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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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What is the amount of RP needed to destroy a base?

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What is the amount of RP needed to destroy a base?
Offline Garrett Jax
05-27-2014, 11:19 PM,
#21
Xenomorph Admin
Posts: 2,731
Threads: 600
Joined: Feb 2009

(05-27-2014, 08:52 PM)Lord.MacRae Wrote: Hello,

I have read all the posts and even the decision of the admins about Hone and his lack of RP prior destroying PoBs.
Now I want two know what is the expected/needed RP before destroying months of work of other players.

Is it one hour and one post with two sentences?
Is it two days and three posts 20 sentences?
Is it 7 days and 10 posts and 50 sentences?

I just want to know what is adequate to destroy months of work, hundreds of supply transports, millions of credits, the bond to that work and all the fun the builders perhaps had.

So, Hone is strictly forbidden to destroy any base now, but I am convinced that this was not enough to get some people here to reflect about that topic.

I do believe that this is not enough!
Certainly not for people calling and tagging themselves as "lawful"...
http://discoverygc.com/forums/showthread.php?tid=115808

Please admins, I understand that specifying the requirements is very difficult, but perhaps you could start with setting a needed period from the post in the attack declaration thread to the beginning of the destruction.

I have to mention, I do not have anything to do with the base currently attacked, but I am shocked how easy and selfish some people here behave to get just their own pleasure and give a damn on other peoples RP.

If everyone here is thinking that 2 days are enough two answer, to arrange a defence, to even realize that there is an attack coming, I am sorry for that post and I will keep my mouth shut from now on.

Evening,
Lord Duncan MacRae

The Admin have discussed this at length, and at the moment, have decided not to set strict parameters as to the quantity of RP prior to attacking POB's.

If we set the amount of RP to one line or two lines, that is all the RP anybody would ever provide. Instead, we have left it open ended so as to not stifle the RP of others in this regard.

How do you know if you have sufficient RP? Good question, Bob. Allow me to answer that.

Some questions to consider regarding roleplay:

Have you identified yourself clearly?
Why are you interested in this POB?
Is it causing specific harm to you or your faction?
Is there any way the POB owner can preserve his base from your attack?
Have you given them time to respond to your demands?
These are a few of the questions that you may wish to involve in your RP. There are most certainly more.

In most cases, the Admins will not get involved in the roleplay of others. It is only when an individual/s conduct is discovered to be harmful to server gameplay that we will step in. Occasionally, I have intervened in a base siege to prevent players from making a mistake and getting sanctioned, as I did for the Ilfracombe Base in New London just now. But as a rule, we stay away from the RP of others.

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Offline |nfrared
05-27-2014, 11:21 PM,
#22
Member
Posts: 588
Threads: 62
Joined: Jan 2014

I agree, in particular with lawful entities, allowing more time before sieging a base that is not only registered in their database but is also allegedly owned by one of the very citizens they are sworn to protect. This is pure "EXPLOSHUNS!!!!!!!!" token RP in this case. I feel sorry for the guy that built this.

The problem is there is no rule to regulate the time given before a seige commences. From certain points of view (unlawfuls, warring factions) this makes complete sense to attack as soon as possible.

My opinion is that the person who authorised the siege should be busted down to Private. The lack of forethought (for example the strategic advantage that would be gained by a little patience in that you are gaining a ressupply post in your worn-torn Kingdom) and abruptness of the seige is absurd.

Shard - The Faceless One
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Offline Lord.MacRae
05-27-2014, 11:59 PM, (This post was last modified: 05-28-2014, 12:07 AM by Lord.MacRae.)
#23
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Posts: 235
Threads: 20
Joined: Feb 2014

(05-27-2014, 11:19 PM)Garrett Jax Wrote: The Admin have discussed this at length, and at the moment, have decided not to set strict parameters as to the quantity of RP prior to attacking POB's.

If we set the amount of RP to one line or two lines, that is all the RP anybody would ever provide. Instead, we have left it open ended so as to not stifle the RP of others in this regard.

How do you know if you have sufficient RP? Good question, Bob. Allow me to answer that.

Some questions to consider regarding roleplay:

Have you identified yourself clearly?
Why are you interested in this POB?
Is it causing specific harm to you or your faction?
Is there any way the POB owner can preserve his base from your attack?
Have you given them time to respond to your demands?
These are a few of the questions that you may wish to involve in your RP. There are most certainly more.

In most cases, the Admins will not get involved in the roleplay of others. It is only when an individual/s conduct is discovered to be harmful to server gameplay that we will step in. Occasionally, I have intervened in a base siege to prevent players from making a mistake and getting sanctioned, as I did for the Ilfracombe Base in New London just now. But as a rule, we stay away from the RP of others.

Thank you Garret for your detailed answer and that you admins even care about. I totally understand that to extensive restrictions and intervenings from admins may harm the RP on this server.

I agree that that bases can be destroyed and I did not ask you to stop them. The only thing I wanted to bring back in everyones mind is the balance of time to create something and to destroy something. Normally destruction is much easier and faster.

I am not involved in the Ilfracombe Base administration (as some still believe) and I never docked there and I would not have put any thought about it, would there not have been these 2 days, the weak reason no docking rights and the 3 fast posts and then boom.

Perhaps a unofficial agreement of about 5-7 days would be not too long for the attackers to wait and not too quick for the base owners to be able to react. For the RP it would be better I think, as the result could be a big fight or many conversations.

At Ilfracombe Base it was just 5 caps shooting at a base having no chance and that did not even shoot at supposed "allies".

Cincerely,
Lord Duncan MacRae

[Image: p663n4aj.jpg]
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Offline |nfrared
05-28-2014, 12:15 AM, (This post was last modified: 05-28-2014, 12:16 AM by |nfrared.)
#24
Member
Posts: 588
Threads: 62
Joined: Jan 2014

After some further thought about the time consuming business of base building, bearing in mind that there are restrictions on how fast you can upgrade a base anyway, do the construction materials need to remain at the point they are now where they are requiring some hours of hauling, in some cases that is just for one commodity?

Could it be perhaps that the initial strategy of requiring many thousands of units of base material to keep bases from becoming too strong too fast has been superceeded by the core upgrade request thread and time periods outlined there for upgrade modules? This would certainly bring the create/destroy time ratio closer.

Shard - The Faceless One
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Offline NOVA-5
05-28-2014, 12:41 AM,
#25
Smegger
Posts: 1,389
Threads: 63
Joined: Jan 2009

The RP was fair enough but the hard line methods used to have it torn down wasn't,
when i asked, no one even knew if it ever had granted the authorities permissions to dock.
poor policing & corruption if you ask me, taking the building rights fee & not even bothering
to find out if they're cleared to land there. Someone wants sacking for this.
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Offline Jack_Henderson
05-28-2014, 01:12 AM,
#26
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Roleplay never should be "cheap".

If you can add that "cheap, meh" label to roleplay, it is not enough to apply for a faction, not for docking permission on a PoB and it should of course also not be sufficient for a base siege.

The only instance to judge the appropriateness are the Admins, and I would report any base siege roleplay that I find "cheap" on exactly that count and let then decide. Admins have proven that they care for quality and to uphold minium standards, which is an important step. We should trust them to keep going that path, and I bet if you can explain in a well-written report why you think that this is not sufficient, it will be read.

However, reality check: There will always be people who just want to give the bare minimum of what is necessary. This will not change. With these people you just have to deal, sadly.

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Offline Thyrzul
05-28-2014, 07:32 AM,
#27
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(05-27-2014, 11:59 PM)Lord.MacRae Wrote: I am not involved in the Ilfracombe Base administration (as some still believe)

Many thought you are, because you are posted in a comms thread directed at the owner of the base. With this you admit you posted in a thread you shouldn't have. If I'd have done the same, I'd shut my mouth tight. Two days are way enough already for a base owner to reinforce a core4 to invincibility, and you ask for a week? You clearly have no idea what you are talking about.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline |nfrared
05-28-2014, 07:48 AM, (This post was last modified: 05-28-2014, 07:49 AM by |nfrared.)
#28
Member
Posts: 588
Threads: 62
Joined: Jan 2014

(05-28-2014, 07:32 AM)Thyrzul Wrote: ...Two days are way enough already for a base owner to reinforce a core4 to invincibility...

This is the problem right here. This should never be allowed to happen, or what is the point of striving for Official status and a Core 5? Balance is the issue here, not players.

Shard - The Faceless One
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Offline Sath
05-28-2014, 08:20 AM,
#29
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Posts: 1,575
Threads: 62
Joined: Dec 2013

What is that brings happiness to you guys, shooting at a thing for hours together, and that doesnt even shoot you back.

Speaking from the perspective of a base owner, it does take lot of days, lot of RL time to build one, upgrade one and so on. Don't argue with your RP reasoning here. Be a bit human and think about it. The game is built for fun with a set of reasonable restrictions. That said, the base seige gives any advantage to your RP? Shooting at that for hours, yes, hours without even moving, is not fun tbt. And it completely destroys the fun of the base owner, and frustration builds up leading them to quit. So, indirectly, you are making a said player ragequit by performing something that isnt even fun for you.

I do believe that PoBs and the way it is being practised in Disco is a mistake. But already enough damage is done, and there isn't a peaceful solution to revert back that. It is something that involves a lot of time, supplying on a timely basis(which is very boring) and such. So people get emotionally attached with it and siege of said fully built base would just make them rage, whoever be it, since it is a pixel representation of all their RL effort. As, someone said already, bases are one reason some people quit. Either because their base was destroyed, or it isn't fun supplying a base alone after partners have left.

When the destruction of months of hardwork involves, there should be something more than just a lolwut thread of 2 posts, a group of similar minded players and 3/4 hours required to blow it into spacedust. People may argue that it is sufficient RP provided and no one can defend it apart from the base owner. PoB is a mistake, dont further make it big and into something that one day, this community will regret.
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Offline SnakThree
05-28-2014, 08:24 AM,
#30
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

PoBs are bad for your health. PoB toys should be buyable from NPC stations to create money sink.

PoBs used for defending gates/holes is bad, as it doesn't promote further interactions.

PoBs inside a mining field is alright, as the transports will be heading in and out of it.

PoBs as trading centers are the best as they do not inhibit anyone but rather create more routes and interaction possibilities.

[Image: rTrJole.png][Image: LJ88XSk.png]
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