Quote:1st salvo - whole shield
2nd salvo (or actually you need just 2 missiles) - ship destroyed
That's a bit of an exagerration.
When fighting that dragon bomber last night, it took a solid 3-4 salvos (of two missiles each) just to drop his shields, and that's when they actually hit him. two missiles hitting generally only dropped his shields by around 30%, give or take.
And after that even, solid missile hits on his hull when shields were down only dropped his hull strength by maybe 20%, hence why it took so long to kill him.
I think the fighter pilots are really exagerrating when it comes to how effective capship missiles are, or how difficult they are to avoid. Like I said before - he's in a bomber, and even the red catamaran is only on-par with VHF manuverability - yet he was able to dodge close to 9 out of 10 missile salvos without using any cruise disruptors or countermeasures.
IMO, the only reason fighters complain about it more, is because they dont have the firepower themselves to take out a gunboat's shield/hull, whereas a bomber does.
Telbasta, get in a fighter, take on a fully-loaded missile boat, and let's see if you sing the same tune. Until that time, from the position of the person in a 2-missile-boat flying person, you can't be qualified to judge what it's like.
Whoa... This thread digressed form the original point a bit didn't it?
I don't want to talk about the sabre here, as that isn't the point. I was talking about issile bpoats, so can we stick to that? And how about the epic damage they do to vanilla ships, can we discuss that, rather than stirring up another agruement in this one please?
(Whoa... 999 posts... how the hell did that happen?)
' Wrote:It does that on some gunboats, like the kusari explorer - it's rear-only turrets can fire forwards when you're using missiles on those hardpoints. The kusari gunboat doesnt have that advantage though.
It can be used, I just tried it.
' Wrote:Telbasta, get in a fighter, take on a fully-loaded missile boat, and let's see if you sing the same tune. Until that time, from the position of the person in a 2-missile-boat flying person, you can't be qualified to judge what it's like.
It can be... annoying, but going one-on-one with a missile boat is not a very smart move. It CAN get over-the-top, but if you get several people together, you can take one down. If all else fails, call in another gunboat or a cruiser.
I believe what Mjolner meant by that, and assumed that his audience would naturally understand (and not without good cause) is that missile boats generally chain fire either pairs or single missile turrets. The first salvo is all six + missiles, but each two given a half pause in between shots fired.
That will indeed strip a fighter of his shields in the first pass and destroy vanilla ships/remove the ability of a small craft to carry on the fight in the second. If the pilot knows how to use missile effectively he can destroy a fighter in the very first pass.
True, you could use CMs to deter the missiles. But your reserve of CMs will be depleted in seconds.
True, you could use CDs to stop the missiles, but you will be forced to spend the fight spamming CDs at the gunboat rather than being able to focus on the fight.
In a battle of attrition, a gunboat or ship with full missiles has the advantage of a sizeable shield to hide behind and no ammo concerns. It requires very very little skill to be effective in and is absolutely devastating against smaller craft. It's simply unsporting.
But this is all academic, the point being that people do not enjoy the intent behind such a setup, which is basically to run in and pwn as efficiently as humanly possible. Cruising about various battlefields ignoring opponent A against which you are 100% ineffective but looking for opponent B whom you can slaughter with no effort at all.
When a fellow rigs himself up to kill without effort and pointedly seeks out players against whom he'll be the most effective it speaks volumes about his personality and the sort of enjoyment that he's actually here to seek out.
' Wrote:I believe what Mjolner meant by that, and assumed that his audience would naturally understand (and not without good cause) is that missile boats generally chain fire either pairs or single missile turrets. The first salvo is all six + missiles, but each two given a half pause in between shots fired.
:yes:
I also meant to say that 2 missiles are ok.
Igiss says: Martin, you give them a finger, they bite off your arm.
Quote:When a fellow rigs himself up to kill without effort and pointedly seeks out players against whom he'll be the most effective it speaks volumes about his personality and the sort of enjoyment that he's actually here to seek out.
Well like I said, i'm not fully missile equipped - just 2x missiles and 2x solaris - but I did set my ship up to be most effective against the majority of outcast, dragon, and GC players I see in kusari space. Almost all of them fly fighters or bombers. I dont think there's any problem with that.
' Wrote:Well like I said, i'm not fully missile equipped - just 2x missiles and 2x solaris - but I did set my ship up to be most effective against the majority of outcast, dragon, and GC players I see in kusari space. Almost all of them fly fighters or bombers. I dont think there's any problem with that.
My standard kit is a cerb, two missiles and a the rest being X. Such as Solaris or IMG turrets.
Fought three fighters the other day, as it was we sparred for about twenty minutes plus before I got a lucky shot in, but they had my shields on the run.
Also, two HF, one in a bomber and the other in a Virage. The fight was a bit brutal but they managed to nab me in the end. If it'd been full missiles? No contest as neither had a CD.
If I had full missiles, the fight would have lasted two minutes and they would have been forced out of system, instead of having a long 'ol time to shoot (words and guns) back and forth at each other.
OK I was there in the Xeno attack and the GB was under pressure for about 10 mins until another another 2 fighters showed up, after that we were unable to keep the same firepower on the GB and he stripped 1 eagle and I called for Skoko to bug out. Then I fought the 2 remaining fighters there and they both ran away as the GB decided to stand off me.
I am not a fan of this missile GB load out at all. It is purely a load out to spam unlimited missiles at a fighter instead of aiming, I remember another player adopting this tatic before and being aked to change it. IMO it should'nt be allowed, not sour grapes on my part, I lost no weapons, forced 2 fighters to run away and returned to Ouray having used 3 nanobots :D
2 Missile turrets is all that is required, a full missile load out borders on mega lame
On a side note: Well said Mjolnir, regarding RP load out's and ships.
' Wrote:Telbasta, get in a fighter, take on a fully-loaded missile boat, and let's see if you sing the same tune. Until that time, from the position of the person in a 2-missile-boat flying person, you can't be qualified to judge what it's like.
Zapp, get in a gunboat and how about you to take on a fully-loaded bomber:P. I, being mainly a gunboat pilot, don't think its really sportly for a bomber to be able to destroy a gunboat by itself in five or less hits.
Missile boats are an answer to a question. How to stop the seeminly infinte xeno and hacker bomber fleets? Two words, missile boat. But that said I do think that having a full load out of missiles is a little extreme. Those kind of loadouts should only be deployed with in the presence of a fleet and should not be out on patrol by them selves. Also I think that we should make missiles finte to make them a little vunerable by them selves. But if this were to happen, the missile limit on gunboats should be increased.