• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 586 587 588 589 590 … 778 Next »
Idea for hunters

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Idea for hunters
Offline Klaw117
01-11-2009, 06:27 PM,
#21
Member
Posts: 1,208
Threads: 69
Joined: Sep 2007

Ummm...aren't BH capital ships designed to be in the Edge Worlds to fight the Nomads, Order, Corsairs, and Outcasts?

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
  Reply  
Offline Agmen of Eladesor
01-11-2009, 07:01 PM,
#22
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

On the base claim by Dashiell -

I agree, BH caps are (for anyone that ever bothers to read the damn info cards on them) SUPPOSED to be out on the fringes, in the Omicrons, Omegas, and Sigmas...

As for what all the unlawfuls are griping about - big cap ships - it really boils down to people that don't come here versus those that do - and by here, I'm referring to our forums.

I did three whole trade runs last night in PM with someone who was new to the game, and amazed at what we have and can do. He was someone who was just trading away, wanting to get enough credits to buy a big cap ship and go have fun - and had no real clue about the depth of play experience that was waiting for him by coming HERE as WELL as the interactions available online and in game.

Thank you all for the kind comments about the S/D, by the way. We try to do this right. Lord knows we don't always survive the PvP portion of things - but I know that we're trying to do the RP as hunters correctly.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
  Reply  
Offline Tenacity
01-11-2009, 07:13 PM,
#23
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

I think it's against the bounty hunter code to listen to logic or fight fairly =P

"But, but... If I go to the borderworlds I wont be able to gang up on that one rogue barghest with 10 liberty navy caps!"

[Image: Tenacity.gif]
Reply  
Offline Jihadjoe
01-11-2009, 07:25 PM, (This post was last modified: 01-11-2009, 07:28 PM by Jihadjoe.)
#24
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

' Wrote:"Fun" is a subjective concept. Many players enjoy high-speed dogfights in their fighters. For me personally, I don't think it's very much fun to fly a fighter/bomber, only to die instantly by SN or a couple of well-placed nuke mines or missiles. I don't enjoy flying them, for the most part. Rping, i.e. typing. can be a real pain in the Lonelicrons when you're dodging npc swarms. I don't have a problem with dieing - I do that often enough in my BS. But if I'm going play a game, I want have some fun.

@Jihadjoe: Could you elaborate on your thought of "making the game more playable for other players"? What does this really mean? If it means setting up a level playing field with others, well, that is pretty much doomed to fail. Most players will initiate an attack only if they believe they have the upper hand. That often means arranging the odds to be in your favor. In my opinion, this is also good rp - your character probably doesn't want to throw his/her life away on a suicide mission (well, there might be someone like that, but they would be an exception to the rule).

As regarding the Keepers, they can take care of themselves. All they need is Harby, a couple of gunboats, and a half-dozen bombers and O. Delta will be in pandemonium. Their ships and weapons are, for the most part, superior to their human counterparts - a factor that is good to keep in mind. And I suspect that they too will be getting some upgrades in the next mod, so no need to shed any tears for the squishies just yet. I am confident that they will adapt.

Good points being raised here...

I do much prefer the high paced and simultaneously drawn out combat in fighters. It's much more my style, but I can see that others prefer to sit in their caps and do what they do from there...

When I say more playable to others I mean not having this bizzare arms race that happens.

Side A. get a battleship.
Side B. get a better battleship, so side A get a second one.

And so on and so on... Making the game unplayable for people who choose to fly smaller ships, as everywhere you go you find yourself surrounded by ships that are rather out of your league.

This all because credits are a little too easy to get together a battleship isn't an important thing any more, therefore the heavy guns have to be used with responsibility and in restraint. Not just using it at every opportunity you get.

People make choices with regards to the game and how they play it. Those choices have to be respected. It's a lot easier to trample on someone's gameplay with a cap than it is a fighter or bomber (contentious remark, but hey).

With regards to the keepers, if there are three caps parked in delta, and one keeper in a fighter wishing to go and roleplay somewhere, then how exactly are they supposed to exit iota?

Initiating an attack only when you have the upper hand kills small groups, or groups who choose not to fly large ships. It's utterly disrespectful of their gameplay. They cease to be able to operate and then lose members and die.

Large ships are all very well and good, but they sure as hell shouldn't be used at the expense of other people roleplay and game experience... Same as any other ship. It's a lot easier to do it in a big ship than it is in a small one... So go figure.

[Image: DramaticExit.gif]
Reply  
Offline Kambei
01-11-2009, 07:40 PM,
#25
Member
Posts: 1,115
Threads: 21
Joined: Feb 2008

Many ppl think it is shame to be killed... no it isnt, it will not harm your score this isnt counterstrike, we havent any lader of best fragers.

[Image: velryba5eo0.jpg]
  Reply  
Offline Jihadjoe
01-11-2009, 07:50 PM,
#26
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

Exactly... But often when you find yourself getting killed rather than being able to roleplay it makes life a little hard.

[Image: DramaticExit.gif]
Reply  
Offline Dashiell
01-11-2009, 07:58 PM,
#27
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

I completely agree with JihadJoe. But that is the whole problem here: the dogma against fair hunters.
the ones who let corsairs and outcasts in fighters pass by with some rp and just wave em off.

the kind that blows away corsairs and outcasts (pretty much everything with a red hud for that matter) don`t come here either way. so my plea is to the ones who do, the ones who want to RP in a cap in the borderworlds. like it is supposed to be like Athenian said.

so for pete`s sake: stop bashing those guys. Delta is a laugh when 2 fleets collide there.
what`s missing is the respect for playing style. not everyone finds a fighter good fun like mentioned earlier.
People play this for fun (although with some it`s hard to tell) so let them play the way they want to, without getting on their case when they RP properly.

so, get your caps and some escort ships to the borderworlds where they belong and lets start tearing each other up in a proper Disco RP style. without the standard "capwhores you`re a coward yadda yadda" stuff

only thing we need is a border world BH base.:P

[Image: serpentlol.gif]
Reply  
Offline NonSequitor
01-11-2009, 09:18 PM, (This post was last modified: 01-11-2009, 09:22 PM by NonSequitor.)
#28
Member
Posts: 911
Threads: 116
Joined: Dec 2007

@Jihadjoe: You too brought forth some good points. I'd like respond to a few of them.

I agree that someone in a cap can easily ruin the game for someone in a smaller ship. The cap pilot should use restraint and take others into consideration. If fighters/bombers steer clear of you, there's no point in engaging them. No excessive pew-pewing when the situation doesn't warrant it. A BS or BC engaging fighters is bogus and a buzz kill for the fighter pilots. We agree on this.

Not long ago, I flew my BS into Omicron Lost, just for a look see. Then I noticed that a few Keepers and some baby Nomads had entered the system. The Keepers were in VHFs. We had some nice rp without firing a shot. Then I left the system. The end.

I heartily encourage other Core BH to try this type of rp when they have this sort of tactical advantage. It's a good opportunity to learn more about the other player's rp. And you won't necessarily blow up in the process.

Now, if I had been in an Orca in that previous scenario in Omicron Lost, well, I think our rp would have been of the pew-pew genre - with me on the receiving end. In other words, the Keepers would have taken advantage of the opportunity. Experience with them has taught me this. That's the way they roll nor would I blame them for following their rp.

I'm not sure about what to say about your arms race idea and facing and overwhelming enemy. The places I frequent aren't populated with too many VHFs. The bomber pilots I run into on a semi-regular basis haven't complained about being outclassed and outgunned. They just call in their buddies and the battle commences. Sometimes I nail a couple, but then I usually blow up or limp to the nearest Freeport for extensive repairs.

I am usually fighting against overwhelming odds myself, facing bombers, cruisers, gunboats and dreadnoughts. And yes, sometimes all of them at once. I'm getting used to that. Sometimes these gankings are fully in the spirit of good rp and sometimes they're not. And no, retreating isn't always an option, when you keep getting knocked out of cruise by 6+ train cds aimed at your massive silhouette.
  Reply  
Offline Daerune
01-11-2009, 11:05 PM,
#29
Member
Posts: 1,155
Threads: 91
Joined: Apr 2008

' Wrote:I think it's against the bounty hunter code to listen to logic or fight fairly =P

"But, but... If I go to the borderworlds I wont be able to gang up on that one rogue barghest with 10 liberty navy caps!"

/Signs

-Clap- -Clap- -Clap-

Nice going three battleships and a battle cruiser in minor.....

this is going to get really old, really fast

[Image: Ptb1Ogm.png]
  Reply  
Offline El Nino
01-11-2009, 11:06 PM,
#30
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

Aye i like seeing bounty hunters in the omicrons... as long as they are not basecamping crete or toledo... that is the only place where any bhg above gunboat should be. That's how it should be. Perhaps a few bhg in the Omega 49, and omega 15... but generaly as far as possible from house space....

and if they loose to a hail of preatorian SN's that's so much for the better...

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
  Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode