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  Discovery Gaming Community The Community Real Life Discussion
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Unreal Tales - FL UE4

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Unreal Tales - FL UE4
Offline Oldum
06-03-2015, 11:52 AM,
#21
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Posts: 1,357
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Joined: Apr 2009

(06-03-2015, 11:36 AM)Protégé Wrote: Sorry to disappoint you but Star Citizen is nothing like Freelancer.

True, but the closest you can get atm.
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Offline Sath
06-03-2015, 05:08 PM,
#22
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Posts: 1,575
Threads: 62
Joined: Dec 2013

Unity engine is sexy af, especially when combined with Freelancer, for all I know. Some guy made a bunch of small videos demonstrating.

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Some of his videos seem so good. I couldn't find the video where he shows the shadow effects, and luminosity effects. That was awesome.
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Offline Lythrilux
06-03-2015, 05:20 PM,
#23
Edgy Worlds
Posts: 10,361
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Joined: Jan 2013

wasn't massdriver also working on something too?

[Image: Lythrilux.gif]
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Offline Oldum
06-03-2015, 05:32 PM,
#24
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Posts: 1,357
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(06-03-2015, 05:08 PM)Sath Wrote: Unity engine is sexy af, especially when combined with Freelancer, for all I know. Some guy made a bunch of small videos demonstrating.

1
2
3
4
5

Some of his videos seem so good. I couldn't find the video where he shows the shadow effects, and luminosity effects. That was awesome.

So basically, FL could be made to Unity , or Unreal, it's just hell of a lot of time Tongue
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Offline Sath
06-03-2015, 05:36 PM,
#25
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Posts: 1,575
Threads: 62
Joined: Dec 2013

And this.

Forgot where I saw it first. Someone linked it in skype probably. Looks similar to the Unity videos, but again, I hardly know much about game engines.
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Offline Alley
06-03-2015, 05:54 PM,
#26
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Posts: 4,524
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Joined: Jun 2009

With Unity you'll be drowning in bugs and arbitrary restrictions unless you shell out five digits money, whereas with UE4 you can do whatever you want. This is why none of these projects ever got anywhere, people take the easy way with Unity because it's the easiest.

Laz Wrote: Alley was right.
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Offline Oldum
06-03-2015, 05:58 PM,
#27
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Joined: Apr 2009

This makes ne suspect you're taking the hard way with Unreal cause you're badass Big Grin
Also, thise vids are just awsome, I wish I cold do that kind of stuff Tongue

[Image: kIHP9wI.png]
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Offline Alley
06-03-2015, 06:06 PM,
#28
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Posts: 4,524
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(06-03-2015, 05:58 PM)Oldum Wrote: This makes ne suspect you're taking the hard way with Unreal cause you're badass Big Grin
Also, thise vids are just awsome, I wish I cold do that kind of stuff Tongue

It depends. With Unity you'll be very well set for simple games or singleplayer games. Once you start throwing networking in, things tend to become very complicated with Unity and C# is not the best language you can pick when it comes to large scale multiplayer games. With UE4, things like instances are built in, whereas with Unity you have nothing at all.

Laz Wrote: Alley was right.
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Offline Alley
06-04-2015, 07:58 PM,
#29
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Posts: 4,524
Threads: 406
Joined: Jun 2009

I've been experimenting with creating my own blueprint components out of C++ classes, it's really useful as I just write a reusable chunk of code with definable parameters and can quickly iterate through them.

I wrote a simple communication interface that way and any of my blueprints can send requests to it. So far it creates the json but it doesn't send it anywhere yet.
Here's a pic, some HUD experimentation using that interface. The background is shamelessly stolen from the Matinee example project.

[Image: keFTzXAl.jpg]

Laz Wrote: Alley was right.
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Offline Lythrilux
06-04-2015, 07:59 PM,
#30
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

are you making a game/project alley, or is this just for learning?

[Image: Lythrilux.gif]
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