• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 24 25 26 27 28 … 46 Next »
Premium scrap pricing.

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (17): « Previous 1 2 3 4 5 … 17 Next »
Premium scrap pricing.
Offline Binski
05-07-2014, 01:09 PM, (This post was last modified: 05-07-2014, 02:01 PM by Binski.)
#21
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

I don't see a problem with this. It actually gives you the ability to make money as a Junker, say, as much as a miner, for once. Most times you make money on your miners and that cash goes into chars like Junkers. I don't think people are going to go ditch their current mining faction for Junker now. If they have independent miners, sure, then its easy to go Junker. I don't think spreading things out will lessen any chance of piracy, you can always see the system chat and who is where, how many are in what system...etc. I think, more miners/scrappers in general, Sirius wide, can only increase piracy opportunities, even if they're spread out. With everything, I believe more, and bigger, is always better. When things start shrinking, you don't shrink with it. If disco were a business, it would expand if it were smart, expanding is the way to go in the future. More opportunities, more features, more abilities, yes, more systems (with new stuff to prevent boredom) and so on. I'd like to see more little tweaks to kick start new centers for activity.

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
Reply  
Offline aakopa
05-07-2014, 01:15 PM,
#22
Member
Posts: 566
Threads: 7
Joined: Jul 2012

Yes! Hopefully this will get ALG alive.

[Image: 500px-Bowexsig.jpg]
  Reply  
Offline Ayatolah
05-07-2014, 01:17 PM,
#23
Member
Posts: 738
Threads: 32
Joined: May 2011

Still, this is not permanent, but a small.help to the real space gitanos is welcome even if its just for little time

[Image: RPyeqAe.jpg]
  Reply  
Offline Kosa
05-07-2014, 01:17 PM,
#24
Member
Posts: 378
Threads: 82
Joined: Dec 2011

(05-07-2014, 11:24 AM)Govedo13 Wrote: Nope. I bet that there would be no activity spike.
Because you all think too simplistic totally ignoring the big picture.

Lets say I am guy willing to make money in Discovery and I have a miner.
I see the change and rep my miner to junker, go to mine and then some Xenos kill me 2-3 times.
What I do?
Admins think that I would do following:
1:Hire escorts,team up with other fellow miners, call the local law enforcement to protect me.
In reality it happens following:
2: I just re-rep my miner and go to mine in the empty Omegas/Kusari/Dublin/Taos/whatever...
Simply because currently are more free of pirates mining spots in the server then the total numbers of players on-line.

This change would have exactly the opposite result and would be negative towards activity. By creating more mining spots you reduce the chance of miner to be pirated. Giving more mining spots to semi-lawful faction that is in good relation with the pirates reduces the chances even more. The whole promotes credits grinding and avoiding of interaction.



If you want 1 to happen you need to remove option 2. The simplest more efficient way to remove it to nerf the rest of mining spots when you buff one so the activity can be concentrated there.

The whole is simple maths combined with some basic Nash Game Theory.
http://en.wikipedia.org/wiki/Nash_equilibrium
Read it if you wish.


I am sorry to agree with Govedo. I'm sorry because I know the admin team only wanted to do good. And I agree with Govedo because he is right and that's also what I'd do (Option 2)

[Image: unknown_alpha.png]
Reply  
Offline .Gypsy.
05-07-2014, 01:31 PM,
#25
Member
Posts: 496
Threads: 43
Joined: May 2010

(05-07-2014, 01:17 PM)Kosa Wrote:
(05-07-2014, 11:24 AM)Govedo13 Wrote: Nope. I bet that there would be no activity spike.
Because you all think too simplistic totally ignoring the big picture.

Lets say I am guy willing to make money in Discovery and I have a miner.
I see the change and rep my miner to junker, go to mine and then some Xenos kill me 2-3 times.
What I do?
Admins think that I would do following:
1:Hire escorts,team up with other fellow miners, call the local law enforcement to protect me.
In reality it happens following:
2: I just re-rep my miner and go to mine in the empty Omegas/Kusari/Dublin/Taos/whatever...
Simply because currently are more free of pirates mining spots in the server then the total numbers of players on-line.

This change would have exactly the opposite result and would be negative towards activity. By creating more mining spots you reduce the chance of miner to be pirated. Giving more mining spots to semi-lawful faction that is in good relation with the pirates reduces the chances even more. The whole promotes credits grinding and avoiding of interaction.



If you want 1 to happen you need to remove option 2. The simplest more efficient way to remove it to nerf the rest of mining spots when you buff one so the activity can be concentrated there.

The whole is simple maths combined with some basic Nash Game Theory.
http://en.wikipedia.org/wiki/Nash_equilibrium
Read it if you wish.


I am sorry to agree with Govedo. I'm sorry because I know the admin team only wanted to do good. And I agree with Govedo because he is right and that's also what I'd do (Option 2)

Currently the Junkers have(or had) NO real mining spots since scrap got nerfed to uselessness, this change in no way is bad when Junkers who cannot mine ore now have a way to mine for cash, just as every other mining faction has.

Saying that this change is bad because Junkers can finally make some credits mining scrap is simply wrong. All we want is the same thing and right as all other mining factions. Also we junkers want more players to consider playing as Junkers just as many of you want new players to consider your faction. Without SOME sort of scrap mining (the whole point of junkers, especially new players) people just stopped making junkers.

So that some of you think this change may not be good for your faction, it is good for junkers. Now if normal scrap could be adjusted as well, that would be great!

[Image: ShadowTek.gif]
Reply  
Offline Freeroamer
05-07-2014, 01:57 PM,
#26
Member
Posts: 1,126
Threads: 90
Joined: Jul 2013

I love this

[Image: freeroamer.gif]
Reply  
Offline Starsunder
05-07-2014, 03:04 PM, (This post was last modified: 05-07-2014, 03:09 PM by Starsunder.)
#27
Member
Posts: 312
Threads: 37
Joined: Jul 2012

(05-07-2014, 06:56 AM)Pavel Wrote: Whoa, that's very nice.


Could you add one more buypoint, if it's possible naturally. The Ring, it's one big space factory, the biggest in Sirius. Was buying scrap since vanilla, and with such prices mining it becomes real thing; we'd like to sign agreements with Junkers to deliver scrap to that Daumann factory.

+1

Or maybe ALG, you Rheinlander?

[Image: 8590276899_327fa2aaac_z.jpg]

Reply  
Offline Jack_Henderson
05-07-2014, 03:57 PM,
#28
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Nice to see Premium Scrap promoted into the realm of a "real mining commodity".

If Karst was still here, he would cry a little. Hidden, ofc, and from joy.

Quote:The logical thing to do in such situation is to leave only 1-2 profitable spots that rotate each week and flat nerf the rest at least with 50-60%. If you do so you would create hotspots and activity.

Yeeee.... sure, man! <sarcasm on>
Because your idea would totally not lead to all other factions not logging at all and it is totally not true that restarting after 2 weeks of inactivity is damn hard to impossible. Bad call. Exceptionally bad call.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline SummerMcLovin
05-07-2014, 04:10 PM,
#29
Former Admin
Posts: 3,080
Threads: 73
Joined: May 2012

(05-07-2014, 03:57 PM)Jack_Henderson Wrote: If Karst was still here, he would cry a little. Hidden, ofc, and from joy.
Yes, Karst was never prone to extremely public displays of emotion...

I think he might try and steal you from Alte if you also buffed Toxic Waste for him, Widow, don't know if that's in the works or not if you're looking for a change!

With room for possibly needed adjustment, hopefully this'll help a little bit.

Kingdom of Bretonia
Colonial Republic
Independent Miners Guild
Ex-Admin
Reply  
Offline Tutashkhia
05-07-2014, 05:03 PM,
#30
Member
Posts: 704
Threads: 51
Joined: Apr 2011

This is the best even you've made so far... I hope Gamma and Alpha activity will be hugely increased.
Reply  
Pages (17): « Previous 1 2 3 4 5 … 17 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode