed to 60.
I'm in favor of the second option, as the Nuke mines are already pretty damn good.
So, it would look like this
Ripper Mine
Damage - 8.000
Speed - 80
HP - 20.000

Nuke mine
Damage - 10.000
Speed - 60
HP - 25.000

HP is important, though few people know about it. You maybe noticed that a nuke mine can be activated with mini-razor.
It'd be silly to have a Ripper mine, which does 8k damage, to have only 6k HP.
As it is now, with 6k, it can be activated with guns easily.

So, whatdya think?


I agree.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
Reply  
Guest
08-06-2008, 12:15 PM,
#25
Unregistered
 

Since what Missile Monkey posted only adds more of the same type of mine, heres my suggestion on adding variety to the mines:

Mine suggestion moved to http://discoverygc.com/forums/index.php?showtopic=21414
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode