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  Discovery Gaming Community Discovery General News and Announcements
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Admin Notice: Returning /setmsg Functionality

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Admin Notice: Returning /setmsg Functionality
Offline Diana Dumitrescu
02-08-2014, 05:29 PM,
#21
Member
Posts: 93
Threads: 14
Joined: Jul 2013

Great decision!!! I almost love you!!! Thank you! Smile
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Offline aakopa
02-08-2014, 05:36 PM,
#22
Member
Posts: 566
Threads: 7
Joined: Jul 2012

Oh no...

[Image: 500px-Bowexsig.jpg]
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Offline aerelm
02-08-2014, 05:47 PM,
#23
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

That exact same line regarding "sufficient time to respond" has been there as part of the piracy rules for well over 5 years now and has never caused any problems, so I think we're safe on that one. Sure, every now and then there are people who - over frustration, confusion, or whatever - file reports on "insufficient time before attacking" just because the other guy only waited x-1 seconds instead of x seconds before the pretty fireworks, but doesn't mean we'd act on it.

Here's a little rule of thumb I use to stay on the safe side of that line: Wait at least twice as long as it took you to type down that "sufficient roleplay" before squeezing the trigger. Mind you though, this is not the "official admin definition" of the line, but rather someone with a "safety first" mentality sharing his personal experience on the matter.
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Offline William Frederick Cody
02-08-2014, 05:48 PM,
#24
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

Many thanks, ladies and gentlemen. Heart

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
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Offline Ursus
02-08-2014, 06:01 PM,
#25
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

aerelm there's a bounty on your ship and I'm here to claim it

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Ponge
02-08-2014, 06:37 PM,
#26
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

(02-08-2014, 04:08 PM)Omicron Wrote: While I appreciate idea behind it, it would be better to ban using set messages in local/system chat alltogether.

I do not agree. For example, I'm planning to RP a hotel ship, and I want to use setmsg to post an announcement message every time I enter a system. Though I'm planning to change that message every 3-4 days or one week.

[Image: 2whqqh0.png]
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NixOlympica
02-08-2014, 07:02 PM,
#27
Unregistered
 

I like it
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Online Tunicle
02-08-2014, 07:52 PM,
#28
Server Administrator
Posts: 6,132
Threads: 838
Joined: Jan 2008

Well done, policing will become tenable again.

Nice to not crack a nut with a sledgehammer in the end.

[Image: w3gBAeX.gif]
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Username removed
02-08-2014, 07:55 PM,
#29
Unregistered
 

I dunno man, but if it takes you longer than 5 seconds to write "wait!" then perhaps games in which you have to interact with other players almost at every turn aren't for you.
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Offline lIceColon
02-08-2014, 09:44 PM,
#30
Member
Posts: 878
Threads: 89
Joined: Feb 2013

Like Christmas in feburary... 8|
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