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  Discovery Gaming Community Rules & Requests Rules
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Idea || Two proposed new rules

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Idea || Two proposed new rules
Offline pulha
09-09-2016, 09:40 PM,
#21
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Posts: 387
Threads: 24
Joined: Aug 2011

For the looks of it as @sindroms very well puts it, the big problem is not enough players in the official factions.
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Offline pulha
09-09-2016, 09:43 PM,
#22
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Posts: 387
Threads: 24
Joined: Aug 2011

(09-09-2016, 09:15 PM)sindroms Wrote: But what about the other parts of the game world? What if your ID has no capital ships to siege a base and your only official IDed ally has a no-cap policy? Implementing this rule has severe balance concerns in terms of what factions can even utilize this rule.

Can't find a single one that fits there sorry, maybe I'm missing some.
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Offline Laura C.
09-09-2016, 09:52 PM, (This post was last modified: 09-09-2016, 09:58 PM by Laura C..)
#23
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Posts: 1,445
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Joined: Dec 2011

(09-09-2016, 09:35 PM)pulha Wrote: I think this could be interesting not like the way Xenon phrased it. Maybe in another way with the changed on official factions to be more appellative for Indies to join.
Good luck with this. This topic was discussed so many times over the years...and nothing changed. There is quite easy way how to make official factions more appealing - you need to give them real benefits over indies. Better equipment, better ships, more privileges and so on. It does not have to be much even, like 10-20 % stronger armors or power cores or cargo limit, little bigger ZOI and such. But that will never happen because Disco staff took road of equality and advantages which official factions have are something like sugar coating on the cake. It is nice to have it, but it tastes well enough even without it and you get benefit of very limited accountability for your actions as a huge bonus.

(09-09-2016, 09:43 PM)pulha Wrote:
(09-09-2016, 09:15 PM)sindroms Wrote: But what about the other parts of the game world? What if your ID has no capital ships to siege a base and your only official IDed ally has a no-cap policy? Implementing this rule has severe balance concerns in terms of what factions can even utilize this rule.

Can't find a single one that fits there sorry, maybe I'm missing some.
Xenos, Unioners, Liberty Rogues, Gaians, Golden Chrystanthemums, LWB, all police and intelligence factions...I could go on. All these can´t have battleships and thus are in troubles with killing bases. Some of them can´t have even cruisers.

On a ragebreak. Or ragequit. Time will tell.
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Offline sindroms
09-09-2016, 09:58 PM,
#24
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Posts: 9,435
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Joined: Feb 2008

That an the actual main privilege of officialdom - pushing and evolving your NPC Faction's lore is something that does not happen outside of a handful of cases. Because, you know, logging in, shooting things and then comparing your arbitrary online-time in comparison to other tags is pretty much the bread and butter of official factions.

And, really, it is not the kind of privilege that most indies would care for. Such players are long-ago snatched up by their respective projects.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline pulha
09-09-2016, 10:04 PM,
#25
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Posts: 387
Threads: 24
Joined: Aug 2011

(09-09-2016, 09:52 PM)Laura C. Wrote:
(09-09-2016, 09:35 PM)pulha Wrote: I think this could be interesting not like the way Xenon phrased it. Maybe in another way with the changed on official factions to be more appellative for Indies to join.
Good luck with this. This topic was discussed so many times over the years...and nothing changed. There is quite easy way how to make official factions more appealing - you need to give them real benefits over indies. Better equipment, better ships, more privileges and so on. It does not have to be much even, like 10-20 % stronger armors or power cores or cargo limit, little bigger ZOI and such. But that will never happen because Disco staff took road of equality and advantages which official factions have are something like sugar coating on the cake. It is nice to have it, but it tastes well enough even without it and you get benefit of very limited accountability for your actions as a huge bonus.

(09-09-2016, 09:43 PM)pulha Wrote:
(09-09-2016, 09:15 PM)sindroms Wrote: But what about the other parts of the game world? What if your ID has no capital ships to siege a base and your only official IDed ally has a no-cap policy? Implementing this rule has severe balance concerns in terms of what factions can even utilize this rule.

Can't find a single one that fits there sorry, maybe I'm missing some.
Xenos, Unioners, Liberty Rogues, Gaians, Golden Chrystanthemums, LWB, all police and intelligence factions...I could go on. All these can´t have battleships and thus are in troubles with killing bases. Some of them can´t have even cruisers.

Are you counting with their allies?

Also you make a very good point when you basically state, it's better to be a indie. It shouldn't be like this.
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Offline Demonic
09-10-2016, 12:48 AM,
#26
Cardamine Consigliere
Posts: 757
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(09-09-2016, 09:52 PM)Laura C. Wrote: it tastes well enough even without it and you get benefit of very limited accountability for your actions as a huge bonus.

Give that man/woman a cookie. Exactly this. Being an indie is in many ways better than being in a faction. No limits on what you fly, apart for the ID restrictions, very low accountability for what you do...

In fact, I think that there are only a very few Factions that offer a significant boost from being indie, and none of them is a mirror to NPC faction. (Okay, one certainly is, but I'm quite sure Lane Hacker NPC ID is not obtainable so...)

It would be nice to have indie more limited but I fear that the effect wouldn't be quite what we want. I fear instead of joining faction, they'd go elswhere.
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Offline Petitioner
09-10-2016, 01:00 AM,
#27
a e s t h e t i c
Posts: 3,369
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(09-10-2016, 12:48 AM)Demonic Wrote: (Okay, one certainly is, but I'm quite sure Lane Hacker NPC ID is not obtainable so...)
/restart LiHacker

[Image: gamer5000.gif]

Recruitment | Task Force Prometheus | ICN FIRESTORM
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Offline Demonic
09-10-2016, 01:15 AM,
#28
Cardamine Consigliere
Posts: 757
Threads: 67
Joined: Aug 2016

Oh well.. in that case even this exception falls.

Links
Characters and feedback | Freelancer's Woes | MacRory's Irregulars
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Offline Sorrontis
09-10-2016, 04:26 PM,
#29
Member
Posts: 234
Threads: 28
Joined: Jun 2016

My 2 cents.

Don't make it harder for groups to assault PoBs. Just reward the players of PoBs that have made an impact on the server (great & numerous roleplay being the primary goal) with something permanent. They've put a crap ton of work, time, and credits in their PoBs. That shouldn't just disappear in an "instant." And then there's the cost of doing business, the house wants money, the pirates want money, everyone wants money. The PoB misses a payment or two, boom, there goes the PoB.

Good bye my friends. Good luck in space. Fly safe.
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Offline Jayce
09-10-2016, 05:24 PM,
#30
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

(09-10-2016, 04:26 PM)Sorrontis Wrote: The PoB misses a payment or two, boom, there goes the PoB.

If you have the money to maintain a POB, you have enough money to pay your base tax.

"If you don't pay the TROL toll, you're in for a baseroll." Was the old adage from Liberty, if I recall correctly.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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