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Geoff's Sound Dev Work

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Geoff's Sound Dev Work
Offline Geoffacake
07-09-2016, 04:30 PM, (This post was last modified: 07-09-2016, 04:33 PM by Geoffacake.)
#21
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

Independent Capital ship weapons update

Alright people, here's the list if guns involved in the content, and which ones are paired together.
On a further note, at some point i'll be doing Cruisers and possibly gunboats. Stay tuned

Quote:{Battleship}

[faction weapon pairs]
Liberty / Hellfire / Core
Bretonia / Colonial
Kusari / GMG
Rheinland / IMG / Zoner
Gallia / Council
Maltese / Corsair
Order / Blood-Dragon
Hessian / Coalition

(not the final version, attenuation and volume levels are to be adjusted in the future)
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Online Reeves
07-09-2016, 04:53 PM,
#22
Redeemed by popularity
Posts: 3,187
Threads: 255
Joined: Apr 2016

God, I love this.
I'm not much of a pew pew weapons guy either but this still sounds lethal, kudos for making both blend and work.

[Image: GAy6bGA.gif]
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Offline Inferno
07-09-2016, 05:23 PM,
#23
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

I like it. We can almost make 'The Sounds of Dicovery' out of all these cap gun sounds.
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Offline Shiki
07-10-2016, 12:08 AM,
#24
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

I like.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
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Offline Sombs
07-10-2016, 04:56 AM,
#25
Three orange cats in a mech
Posts: 6,806
Threads: 502
Joined: Feb 2014

The Bretonian Battleship clip - very good beat. Big Grin




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Geoffacake
07-11-2016, 10:14 PM, (This post was last modified: 07-11-2016, 10:21 PM by Geoffacake.)
#26
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

Artificial intelligence faction sound update

Possibly the worst SFX used within the game IMO, and using sounds from the 1953's War of the Worlds. Not happy in my books. So fiddle-dee-dee i spewed something out, so that they fit in and overall they fixed the current state of them.

Quote:New Files
Fire_ai1
Fire_ai2
fire_aiprimarycannon

Updated files

engine_wow_loop
engine_wow_startstop

(not the final version)
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Offline Geoffacake
07-26-2016, 09:10 PM, (This post was last modified: 07-26-2016, 09:19 PM by Geoffacake.)
#27
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

New Tokyo Ambiance test
Ever since my trips to Japan, i've found myself quite dis-attached from ambiances planet side. Especially kusarian ones, Taking a break from other work such as engines and weapons, i decided that i'd try my luck out with creating a lively ambiance feeling again.
This is just a test, nothing more, i'd doubt this will be included or implemented.

Oh, the ladies on the speakers say things that are related to the Kusari State Police, its not random rambling.

Announcement one:
"皆のための安全のため、クサリ状態警察に不審なアクティビティに警告してください"
"For the safety for everyone, Please alert any suspicious activity to the Kusari state Police."

Announcement 2:
"あなたはどのような援助を必要としているか、苦痛最寄りの役員や警察のキオスクを見つけてくださいにある場合クサリ状態警察は、この地域にパトロールにあります。"
"The Kusari state police are patrolling this region, if you are in need of any assistance or in distress, please find the nearest patrol or police kiosk."

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Offline Geoffacake
08-20-2016, 05:39 PM,
#28
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

Custom Engine loops

Few engine loops i've been doing. I've yet to start on the Cruise start and stop since i need to find a few sounds i can work with and something that sounds remotely "good"/Suitable. And i've also had to adjust attenuation values in the Engine_sounds.ini so that the rumble doesn't take over 90% of the ship engine sounds in total and so that you can hear the actual engine sounds more clealy when in impulse.

The problem with sounds is that i need to create an effective loop, one thing that I've tried hard to do is to iron out things like crackling and clicks within the audio. You may notice them in these videos but thats because of crappy audio encoding for MP4, you'll find that if you were to play this in-game (Take note that i use High quality headsets) there is minimal to no cracking in these loops.
Its a kind of OCD/Autistic thing i have apparently. Thats what the doctors say anyway.

I still need to experiment around some stuff so this will take time.



(Adjusted attenuations: Sound of the rumble is quieter, Sound of the engine is louder!)
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Offline Geoffacake
08-21-2016, 04:33 AM,
#29
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

Cruise charge / stop sound test

Did a thing, came out alright for my third try when making one.
a lot of pitch shift involved.
Video audio encoding is crap, it sounds better in-game if you try it yourself. (Which you can't)

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Offline Geoffacake
08-21-2016, 01:25 PM,
#30
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

{bump}: some community feedback would be nice, and at least some things that people would like to see?

[Image: DzoojAc.png]
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