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Dev Notice: Cloaks now have sound

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Dev Notice: Cloaks now have sound
Offline Sciamach
01-13-2015, 05:24 PM, (This post was last modified: 01-13-2015, 05:29 PM by Sciamach.)
#21
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Please please please tell me the nomad cloaks are getting their own sound-effect at some point

something of about the same caliber for effectiveness, but less generator-humming-in-the-back-of-the-ship noises and more of something in line with the rest of the K'Hara sound effects

edit: some example ambient sounds to give you an idea of what I mean


A more sinister-sounding version of this could even work

Or even (and you'll have to forgive the source material on this one)


the weird chortling noise, just made infinitely quieter would seem more fitting


Another question I have is; what will it sound like if there are multiple ships cloaked nearby? Do all the sound effects stack, or is it just a generic sound played at low volume any time any ship is cloaked nearby and is un-affected by the number?

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Offline Kauket
01-13-2015, 05:43 PM,
#22
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this is really cool but it's really hard to hear without headphones, which I don't have. I had to put it up to 80% volume to hear eee
and no don't tell me to buy headphones because I don't have money + they damage my ears

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Offline Alley
01-13-2015, 06:06 PM,
#23
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(01-13-2015, 05:24 PM)Scourgeclaw Wrote: Another question I have is; what will it sound like if there are multiple ships cloaked nearby? Do all the sound effects stack, or is it just a generic sound played at low volume any time any ship is cloaked nearby and is un-affected by the number?

This is based on an amount of fuel ticks (five right now) so even if there's multiple cloaked ships, all that will happen is that the sounds will stack at the same time but you won't hear any difference (or little).

Laz Wrote: Alley was right.
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Offline Connor
01-13-2015, 06:27 PM,
#24
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Does this sound play to everyone no matter who you are? Like, if several LNS cloaked and moved together whilst in group, can it be heard?

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Offline Binski
01-13-2015, 06:38 PM, (This post was last modified: 01-13-2015, 06:52 PM by Binski.)
#25
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Yay no more point in cloaking. When the UD comes out and increases charge times they'll really be pointless. This cloaking CM comes for free?? If you put in on a scanner that was a money sink I'd be ok with it. Make people work to get that ability, like you do to get the cloak.
Yanno what I was thinking the other day, that trade lanes still get shot out by jumpgates shooting at NPC's, and a player ship jumps in and can take the lane since its not shot for them. You can't shoot the lane or enter it to chase after. Why are the glitches not being focused on, instead of punishing cloakers and pirates for doing what they do? Instead its a free anti-cloak for everyone!

EDIT: This is the most OP change I've seen so far. Cloaking usually means you don't get detected, and certainly not 'heard'. Cloaking is for silent running. A cloak that reveals itself is a total oxymoron. Why not just give infinite scanner range to everyone and remove cloaks? There, all the players you're trying to save are totally safe. I'm sure they'll stay on the server now. Me? Questionable. Dramatic? Each month I watch the game I got addicted to a couple years ago slowly become something different. Trust me I hate being the only one dreading the update over just a few fine details.

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Offline Zed26
01-13-2015, 06:56 PM, (This post was last modified: 01-13-2015, 06:58 PM by Zed26.)
#26
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(01-13-2015, 02:42 PM)nOmnomnOm Wrote: Play with sound if you want the advantage.
Hearing impaired people play too.

(01-13-2015, 06:38 PM)TheUnforgiven Wrote: Yay no more point in cloaking.
This doesn't reveal cloakers, it just alerts you to their presence. Targets have no idea which way to run. 8km is a huge range where the cloaked ship can still select a target to track them and see which way they're running. It adds to the atmosphere and makes things more intense. Worried they'll engage a tradelane? Develop a plan and circle around to get between it and them before they reach 8k, then watch them madly make a beeline for it once they hear the ping, only to get intercepted by you.

On the defensive, once you've successfully cloaked, you can't be disrupted and they have no idea which direction you're going. Take the less obvious path or one with obstacles to throw off attackers. There are lots of strategies to develop that keep things going.

Just knowing you're being watched can be pretty frightening. Probably the biggest things it will stop people from doing are illegal docking or stopping a local conversation because of eavesdroppers.

If anything, some people might end up harassing others in transports or nomad ships by pinging them nonstop with no way to be seen.
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Offline Outro
01-13-2015, 07:40 PM, (This post was last modified: 01-13-2015, 07:41 PM by Outro.)
#27
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(01-13-2015, 06:56 PM)Zed26 Wrote: If anything, some people might end up harassing others in transports or nomad ships by pinging them nonstop with no way to be seen.
Aw come on, Zed, stop giving them ideas!
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Offline WesternPeregrine
01-13-2015, 07:54 PM,
#28
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Wait, this new sound is not an activate/deactivate cloak sound, but a constant sound? Like, running the cloak makes sound now?

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Offline baivan
01-13-2015, 07:55 PM,
#29
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That noise is annoying.

Also,i dont like the idea of cloaks leaking.Maybe on capital ships,since they are supposed to be harder to cloak.

People who like to fly cloaked will be unhappy with that "improvement". Not everyone uses cloaks to engage others,some just love to fly around undetected.

maybe remove the sound-effect for the small ships?

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Offline Geolog
01-13-2015, 08:05 PM,
#30
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In my opinion a cloak making sound in space has no point. There is nothing in space to transmit the sound. You can hear the sound in space. Then again some will qq at me because of the all mighty balance of cloaks and the game not being the real representation of the rl world.

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