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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools Archive
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[Tutorial] So you want to make your own faction.

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[Tutorial] So you want to make your own faction.
Offline Singularity
04-16-2014, 07:24 AM,
#21
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Posts: 768
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(04-16-2014, 07:15 AM)sindroms Wrote: I, for example, don't fly snubs because I simply don't have the reaction time to play them. Nope, too fking bad, I am worthless then, since the only thing I can possibly fly is a cap. Might as well go hang myself then.

Cheers and same pinch Wink .. The problem about flying a snub and being good with it is also dependent on the connection people have.
For example, I wanted to learn the snub fights.. but it wasn't worth it because with a fluctuation of 10ms and constant loss of 2% (being my normal stats), I can't do much against a snub with better connection.
Whereas in Cap brawls, the fluct doesn't matter much, target being huge..

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Offline Zayne Carrick
04-16-2014, 07:36 AM, (This post was last modified: 04-16-2014, 07:52 AM by Zayne Carrick.)
#22
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Posts: 1,523
Threads: 97
Joined: Apr 2012

A shame, caps vs. snubs are eternal disco's problem. The one, who'll solve it will become supreme overlord of sirius.

First, I wanted to write a huge post, but then I'll just agree with spazzy. People, who know what to do with caps are nearly as rare, as real snub PvPwhores.
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Offline Connor
04-16-2014, 07:47 AM,
#23
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Posts: 3,606
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Joined: Aug 2012

This is quite a good tutorial. I would recommend this. I think we should get this post pinned because many people will make do with this and find it very useful.

[Image: Snoopyman.gif]
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Offline TheJarl
04-16-2014, 08:23 AM,
#24
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Posts: 1,855
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Joined: May 2010

Very well written and very useful. Not just to people who want to start a new faction, but I think also to people who are climbing faction ranks for the first time and for those who became faction leader of an already existing faction. Appreciate that you take the time to write something like this.

[Image: yXeeIiN.png]
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Offline Zed26
04-16-2014, 09:05 AM, (This post was last modified: 04-16-2014, 09:08 AM by Zed26.)
#25
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(04-15-2014, 03:32 PM)sindroms Wrote: I was considering going into specifics, but that would seem as if we want to place a leash or a noose around the necks of any new faction.

Let them build it and fail spectacularly their way.
I'll leave this here rather than PMs, unless you'd prefer that.

Perhaps the guide is geared toward more advanced players with a specific faction already in mind with less hand-holding, but maybe there's a middle ground? "Picking the right ID for you" or something as an expansion to "Step nine: Focus>Generalization" that offers more open suggestions rather than suggesting they fall into line with existing examples. The good old "Who? What? Where? When? How? Why?". Maybe a little bit of how to interpret an ID. The LR example you gave is a good start.

It could be organized from general to specific and the possibilities within - not that they have to fit things to the letter (there are pirate smugglers, corporate security forces, etc.) and I agree that doing their own research is an important responsibility:
  • Location - ZOI, being mindful of different houses, different Borderworlds areas
  • Alignment - lawful/unlawful/quasi-lawful/....Zoners
  • General archetype and what they often do - trade/mining/pirate/terrorist/military/maybe police, paramilitary...Bundschuh
Just some really quick ideas. Nice going.
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Offline sindroms
04-16-2014, 12:38 PM,
#26
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Posts: 9,434
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Joined: Feb 2008

That sounds good, actually. Will add it as a second post to this same thread, when I write it up.
Cheers.

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Offline Lythrilux
04-16-2014, 12:45 PM,
#27
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Joined: Jan 2013

Something I did when I made the Junker Marauders, was I applied the 5 Ws. Also known as a the kipling questions:
Who
What
When
Where
Why

Sometimes How is also applied.
InRP: 5 Ws:
Who are you?
What does your faction do?
When was your faction established?
Where is your faction based?
Why does your faction exist?

Then apply it in an ooRP context:
Who are you? Will people take you seriously?
What do you want your faction to be? What does it offer that's different to other factions?
When
Where
Why did you decide to make this faction? As a leader, what are your goals?

[Image: Lythrilux.gif]
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Offline iCon3q7
04-16-2014, 04:27 PM,
#28
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Posts: 85
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Joined: Feb 2014

Great tutorial. I'll link to it in the UAQ.

Just a few questions:

Step one: If you want to apply for SRP with slightly other rules than the standard ID. How do you go about creating a RP-basis for this, since the standard doesn't allow the 'bends' you are trying to make, you cannot play them out in advance ingame? I hope you understand my question.

Step: Hmm.. Thougth I had more. It'll probably come back to me.
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Offline Zayne Carrick
04-16-2014, 04:34 PM,
#29
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Posts: 1,523
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Quote:Step one: If you want to apply for SRP with slightly other rules than the standard ID. How do you go about creating a RP-basis for this, since the standard doesn't allow the 'bends' you are trying to make, you cannot play them out in advance ingame? I hope you understand my question.

No, I don't get. ID is usually forbidding only engaging. You can RP (nearly) whether you want with everyone.
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Offline iCon3q7
04-16-2014, 04:45 PM, (This post was last modified: 04-16-2014, 04:45 PM by iCon3q7.)
#30
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Posts: 85
Threads: 13
Joined: Feb 2014

Ok, I'll give a more specific example.

Lets's say I would like to make a Gaian group that not only want to save the Mother Goddess in Bretonia, but all over Sirius.

I know that it wouldn't be allright to ask for a SRP that allows you to go crazy all over the place, but how would I go about extending the ZoI iRP just a bit before I apply for some sort of SRP? I don't?

Would I in this case write a mock-up, post it in the feedback, then apply for an SRP if people like the idea?
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