• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 9 10 11 12 13 … 28 Next »
Ship Modelling Request: Coalition Snubline

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 0 / 10,000
Humanity's Defiance - 11 / 10,000
Nomad Ascendancy - 3 / 10,000
Order Mastery - 1 / 10,000

Latest activity

Pages (8): « Previous 1 2 3 4 5 … 8 Next »
Ship Modelling Request: Coalition Snubline
Offline Tabris
09-15-2014, 11:45 PM,
#21
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

XD I hear you Evo, only issue is finding a modler who feels up to the challenge. Wink If you know somebody then I encourage them to take a potshot at this. Big Grin
Reply  
Offline SnakeLancerHaven
09-16-2014, 12:16 AM,
#22
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

[Image: 33djmlt.jpg]

[Image: 2j1ve4h.jpg]


Well the Gaian VHFs model has it Big Grin I'm sure the modellers can think of something too

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
  Reply  
Offline Haste
09-16-2014, 02:07 PM,
#23
Lead Developer
Posts: 3,586
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Be careful with using the Gaian VHF as a 'Balance goal' or something, though, as it currently lacks a shield hitbox like the Sutinga and various other ships do.

[Image: cdSeFev.png]
Reply  
Offline Mao
09-16-2014, 02:44 PM,
#24
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

(09-16-2014, 02:07 PM)Haste Wrote: as it currently lacks a shield hitbox like the Sutinga
What does that mean? I have both ships and I can't say there's anything wrong with them.

[Image: ZZ0gBOD.png]
Reply  
Offline Haste
09-16-2014, 04:58 PM,
#25
Lead Developer
Posts: 3,586
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Normally, ships have a (substantially) larger hitbox that's used only while the shield is up. Then, a skin-tight hitbox is used for the hull when shields are down.

Recent additions and remodels such as Sutinga, Sunrider, Chameleon and Blossom do not have said larger hitbox when shields are up. They're always skin-tight.

A pretty obvious and substantial advantage that is, fortunately, going to be fixed for the next update.

Here's the Sabre, a pretty good example. Left: With shields, Right: Without shields.

[Image: gv5yfuP.png]

The ships mentioned have no equivalent of the left, much "larger" hitbox at all. As such, their shields are unusually difficult to drop.

[Image: cdSeFev.png]
Reply  
Offline Mao
09-16-2014, 07:23 PM,
#26
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

I see... this makes those ships kinda OP but I really didn't feel that while flying the Chameleon.

[Image: ZZ0gBOD.png]
Reply  
Offline SnakeLancerHaven
09-16-2014, 10:55 PM,
#27
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

(09-16-2014, 07:23 PM)Mao Wrote: I see... this makes those ships kinda OP but I really didn't feel that while flying the Chameleon.

Yeah, Sutinga maybe but Chameleon? Nope didn't feel it one bit.

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
  Reply  
Offline Haste
09-16-2014, 11:02 PM,
#28
Lead Developer
Posts: 3,586
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

It's most noticeable between two opponents of somewhat comparable skill levels. Perhaps not as bad as the Sutinga, no, but that's virtue of the Sutinga's flat shape, in all likelihood.

Anyways, there's no point to arguing whether or not you 'felt' this or that - it's a fact that the Chameleon lacks a shield hitbox, and it's a fact that that creates an advantage for the ship. Perhaps the ship's other stats are subpar and end up compensating for that, I haven't flown it (except on a testing server) so I wouldn't know. However, that's a problem for others to solve.

It's merely worth noting that if we're discussing ship models and whether or not they can be balanced properly, it's best not to compare things to currently broken / not perfectly functioning ships.

[Image: cdSeFev.png]
Reply  
Offline SnakeLancerHaven
09-17-2014, 12:38 AM, (This post was last modified: 09-17-2014, 12:39 AM by SnakeLancerHaven.)
#29
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

(09-16-2014, 11:02 PM)Haste Wrote: It's most noticeable between two opponents of somewhat comparable skill levels. Perhaps not as bad as the Sutinga, no, but that's virtue of the Sutinga's flat shape, in all likelihood.

Anyways, there's no point to arguing whether or not you 'felt' this or that - it's a fact that the Chameleon lacks a shield hitbox, and it's a fact that that creates an advantage for the ship. Perhaps the ship's other stats are subpar and end up compensating for that, I haven't flown it (except on a testing server) so I wouldn't know. However, that's a problem for others to solve.

It's merely worth noting that if we're discussing ship models and whether or not they can be balanced properly, it's best not to compare things to currently broken / not perfectly functioning ships.

Mkay... But just saying, just gave examples about wings down y'know. As I see the old Coalition Snubline looked close to the Intro ones but they aren't the ACTUAL intro Snubs, so maybe this time focus on the Intro snub. Will show you examples:

[Image: photo-203-5b815cf2.png] [Image: photo-204-efce83c3.png] [Image: photo-185-d888c409.png]

just giving out more examples so you can make a better picture of the whole thing. As you can see the wings aren't completely looking downwards, but you know what I mean, maybe this might fix the shield issue, instead of STRAIGHT down make it like these.

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
  Reply  
Offline Tabris
09-17-2014, 12:39 AM,
#30
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

The point of balancing is kinda moot at this stage since a modler has not stepped forward at this time with a model. (shrug) After/If one comes forth it can be looked at and determined if it can be balanced fairly in terms of stats and shield-boxing, afterall all we can do is assume at this point in time which is frankly not very efficient nor precise. Sad
Reply  
Pages (8): « Previous 1 2 3 4 5 … 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode