Quote:What other duties might GMG patrols be interested in? Contraband of some sort? Expansion into neighboring systems? I know the GMG NPCs do raids on Omicron Beta.
To be honest, i'm not sure why the GMG NPC's are so interested in omicron beta... that part of the nebula has no h-fuel pockets as far as i know...
Anyhow, GMG are more of a combat-trader faction. You get to split your members up into both roles - around half or more should be flying GMG transports and taking H-fuel into house systems (not rheinland!). For return cargo they can bring back general goods like oxygen, food rations, mining equipment, water, etc.
The other part of the faction serves as both an escort force to the traders (GMG ships should always have one escort if possible), and also as a patrol force for sigma 13, sigma 17, sigma 19, and the area around aomori station in honshu. Primary tasks for the patrol group include destroying outcast/corsair pirates and defending gas miners. I dont think the GMG really cares about traders moving through their space if they arent causing trouble - even if they happen to be carrying contraband. They're more like the zoners in that "dont ask, dont tell" behavior regarding illegal activities that dont involve them.
The exception to this would be artifacts. GMG would want to hinder any artifact trade in their space. Basically, the corsairs used to bring artifacts to the GMG, then the GMG would act as a middleman and sell the artifacts to the hogosha, who would take them into kusari space. During vanilla FL times, the hogosha/corsairs started dealing directly between one another through luxury liner hawaii, and the GMG got pissed about being cut out.
Yes they funded the Blood Dragons to disrupt Samura and trained them in Nebula tactics.
It seems thay have a friendship with ALG as well. After the war GMG forced Rheinland to sign a treaty which prevents their ships and Kruger's to enter Sig 13.
Another note: The GMG don't like the ALG and their installations in S-13. You can even take missions against them from the GMG in game. If the ALG got active, we could kill garbage men too. Hostile negotiations at their finest.
Oh
I read this on Post War Guilds in wiki. It may have changed since maybe.
"Eager to get rid of the last remnants of the war from their system, the Guild entered negotiations with ALG Waste Disposal, brought to fruition by Interspace Commerce. The deal would change the terms of the Rheinland defeat, forbidding Military and Police units - as well as ships belonging to Kruger Minerals - from entering Sigma-13. Other Rheinland corporations would be allowed to pass, but not set up bases - with one exception: the ALG would be allowed to set up one base to help with the cleanup of the wreckage from the Yanagi field. Helgoland Station (as the base was christened) was set up at the edge of the scrap field bordering the trade lane to Naha, and would be the very symbol of the Rheinlanders' defeat for years to come."
The ALG likes junkers because we clean up (do their jobs for them) for free. ALG gets paid the same amount no matter how long it takes them to clean up the debris, so having junkers 'help' gets them more money per hour than doing it all themselves.
The GMG doesnt like junkers though, because of all the contraband and pirate presence they bring into the area.
' Wrote:Turns out that the Viper MkI and MkII is a Zoner/GMG ship.
First time I bothered to read up on the ships.