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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Destruction of snubs left in space from F1

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Poll: Should ships incur damage or destruction if left to drift in space.
You do not have permission to vote in this poll.
yes
42.59%
23 42.59%
no
57.41%
31 57.41%
Total 54 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
Destruction of snubs left in space from F1
Offline nOmnomnOm
03-30-2015, 02:07 PM,
#21
Probation
Posts: 5,914
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I'd say transports and miners need to be killed if F1. Not snubs.

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Offline Binski
03-30-2015, 03:10 PM,
#22
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Posts: 1,531
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Well people rely on the chat list for everything. If you're trading, its to avoid pirates. If pirating, its to find traders. These days people use the chat list to avoid people more easily than finding them. When people stop using the list to avoid piracy, pirates might not to go such extreme measure to catch up to someone. Traders just have to stay docked, watch the list, and log back on when its clear. Sometimes when you know you're close to someone but they won't come out, so I see no problem with leaving it in space along a route. Its an option that provides at least one chance to turn around a traders 'automatic win by waiting it out' tactic. SURPRISE!

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*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
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Offline SnakeLancerHaven
03-30-2015, 03:21 PM,
#23
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

There are 2 different ways, if I remember.

One it says Player_XY disconnected if you do alt + F4 and the Player_XY is attempting to Cloak stands for F1 in space. Right?

So, we could differ the destruction according to those 2 messages.

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Offline Haste
03-30-2015, 07:27 PM,
#24
Lead Developer
Posts: 3,564
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Either every ship that's F1'd for > 30 minutes should go poof, or none should. Some potential issues with this have been brought up already, however. I'd imagine it would be quite unfortunate if you lost connection to the server for a while with a codename storage ship while in mid-space, for example.

[Image: cdSeFev.png]
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Offline Hidamari
03-30-2015, 07:29 PM,
#25
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Posts: 2,100
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Joined: Jul 2009

Id rather everyone did than none did.

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Offline Exploration
03-30-2015, 08:30 PM, (This post was last modified: 03-30-2015, 08:30 PM by Exploration.)
#26
Member
Posts: 633
Threads: 75
Joined: Mar 2012

I don't think ships should die from being adrift in space, from my point of view this would get really irritating considering my internet is probably the worlds worst thing ever concieved. Again from someone else who posted the possible answer to that, 'Get better internet'. Yeah that ain't possible in my area nor it will ever be. It's 0.31MB or nothing and it's incredibly unstable at the best of times. Losing connection happens frequently as a result, it's already frustrating enough without say getting DCed on a transport and losing my cargo, resetting me back to square one. Likewise with a fighter or cap to which i spend the time on roaming around vast distances in the Omicrons. Yeah i'd rather the current DC concequence remained..
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Offline Leppy
03-30-2015, 09:02 PM,
#27
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Posts: 241
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Joined: Feb 2013

(03-30-2015, 11:23 AM)Snak3 Wrote: You still haven't answered why only snubcrafts. What about Miners, Trade Ships and others who F1? Why do you think that only snubs should be punished for F1ing?

I'm with Snak3 on this one. If you're going to implement such a feature, it should be applied to all ships. No reason that miners should be able to F1 in the middle of a mining field while a pirate snub can't do the same.

I think it's a cool idea, but it has to be done fairly, regardless of ship class.
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Offline Pancakes
03-30-2015, 10:03 PM,
#28
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

nope, sorry I like it how it is now. Leave your pirate ship F1ed for too long and you'll drift too far to catch someone easily anyway.

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BLOOD FOR THE BLOOD GOD
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Offline Scotia
03-31-2015, 02:37 AM,
#29
Member
Posts: 42
Threads: 6
Joined: Aug 2014

Oppposed.

Quick logging when not interacting should not be punished beyond the 1 min shieldless in space and the off plane mechanic currently in place.

Do not see any RP purpose for this change whatsoever. There is nothing in the FL campaign or lore that shows that a minimally powered snub can't survive on the drift for extended periods.

Only would view as favorable as a universal gameplay change, but I would still have preference for the current setup.
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Offline Planetform Incorporated
03-31-2015, 05:24 PM,
#30
Member
Posts: 41
Threads: 8
Joined: Mar 2015

(03-30-2015, 10:03 PM)Pancakes Wrote: nope, sorry I like it how it is now. Leave your pirate ship F1ed for too long and you'll drift too far to catch someone easily anyway.

well i mean thats provably false since "for too long" is about 3 days.

Join planetform lol you will see exactly what i mean in no time at all.
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