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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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So in the end, Barge / Corvo changes - useful or no?

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Poll: Were the Barge/Corvo changes positive
You do not have permission to vote in this poll.
Yes they were positive
22.78%
18 22.78%
No they were not
68.35%
54 68.35%
Other (comment)
8.86%
7 8.86%
Total 79 vote(s) 100%
* You voted for this item. [Show Results]

Pages (11): « Previous 1 2 3 4 5 … 11 Next »
So in the end, Barge / Corvo changes - useful or no?
Offline Snozzz
02-28-2016, 07:22 PM,
#21
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Posts: 290
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Joined: Apr 2009

What was wrong with the Barge was really the jump trading. Simple as. Though I do think trade factions should have something along the lines of a mega wealth generating ship. When that was removed it was just a lack lustre storage unit. Though a few did actualy fly it to trade, which was usualy a painful experience.It was never what it said on the tin, ie a factory or base unit.
So perhaps the answer would be to make it fit its description as near as possible. Maybe if it replaced the base construction platform ship, which creates a large structure out of nothing in a magical fashion! It would need to be a longer process to create the core one POB, with the 'New' Barge being housing, storage and constructional facilities for workers during the process. The initial core would need to be supplied with quantities of materials comparable with additional cores. The 'New' Barge would need to be a more stable object instead of the skittle it had become and a robust object. This would require a true shipyard to construct, thereby limiting who could make one and limiting ownership. So perhaps the construction platform ship could be converted to a more realistic object [crew+fwo+supplies+time]. This would limit POB creation as well as sanitise the barge.

The Bustard in itself seems a fair proposition, though maybe it needs some tuning ie capacity to carry the 'fuel' to jump, whatever its form.

The Corvo is a similar case to the Bustard, though I dont have thoughts about its 'changed' nature.
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Offline Doria
02-28-2016, 08:32 PM,
#22
Omicron Supply Industries
Posts: 718
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Joined: Mar 2013

not clever changes, to say the least
a carrier that cannot carry, a zoner cruiser made a civilian useless ship
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Offline Skorak
02-28-2016, 08:35 PM,
#23
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The carrier could carry. It is just that modules have been found to be faulty and are disabled now.

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Offline Doria
02-28-2016, 08:40 PM,
#24
Omicron Supply Industries
Posts: 718
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Joined: Mar 2013

so it cannot really carry anything, can it?
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Offline Skorak
02-28-2016, 08:55 PM,
#25
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It is not quite fair to rate it less because of a bug that is planned to be fixed.

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Offline Findarato Veneanar
02-28-2016, 09:11 PM,
#26
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Sad I just want to be able to fly transports way larger than the 5kers, after so many years they are no longer awe inspiring...

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Offline Skorak
02-28-2016, 09:13 PM,
#27
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But that would make getting money even faster than it is now.

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Offline WesternPeregrine
02-28-2016, 10:05 PM, (This post was last modified: 02-28-2016, 10:05 PM by WesternPeregrine.)
#28
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(02-28-2016, 09:11 PM)Findarato Veneanar Wrote: Sad I just want to be able to fly transports way larger than the 5kers, after so many years they are no longer awe inspiring...

Well, get a House Dread or Carrier and trade. It's definitely larger than most 5k.

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Offline Doria
02-28-2016, 10:10 PM,
#29
Omicron Supply Industries
Posts: 718
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Joined: Mar 2013

(02-28-2016, 08:55 PM)Skorak Wrote: a bug that is planned to be fixed.

they plan to fix it since Trent was still on Beverly Hills 90210
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Offline Skorak
02-28-2016, 10:17 PM,
#30
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Joined: Mar 2008

It has been disabled since 24.12.2015 that is not really that long.





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