• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 7 8 9 10 11 … 55 Next »
Discussion: Corvo, Open-use "Research Frigate"

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (10): « Previous 1 2 3 4 5 … 10 Next »
Discussion: Corvo, Open-use "Research Frigate"
Offline Trogdor
07-12-2014, 01:36 AM,
#21
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

(07-11-2014, 10:37 PM)Leppy Wrote:
(07-11-2014, 09:05 PM)Trogdor Wrote: I realize that this ship isn't supposed to be for fighting (and I can't say I've ever seen it used for that by anyone). However, cruiser size+handling + GB core+guns (which would be less than half of its current core) seems like a huge nerf that would make it pretty useless.

Thats the point mate. Its meant to be a huge nerf so people don't go crazy with it when it's changed over to civi. If stats were even kept close to the same, it would cause headaches all around.

On topic, I definitely agree. Getting a dedicated research ship that won't cause problems with factions simply because of the ship type would be a great addition to RP.

Why not just make it a liner then, if the point is to make it useless? OP states the point is not to make it useless in a fight.

What 'craziness' are you thinking might happen? There are already tons of lawful and unlawful cruisers available for use in every house.

Maybe I'm not thinking clearly but I'm not seeing the reason for concern.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
Reply  
Offline Highland Laddie
07-12-2014, 02:24 AM,
#22
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

@Trogdor- Not every faction can use cruisers. A civilian gunboat, however, would be much useable by way more factions.
Reply  
Offline Trogdor
07-12-2014, 04:43 AM, (This post was last modified: 07-12-2014, 04:45 AM by Trogdor.)
#23
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

I understand that. However, if the idea is to make a sirius-wide research ship and we don't care about its firepower, it would be better to make it a small-cargo liner and be done with it.

Enough factions can use cruisers, and enough cruisers are available, that I don't see how one could 'go crazy' with a civ cruiser, especially one that is nerfed halfway to gunboat levels, as I described. What undesirable behavior could one get away with using a civ cruiser, that one could not do using some other unlawful faction's cruiser?

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
Reply  
Offline Sarawr!?
07-12-2014, 07:14 AM,
#24
THE LAWH
Posts: 2,311
Threads: 117
Joined: Oct 2008

(07-11-2014, 11:02 PM)Drrobe Wrote: As a primarily Zoner player, I do like this suggestion. Zoners have two cruisers now, so having now one is fine. But, I also like the idea of having two "similar" models/ships of it. One that remains a Zoner ship, the other being a more open platform.

What if we did some type of RP event or have something in place to explain how this ship is now more open, instead of JUST changing it? If Zoners have had the Corvo for a long time, to all of a sudden change it with no RP/real reasoning, I think would remove some potential RP possibilities. Think of Zoners discussing with various entities to make the Corvo available. They share the plans, and then it becomes more open use. People get what they want AND we get some RP out of it.

Thoughts?

This actually is a pretty excellent idea and something that would make things a lot more sensible. It's somewhat immersion breaking when a long-used ship suddenly gets repurposed/renamed/reskinned or opened to more groups to use, with no real explanation other than "This is how it's been since forever", when that's not actually the case.

Finn's idea could turn out to be pretty cool, and also yeah, maintaining a Zoner version of the ship, with a slightly altered reskin being used as the "Sirius Wide" variant, would be a really good way to go about making the change.

[Image: CHI4y9i.png]
[LN] Recruitment | Rachel Baker Bio

Reply  
Offline Flox Corp
07-12-2014, 08:40 AM,
#25
Member
Posts: 96
Threads: 20
Joined: Sep 2012

The pelican fits this role perfectly...thats what i use for RP and it also defends itself really well.


[Image: H6YP77N.jpg]
Feedback | Recruitment | Faction Info
Reply  
Offline Zen_Mechanics
07-12-2014, 08:52 AM,
#26
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

I don't mind people using corvo, though I would mind if it were a zoner one - because even though it doesn't mention in any infocard, the zoner line is just as secret as any other faction shipline, in this case - even more.
You could try to replicate the corvo for a civilian class - it worked pretty well with kujira and the ZBT - But that's just me.

Were fools to make war on our brothers in arms.

Reply  
Offline Arioch
07-12-2014, 08:56 AM,
#27
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

Zen/Tel, read my post. I suggested exactly that. Having some sort of RP to replicate the designs of the Corvo for use outside of the Zoners, but while still keeping the fully functional/original Corvo "Zoner".

@Sarawr - Thanks! Yeah, as an RP server, hard to see when something that has been established and been a part of a lot of people's RP to just suddenly change, with no sort of inRP explanation. Would be interesting to say the least!

[Image: drrobe.gif]
Reply  
Offline aerelm
07-12-2014, 03:36 PM,
#28
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

Since the majority seem to be in favor of this change (with the few people against it who posted but didn't bother offering anything constructive and just went "No". Thanks for the input), here's a rough draft of a possible stats set:
  • Handling: Unchanged
  • Powercore: 500,000
  • Hull: 150,000
  • Regens: 600
  • Cargo: 1,100
  • Shield: Class 9
  • Turrets: 5 Class 5
    (5 forward, 3 backward, 3 sides)
  • Special Equipment Mounts: 2
Discuss.


P.S: Duplicating the ship entry won't be happening. We'll either be going for this change, or keeping the Corvo as-is. As for the lore justification, that's not really in my area and the story/infocard devs would have to comment on that, but one idea already discussed regarding the roleplay behind the change is giving it the "Kingfisher treatment", as in - Designed by Zoners, built by Zoners and for a time primarily used by Zoners, but later thrown into open market after it's outlived its usefulness.
Reply  
Offline Alhimik
07-12-2014, 03:58 PM,
#29
Banned
Posts: 183
Threads: 22
Joined: Feb 2014

Say to me please...How fast do you wish kill mod? We must close permissions to all caps, only snubcrafts and gunboats with freighters,transports or liners. This is my opinion...Cause you kill mod...You kill this mod very fast - and when mod die - Freelancer do one big step to grove!

User was banned for: http://discoverygc.com/forums/showthread.php?tid=131257
Time left: (Permanent)
Reply  
Offline Trogdor
07-12-2014, 04:07 PM,
#30
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

(07-12-2014, 03:36 PM)aerelm Wrote:
Since the majority seem to be in favor of this change (with the few people against it who posted but didn't bother offering anything constructive and just went "No". Thanks for the input), here's a rough draft of a possible stats set:
  • Handling: Unchanged
  • Powercore: 500,000
  • Hull: 150,000
  • Regens: 600
  • Cargo: 1,100
  • Shield: Class 9
  • Turrets: 5 Class 5
    (5 forward, 3 backward, 3 sides)
  • Special Equipment Mounts: 2
Discuss.

... You didn't even give it a heavy gunboat core. Like I suggested before, you might as well make it a liner at this rate. It's just a bluemsg pinata with these stats. And I don't even use this ship so I'm not particularly biased.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
Reply  
Pages (10): « Previous 1 2 3 4 5 … 10 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode