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Battleship Missiles: Buff Damage?

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Battleship Missiles: Buff Damage?
Offline sindroms
07-18-2015, 07:56 PM,
#21
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Posts: 9,437
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Joined: Feb 2008

(07-18-2015, 06:22 PM)xhunterx Wrote: It is ok, 2 bomber can destroy BB-CV in Real life too.

In real life it did not cost me two weeks of repetitive grind to get a battleship and a cap armor just to lose it to two random guys in 25mil ships.

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Offline Uskok
07-18-2015, 07:59 PM,
#22
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Posts: 33
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(07-18-2015, 07:56 PM)sindroms Wrote:
(07-18-2015, 06:22 PM)xhunterx Wrote: It is ok, 2 bomber can destroy BB-CV in Real life too.

In real life it did not cost me two weeks of repetitive grind to get a battleship and a cap armor just to lose it to two random guys in 25mil ships.

Hahahahaha... indeed.... my point exatcly....
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Offline Swifty
07-18-2015, 08:24 PM,
#23
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Posts: 593
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Joined: Dec 2013

(07-18-2015, 02:23 AM)Punisher5431 Wrote: God no, i mean it will be like razors mk2 for smaller classes, not too mention fighting battleships that use BS missiles in duels against other battleships is a pain. I hate when they are used in duels as it screws up aiming, and they are already a pain for lesser classes. dont change them i dont want LABC missile noobs to start lugging Atlantis carriers spamming 5 missiles every second.

(07-18-2015, 02:25 AM)Punisher5431 Wrote: Making missiles do as much damage as mortars will spawn waves of garbage cap pilots that rely on missiles to fight off everything, "oh i killed your crusier/BS/GB with my missile spam im soooooo skilled" and then they use something else and get steamrolled.

Go away, no one wants to hear about the problem You have with the Battleship missiles. This is a serious topic and i'd like you to step aside if all you are going to do is whine about them? Was i clear enough? Thank you.


Now, at last someone did it for me. I agree with the facts that Thunderer pointed out and i must say, the Battleship missiles are like the most useless things at the current moment. Slow as hell, low damage and CDable... like seriously. They are Battleship Torpedoes . Normal VHF torpedoes are not CDable anymore, but these large mini bombs are? No sense right there. Oh and... let's not mention the ridiculous ammount of energy usage for these weak things. Buff is needed.

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Offline Titan*
07-18-2015, 09:18 PM, (This post was last modified: 07-18-2015, 09:25 PM by Titan*.)
#24
Developer
Posts: 1,076
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(07-18-2015, 07:53 PM)Uskok Wrote: aaa.... i dont belive that ww2 bomber vs battleship is comperable with bomber vs battleship in speace cause there is nothing to compare with....anyway... see Battleship Bismarck on wiki and how many of, i don't know, everthing needed to sink him.... Battleship in movies, wich games is based on, is pictured and in action is bearly destructible... here in game i feel i drive piece of sh*t... wepons on BS is too slow.... one cruiser can mess you up and not cause cruiser is strong but you can't hit them....CAN'T...and BS is like powerfull...

Bismarck,Montana or Iowa and Yamato were Super Battleships. If I right, 11 Torpedo destroyed the Yamato. Check older Battleships like South Carolina or New York Battleship.

Battleship weapons are always slow but powerfull.

You need different setup to counter different class ships
Battleships are very underpowered in this game, Devs don't listen us.
Battleship had chance against Cruisers sometime ago, now They have no chance against Skilled Cruisers because D.E.V.S nerf BB Razor range.
Even single Gunboat can destroy Battleship in 15 minute
Only Valor Battleship can destroy any Destroyer/Cruiser but you need to fire your FG very carefully

Also yeah, Space Battleship and Sea Battleships are different but Bombers are same, They are still faster

My opinion;
Remove Cerbs from Destroyer/Cruisers



(07-18-2015, 07:56 PM)sindroms Wrote: In real life it did not cost me two weeks of repetitive grind to get a battleship and a cap armor just to lose it to two random guys in 25mil ships.

So, What are your suggestions?


About the BB Missiles
Buff Damage
Buff Range

It is weird to see big ass missiles does only 200k dmg
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Offline Haste
07-18-2015, 11:52 PM,
#25
Lead Developer
Posts: 3,599
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(07-18-2015, 05:05 PM)Thunderer Wrote: ... explosion radius buff? ...

(07-18-2015, 05:07 PM)Lythrilux Wrote: ... How about we give them a massive blast radius ...

No can do. Anyone who's ever been spammed at with BS missiles in a snub will know that you can actually kill yourself by CMing them relatively late, as their current blast radius already makes it so they can quite easily hit you even if they explode by hitting a CM rather than your ship.

Buffing their radius further won't "discourage hugging", it'll actually make them ridiculously effective anti-snub weapons. To me, a weapon that kills you if you attempt to counter it with its intended counter (Countermeasures, also this sentence contains the word "counter" too many times) isn't exactly good game design.

I'd actually rather make them more viable while nerfing their radius to discourage anti-snub use (they're big-ass cruise missiles, they really shouldn't be used to make clouds of snubs go splat), but that leads to them not damaging certain larger caps when hit at specific locations on the ships' hulls.
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Offline Antonio
07-19-2015, 09:49 AM,
#26
PvP = RP
Posts: 3,192
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Joined: Nov 2009
Staff roles: Systems Lead

So buff the ammo and make them un-cdable?

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Offline Thunderer
07-31-2015, 12:34 PM,
#27
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Maybe this could still be relevant.

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Offline sindroms
07-31-2015, 12:39 PM,
#28
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

Haste, what if you entered negative energy damage on them, thus making it impossible for them to do shield damage? This would allow you to buff their damage without worrying about snubs. They would be highly effective against ships without shields only.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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