If making all ID's ooRP what sort of loopholes are you talking about?
I am doing this so it is clear to everyone because there is alot of controversy here about if they are inrp and oorp by new players old players veteran players so it needs to be discussed
(11-10-2016, 02:20 PM)Laura C. Wrote: Some factions will be basically allowed to fly "unidentifiable ships", because without tag and with generic IFF, ships will become unidentifiable and there is no way how you can "roleplay" around it when you can´t arrest and interrogate the pilot unless he himself agree with it.
Aside of the fact that official factions are forced to use their IFF, yes? I also can't see from where "unidentifiable ships" comes as a bad thing. I mean okay, then intel agency or other faction just using FL ID which creates the same situation. If Police for example does have an actual RP reasons to believe that person is a criminal, then you can force RP consequences regardless their ID. Which point are you making here?
IMO IDs should be removed, iff should be the only identification stuff, and tech restriction items should replace IDs under a name which won't trigger any attention.
Quote:Making ID's ooRP officially will and could also reduce the amount of sanction reports being made which makes the Admins jobs that one step easier to do. Let me example myself, people report for metagaming or pvp abuse or not even roleplay before engagement. Or going into a fight saying they are claiming a bounty but never do.
Doing this will force people to roleplay making them find out if the person they are roleplaying with is the target they are looking for, if they are who they say they are, this will make interactions not 30 seconds or 2 minutes long but 5 to 10 minutes long. This could stop alot of problems.
Isnt this rather pushing the opposite ? Asking for more will not result in less violations, or thats how things go according to my experience. Also longer interactions might make sense when a Wilde and a random player meet (I assume it is somewhat aimed at such interactions where one side wants to RP and the other doesnt). But then you got bounty hunting wich is already a lot of stuff to do, and when you have to have a 5 minute talk with every ciminal you meet will make even less people do it. I see no harm out of IDs beeing inRP at the moment. The idea to change Unknown IFF to whatever is needed can be done without making them ooRP, and those that dont want to RP with a Wilde wouldnt do it when this became a rule.
Added to that you bring the argument that this is an RP server, but RP is not better because it is longer. Quality is not always equal to quantity. I feel its very ooRP to tell every hostile I meet my story, I would never bother to do this in a real situation that is comparable to the ones in game.
Maybe a dumb interjection, but shouldn't anyone be able to change their IFF to Unknown? It is a means of not getting identified (evidently), but since only the Wild use it, this really becomes a moot point. There is a /pirate command for the Independent Pirate IFF. Can we please have a similar command for the Unknown IFF as well, since there is literally no reason why your average Freelancer who is a bit tech savvy wouldn't be able to spend the time of his day to change the IFF reading?
I understand some peoples point of views as ID Cards are not your ID's. ID cards are a form of identity, with a picture of your character, who you work for and things like that. I am sure alot of people with real life work have had to have some form of identity card before for security locks and things. Similar thing. The ID's in game do not do this, all ID's ingame show are ooRP description, which has your Rep Hack, Tech Compatability, there is nothing inRP about an ID.
People talk about writing a story to your enemy at war when infact, who says you need to do that. I had a conversation with RNS and IDF in Tau 23 for atleast 15 minutes before even shooting, we were taunting each other, and actually having roleplay which lead to fights.
The people who saying oh 10 seconds roleplay is fine, 2 lines roleplay is fine before engagements are being stupid to be honest. Like if you are happy with these really short interactions which are causing toxic and salty behavior then so be it. But with the disable and removal of set messages roleplay has improved already, but there is still the metagaming part of this which comes via the ID.
Again ID's only have ooRP description where as IFF tell you everything you need to know about a character as what faction they fly for, then scan there ship out they are flying a BAF Templar with BAF IFF he must be a Armed Forces pilot, already there is more RP there then oh BAF Templar. Hi and fly passed.
As I recall during the trial phase of when IDs were ooRP, it confused a lot of people, as some players had made unlawful characters with Freelancer IFFs, and often would use that to avoid being caught by the opposing side of the law. People weren't sure how they were supposed to handle the situation if they couldn't ID the person there or witness them doing something. That's just one example.
However, I've always preferred it when they didn't exist. It allowed a significant amount of roleplay freedom, and when I encounter some LSF ID'd FL IFF'd snub somewhere doing his/her roleplay undercover, I play along unless it's blatantly obvious. For example, if that pilot was flying an Avenger, with Libguns and a cloak, it'd raise questions as to what a Freelancer is doing with military technology.
The same goes for Wild IDs. In a case with an Eagle, armed with KP1's, countermeasure, etc. Nothing really fancy, no given factors of relation, and the Unknown IFF, I'd play along. BUT. Nomad shield, thruster, munitions, guns - telltale signs of when something is wrong, especially to factions or characters that have encountered those particular object in the past. Things like that give away anyone undercover in a heartbeat.
Currently unable to consistently be present in the Community due to life constraints.