• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 7 8 9 10 11 … 55 Next »
Nova ramming - adding a small arming time to Novas

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 0 / 10,000
Humanity's Defiance - 0 / 10,000
Nomad Ascendancy - 0 / 10,000
Order Mastery - 0 / 10,000

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Thread Closed 
Nova ramming - adding a small arming time to Novas
Offline Kauket
07-16-2015, 12:59 PM, (This post was last modified: 07-16-2015, 01:00 PM by Kauket.)
#21
Dark Lord of the Birbs
Posts: 6,567
Threads: 507
Joined: Nov 2014
Staff roles:
Art Developer

(07-16-2015, 10:16 AM)Coin Wrote: just like buckshot sabres aren't really a thing

what.


also novaramming does require effort, you have to orientate yourself properly or else it won't collide properly, as well, it's harder to hit people who keep evading. I've had to deal with nova rammers multiple times, in duels and in group fights, it's easy to not die to novarammers, but it's not easy to not die to them in group fights since other people tend to be slow/unaware/it's a cluster.

[Image: kauket.gif]
Offline Corile
07-16-2015, 01:07 PM,
#22
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

Quote: engine kill isn't mentioned in any of the sp tutorials or cutscenes
what.




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
 
Offline Mephistoles
07-16-2015, 01:25 PM,
#23
Gas Miners Guild
Posts: 2,350
Threads: 91
Joined: Jun 2013

First of all, defending yourself with CDs against novas is largely useless because they survive the radius damage of a CD and thus need to be directly targeted. To effectively destroy the nova you'd have to manually select and CD it, which is hugely impractical and near enough impossible if someone is attempting to nova you from anything less than, say, 150m.

Second, I would put it forward that those who think hitting a snub with novas is a cakewalk tend to be someone who is typically on the receiving end of it and haven't actually tried it much themselves, and simply don't know how to deal with a nova rammer. It's actually the one having the novas fired at them who has it easy, not the inverse.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
Offline Pepe
07-16-2015, 01:47 PM, (This post was last modified: 07-16-2015, 01:49 PM by Pepe. Edit Reason: Meph )
#24
Moderately rare
Posts: 1,958
Threads: 111
Joined: Apr 2011

Novas are just bringing us lolwutery, imho. Fly in circles and spam them at some BS from safe distance. Wtf skill is needed for that? Ofc The Disco Player would find a better way to use them and ruin someone's fun in a more effective way. Pick some new player from the crowd and insta him. How awsum. And we wonder why we have new players no more.

How about bombers could use bombs instead? Bombers are agile and dropping some dumb rolling antimatter supercharge would need some skill, for a change. Huge smart projectiles like Nova should be reserved for capital ships only, imho.

Secondly, having some defencive anti-fighter torpedo instead of Nova would make bombers more attractive to fly, even heavy ones. Ofc, nothing double. Double-things always kill the gameplay at the end, this way or another.

EDIT: Meph#1
Offline Corile
07-16-2015, 01:56 PM,
#25
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

Quote:Second, I would put it forward that those who think hitting a snub with novas is a cakewalk tend to be someone who is typically on the receiving end of it and haven't actually tried it much themselves, and simply don't know how to deal with a nova rammer. It's actually the one having the novas fired at them who has it easy, not the inverse.

#ShamelessAdvertising
https://www.youtube.com/watch?v=kSMH0K4T3bY

But you can clearly see a few minutes into the video that it turned out to be a LOT harder than we thought it would be.




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
 
Offline Traxit
07-16-2015, 02:01 PM,
#26
Sourdough
Posts: 1,185
Threads: 50
Joined: Dec 2012

(07-16-2015, 10:16 AM)Coin Wrote: just like buckshot sabres aren't really a thing

What? I know an individual who is actually very effective with those and is seriously deadly.

[Image: eitgNHT.gif]
The best Video Game OST
Just Got Better
Offline Jack_Henderson
07-16-2015, 02:07 PM, (This post was last modified: 07-16-2015, 02:09 PM by Jack_Henderson.)
#27
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

(07-16-2015, 08:03 AM)Lythrilux Wrote: What started as a silly thing done by 1 or 2 people has grown into a large trend as of recent. Whilst novas are funny, I really hate it when people throw double nova bombers into snub fights. Would be good to have a mechanic to prevent that.

This.

It is absolutely silly and ruins many interesting fights of all you need to do is "sacrifice one bomber" and take out half the enemy team. It's cheap. It's stupid. It's not counterable.

If possible, it should not be possible.

It's one of these instances where "death does not matter" makes the game worse. No one would fly a loadout that takes you out yourself nearly 100 %. So much for "roleplay", realism, etc. And let's not even talk about the one-sided fun of this kind of "wait for the insta... wait... BOOOOM!!!!" fighting.

(07-16-2015, 01:47 PM)Pepe Wrote: Novas are just bringing us lolwutery, imho.

I would say: "double Novas" bring us lolwuttery.
Single Novas can be good for teamplay, as fighters have something to do. Use TCD and kill the Novas. It works, and is not easy at all. A real challenge for snub cover.
Offline Kauket
07-16-2015, 02:09 PM,
#28
Dark Lord of the Birbs
Posts: 6,567
Threads: 507
Joined: Nov 2014
Staff roles:
Art Developer

(07-16-2015, 02:07 PM)Jack_Henderson Wrote:
(07-16-2015, 08:03 AM)Lythrilux Wrote: What started as a silly thing done by 1 or 2 people has grown into a large trend as of recent. Whilst novas are funny, I really hate it when people throw double nova bombers into snub fights. Would be good to have a mechanic to prevent that.

This.

It is absolutely silly and ruins many interesting fights of all you need to do is "sacrifice one bomber" and take out half the enemy team. It's cheap. It's stupid. It's not counterable.

If possible, it should not be possible.

It's one of these instances where "death does not matter" makes the game worse. No one would fly a loadout that takes you out yourself nearly 100 %. So much for "roleplay", realism, etc. And let's not even talk about the one-sided fun of this kind of "wait for the insta... wait... BOOOOM!!!!" fighting.
it's counterable
it's called


getting behind them and shooting them, or CD them before they/or as they EK so they don't have a "charging line"

it's like fighting with a bull, never stop and always keep evading. and the biggest issue is, people always cluster up in fights and never spread out. kinda their loss if they don't spread out.

[Image: kauket.gif]
Offline Antonio
07-16-2015, 02:35 PM,
#29
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Idea: Make bombers have 1 CD mount and 1 Heavy Torpedo mount, seperately. Nobody uses 2 CDs or 2 Snacs anyways, so this would solve the Double Nova problem once and for all without ruining the capability against capital ships.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Offline Oldum
07-16-2015, 02:37 PM, (This post was last modified: 07-16-2015, 02:39 PM by Oldum.)
#30
Member
Posts: 1,357
Threads: 87
Joined: Apr 2009

(07-16-2015, 02:35 PM)Antonio- Wrote: Idea: Make bombers have 1 CD mount and 1 Heavy Torpedo mount, seperately. Nobody uses 2 CDs or 2 Snacs anyways, so this would solve the Double Nova problem once and for all without ruining the capability against capital ships.

And what do you plan to do with the 7 Heavy bombers which have 2 torp slots and 1 CD slot separately ?
Pages (5): « Previous 1 2 3 4 5 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode