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  Discovery Gaming Community Discovery General News and Announcements
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The Gallic-Kusari Issue

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The Gallic-Kusari Issue
Offline Reid
04-11-2017, 06:50 AM,
#21
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

So the players decide to finally do something about the complete absence about their wishes in Kusari, and suddenly it gets retconned out of the game. Because damn the players for wanting to stir up activity in a low activity part of space. Crazy how there's no problem with crippling a house when the devs do it (Gallia absolutely stomping Kusari in .86, then the civil war where a small band of rebels magically gets a foothold in Kyushu + dragons start taking Nagano), but when the players try creating something that may or may not have negative consequences, nope not allowed. And yet it's a big mystery why people are leaving the server.

but then again i don't play so what does my opinion matter
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Offline Operator
04-11-2017, 07:55 AM,
#22
Member
Posts: 1,068
Threads: 60
Joined: Apr 2015

(04-11-2017, 04:03 AM)Tabris Wrote: The Core/Zoner conflict did not mess up the RP/Stories for a large number of factions in the short and long terms. Different circumstances, different peoples.

*Ahem* Did not messed up with your plans *ahem*
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Offline An'shur
04-11-2017, 08:38 AM,
#23
Banned
Posts: 578
Threads: 37
Joined: May 2013

I see that what I would like to say about this matter has already been said. So I just second few things which match my opinion.

(04-11-2017, 12:05 AM)Wesker Wrote: Nice to see that actual intersting plot twists that might promote activity in dead regions get shot down.

Oh no, a crippled house getting crippled because they poked at a giant that was helping them, so much for RP consequences.

(04-11-2017, 01:02 AM)Vendetta Wrote: And here I was getting geared up to make a Tokugawa

(04-11-2017, 05:03 AM)Reeves Wrote: The magical tool that is the retcon. This is starting to get counterproductive.

Stagnant environment needs a change.

User was banned for: Requested
Time left: (Permanent)
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Offline Laura C.
04-11-2017, 08:56 AM,
#24
Member
Posts: 1,444
Threads: 51
Joined: Dec 2011

(04-11-2017, 06:50 AM)Reid Wrote: Crazy how there's no problem with crippling a house when the devs do it (Gallia absolutely stomping Kusari in .86, then the civil war where a small band of rebels magically gets a foothold in Kyushu + dragons start taking Nagano), but when the players try creating something that may or may not have negative consequences, nope not allowed. And yet it's a big mystery why people are leaving the server.

Kusari civil war was Kusari playerbase iniciative and mostly player driven as far as I know.

On a ragebreak. Or ragequit. Time will tell.
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Offline sasapinjic
04-11-2017, 09:01 AM,
#25
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

Good decision here to ignore actions of few players who decide to shoot its RP allies just because thought come to their minds : "hey , lets see can we do that and get away with it without getting sanctioned " !

[Image: rRK7Pya.png]
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welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

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Offline Alley
04-11-2017, 10:16 AM,
#26
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Posts: 4,524
Threads: 406
Joined: Jun 2009

Too bad. This had the potential to be interesting.

Laz Wrote: Alley was right.
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Offline Jack_Henderson
04-11-2017, 10:38 AM, (This post was last modified: 04-11-2017, 10:38 AM by Jack_Henderson.)
#27
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

I am torn there.
Player interactions are good.
Player driven plots have huge potential to get players involved passionately - which would be what Disco lacks atm.

However, it leaves an ugly taste when the parties behind the scene (in this case Kusari Gov and GRN HC) do not agree on what is happening. Not roleplaying a situation is not cool. Total denial is not cool. Being steamrolled is not cool either. The solution is somewhere in between...

Guess a chance was wasted here, but perhaps the situation can be used to define what the status between Kusari and GRN is irply, and how it translates into the game reality so that both sides can play and have fun while respecting the lore-wise setting.

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Offline nOmnomnOm
04-11-2017, 12:15 PM,
#28
Probation
Posts: 5,913
Threads: 247
Joined: May 2011

Why are we situated in 'god mode' where we weigh the positives and negatives to just make a decision that creates an equilibrium. Equilibrium situations in the main lore don't generate interest.

Do we need to balance the lore this way?

[Image: zBEqQfl.jpg?1]
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Offline sindroms
04-11-2017, 12:45 PM,
#29
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

Stop twitching.
I checked some stats on other non-freelancer servers and they are all experiencing a player dip due to exams, most likely. It is not just us.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Crazyr0m
04-11-2017, 02:57 PM,
#30
Member
Posts: 96
Threads: 10
Joined: Mar 2017

(04-11-2017, 12:38 AM)HuggieSunrise Wrote: on a server with 30 people on max daily does it even matter?

its 55 actually, I see 50-55 all the time.
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