• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5 Next »
Mining Revamp

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 2 3 4 5 … 8 Next »
Thread Closed 
Mining Revamp
Offline ronillon
07-25-2017, 08:24 AM,
#21
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

(07-25-2017, 07:38 AM)oZoneRanger Wrote: Omicron Xi, Omicron Omega
commodity_xeno_relics


Why move the Xeno Relics mining field out of Gamma? Seems like this move will affect Puerto del Sol POB as most of the RP that I have had there revolves around mining.

Given that POBs are very time consuming to build and maintain, Just wondering if there are any other Mining POBs that have been affected by an ore field being moved to an adjacent system.

+1





[+]Signature:
►BattleZones
►Ore Mining
►Sci Data Anomaly "Mining"
►Sci Data Rewards
►POB
►POB Rules
►Bretonia ►Gallia ►Kusari ►Liberty ►Rheinland | ►Model/Name/Move
►MultiMonitor Setup - noBorderWindow
►BBCode
Offline diamond1
07-25-2017, 08:33 AM,
#22
Member
Posts: 923
Threads: 21
Joined: Nov 2015

Rip copper ore, my source of 5 billion in 3 months

Offline 7AlphaOne1
07-25-2017, 08:35 AM,
#23
Gravedig = BAD
Posts: 942
Threads: 81
Joined: Jun 2013

Why would Order have a sellpoint for Raw hydrocarbons, half of sirius away, but not Iridium ore, a couple of systems away? being unlawful as they are, I dont see the rationale behind taking way the sell point for a Ore Order can mine and instead getting a random sellpoint.

Need some software for FL?looking of a whole database? click here!
[Image: cHIlw3P.png]
Jay's Quotes
TO FLOOD OR NOT TO FLOOD, THAT IS THE QUESTION.
(04-18-2016, 12:10 AM)Garrett Jax Wrote: Well, I've managed to piss off Snak3, Ageira, LH~, Furries, Wisp, but at least Beast is happy.
Offline Epo
07-25-2017, 08:40 AM,
#24
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(07-25-2017, 06:38 AM)Goldberg Wrote:
(07-25-2017, 06:29 AM)Durandal Wrote:
(07-25-2017, 05:39 AM)Goldberg Wrote: This are just the lawful sellpoints.

We have a whole list for the unlawful sellpoints.
Don't worry, Malta and Creta are still there.

Any chance that could include Guadalajara? >_>

What kind of station is that xD

Never heard of it.

Owner?
Location?

Commonwealth's planet in Vespucci.
Offline Enkidu
07-25-2017, 08:58 AM,
#25
UN| Unioners
Posts: 4,145
Threads: 390
Joined: Apr 2013

Interesting - I'm for these changes.

Bering was promised a "Military Salvage" mining zone for Junkers, ALG, Unioners. I don't see it.
Offline sindroms
07-25-2017, 09:23 AM,
#26
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Have you guys figured out how to adjust the mechanics themselves so to make mining a group thing again, for high-value ore above 4k per unit? It is rather sad to see such a mechanic go to waste as POBs allow self-mining in the stead of large/daily mining operations.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Offline Antonio
07-25-2017, 09:26 AM,
#27
PvP = RP
Posts: 3,191
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

As long as we don't get any shenanigans like Uncut Diamonds being sold for 12k/unit in New London, I'll be happy. Adding more sellpoints in general is always a good idea. I'd also suggest giving ores that are very hard to mine such as Iridium a slightly higher profit.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Offline Sombs
07-25-2017, 09:28 AM,
#28
Three orange cats in a mech
Posts: 6,806
Threads: 502
Joined: Feb 2014

Iridium isn't hard to mine anymore, thanks to a base open for everyone in Lost.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Offline Karst
07-25-2017, 09:28 AM,
#29
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

Just a few small things. Premium scrap going to Dortmund and especially Pittsburgh seems like too short a route to me.

I strongly object to the Iridium ore buyer moving from Dortmund to Oder. Radiation shielding alloys (which would require Iridium) are ALG's thing and it's pretty essential to our roleplay involvement in the region.

I don't know how having Cobalt in Omega-7 and 47 would work, since all buyers would be closer to the O-7 mining location.

Anyway, I look forward to getting the final data so I can update my cool mining spreadsheet. Is the suggested field distance from buyer formula still on the table?

[Image: jWv1kDa.png]
Offline The Sovereign
07-25-2017, 09:31 AM,
#30
Mercenary
Posts: 279
Threads: 28
Joined: Dec 2014

(07-25-2017, 09:23 AM)sindroms Wrote: Have you guys figured out how to adjust the mechanics themselves so to make mining a group thing again, for high-value ore above 4k per unit? It is rather sad to see such a mechanic go to waste as POBs allow self-mining in the stead of large/daily mining operations.

In the same grain as this, it would be really cool if when you mined the ore dropped in space, and people would have to tractor it. Yes, it makes stealing ore possible, and ore being destroyed would be what bird culture considers a dick move, but it would encourage escorts and rp around the mining, as it creates new ways to interact.
Pages (8): « Previous 1 2 3 4 5 … 8 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode