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Activity Requirements for Official Factions

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Activity Requirements for Official Factions
Offline Haste
01-26-2015, 02:28 AM,
#21
Lead Developer
Posts: 3,564
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

I've never been a big fan of this system, and I can't say that opinion has changed.

Faction activity tends to go through ups and downs. GRN|, for example, once nearly hit 20 days of activity. In recent months, it was sitting below one day at times. Right now, it's back up to 3 days and rising. The faction clearly never was truly 'dead', but under this system it would've been declared dead and stripped of its status. And it's just one of many.

As the "leader" of a faction that's been quite dead for probably over a year now, I am - of course - biased. Just stating the obvious before anyone else can (:

[Image: cdSeFev.png]
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Offline nOmnomnOm
01-26-2015, 02:30 AM,
#22
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

i have a feeling though there are gonna be factions that -will- get a warning at the first month for sure.

[Image: zBEqQfl.jpg?1]
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Offline Scotia
01-26-2015, 02:39 AM,
#23
Member
Posts: 42
Threads: 6
Joined: Aug 2014

We should be expecting a large boost, if only temporarily, from the 4.88 launch. All of the current official factions have 30 days to get 5 people to play on the server under their tag, before they are issued a warning.

All you have to do is convince 5 people that your group doesn't suck to play, in order to keep influencing the direction of the RP and the mod. That's a fairly low bar to maintain, with a lot of positives.
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Offline Scotia
01-26-2015, 02:48 AM, (This post was last modified: 01-26-2015, 02:50 AM by Scotia.)
#24
Member
Posts: 42
Threads: 6
Joined: Aug 2014

XA- 22:20:01
[KNF] 21:08:47
=LSF= 20:31:47
Gateway 20:28:55
[TBH] 19:59:27
LPI- 18:51:19
[RHA] 18:40:01
[IND] 18:21:15
Ageira~ 17:44:12
[101st] 17:43:04
Core 16:09:44
[TAZ] 15:31:05
BMM- 15:10:33
[UC] 15:01:38
PLR 14:06:44
IDF 13:32:04
RFP 13:24:59
[HA] 13:24:13
VWA 13:07:32
D9 11:47:31
(SolarR 11:44:35
Samura- 11:36:37
CR 10:39:49
[M]- 10:08:42
Faze 09:23:30
CL} 09:02:48
Aoi 06:28:11
SCRA 06:01:06
Bowex) 05:46:49
BDM 05:35:49
[RM 04:39:31
Wilde. 04:18:05
GMG 03:11:23
LR- 02:33:00
BHG 01:09:33
[] 01:08:01
BPA) 00:49:14
Reaver 00:27:02
[FL-ER] 00:13:54
[C]- 00:00:00
Platinum 00:00:00

Apologies for the double post.

You guys do realize that every faction that has broken 24 played hours on the list has had 5 or more active members in the past 30 days right?

Only the above groups would be at risk under the updated rules. The ones that haven't logged 24 hours in the past 30 days. The rest had 5 members login within the past month.
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Offline nOmnomnOm
01-26-2015, 02:53 AM,
#25
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

bye bye 1/2 of the factions here.

[Image: zBEqQfl.jpg?1]
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Offline t0l
01-26-2015, 02:54 AM, (This post was last modified: 01-26-2015, 02:54 AM by t0l.)
#26
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

It doesn't help the tracker that it wiped itself, though.

Give it a couple more weeks for people to pick it back up to monthly standards after losing it all last week.

[Image: PFjFVMW.png]
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Offline Gulryz
01-26-2015, 03:12 AM,
#27
Member
Posts: 1,498
Threads: 123
Joined: Jan 2013

I know there is new people on server but most of them like to be indi so members who like to be in official faction are still less

[Image: AJzyu7E.png]

You can ignore reality but you can not ignore consequences of ignoring reality
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Offline Sabru
01-26-2015, 03:26 AM,
#28
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

(01-26-2015, 03:12 AM)Devil Wrote: I know there is new people on server but most of them like to be indi so members who like to be in official faction are still less

bingo. the issue isnt time itself, its people not applying to factions. and dont say 'its too hard to join some factions' or 'then the faction must suck if people dont join'. that's just stupid.

Thyrzul (especially) and Karst touched on that point. very little activity means most people are unlikely to join. less recruits means less people logging hours, which continues the cycle.

as i said earlier, its a catch 22 situation. the application of the perks wont be effective for all factions.

[Image: 9KgNaeX.png]
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Offline Giggle Snort
01-26-2015, 03:41 AM, (This post was last modified: 01-26-2015, 03:42 AM by Giggle Snort.)
#29
Member
Posts: 112
Threads: 14
Joined: Jun 2013

How about a compromise .. sort of. We reduce the in game time requirement from 24 to 20 and/or reduce active members from 5 to 4.
However, we require some iRP forum activity from the factions as well.
What I have in mind is this (an example):
---
All factions are required to:
1. Have a minimum of 24 hours of activity per 30 days.
2. Have a minimum of 5 active members.
-OR-
1. Have a minimum of 20 hours of activity per 30 days.
2. Have a minimum of 4 active members
3. Have a minimum of 5 iRP forum activities.

The following constitutes as 1 forum activity:
a. A convoy report constituting at least 3 members (including escorts) and spanning at least 4 systems
b. An engagement report constituting 4 or more participants
c. A mining report where at least 20,000 units of a commodity was mined (excluding water and other "cheap" commodities)
d. Special roleplay posts such as biographies, multi post inter-faction communications etc.
---

The above is a very rudimentary example. I'd assume that factions with less than the required in-game activity will be given a warning. The factions given this warning may chose to petition it by providing evidence of iRP forum activity (so that admins don't have to do extra stuff to verify forum activity, i.e. the burden of proof of forum activity lies with the faction)
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Offline nOmnomnOm
01-26-2015, 03:43 AM, (This post was last modified: 01-26-2015, 03:43 AM by nOmnomnOm.)
#30
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

8iRP means 2 a week
i suggest 4


really though this is starting to seem like homework

[Image: zBEqQfl.jpg?1]
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