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  Discovery Gaming Community Discovery General Server Events Official Event Archive
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Event: Outcasts vs Corsairs Week [Concluded]

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Event: Outcasts vs Corsairs Week [Concluded]
Offline Sombs
08-07-2017, 10:00 AM,
#21
Naughty Catto
Posts: 6,785
Threads: 501
Joined: Feb 2014

We could do it like the FP11 jerks and nuke Malta just like Nauru. Smile




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Offline Backo
08-07-2017, 10:01 AM,
#22
Basilica Combat Patrol
Posts: 3,593
Threads: 123
Joined: Feb 2009

(08-07-2017, 10:00 AM)Sombra Hookier Wrote: We could do it like the FP11 jerks and nuke Malta just like Nauru. Smile

Don't forget the 50K zoner marines. Otherwise it feels like a sub-par experience!

Republic of the Sword and Sun
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Offline Jessitrescott
08-07-2017, 10:06 AM,
#23
Mother of Mep
Posts: 780
Threads: 43
Joined: Mar 2011

uhhhhh....correct me if i am wrong, you cant undock from a planet being cloaked right ?

[Image: jess.png]
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Offline Stolt.
08-07-2017, 10:06 AM, (This post was last modified: 08-07-2017, 10:08 AM by Stolt..)
#24
Member
Posts: 781
Threads: 144
Joined: May 2013

(08-07-2017, 10:01 AM)Bloodl1ke Wrote: Don't forget the 50K zoner marines. Otherwise it feels like a sub-par experience!

[Image: 075.jpg]
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Offline Sombs
08-07-2017, 10:07 AM,
#25
Naughty Catto
Posts: 6,785
Threads: 501
Joined: Feb 2014

I'll throw one of them per second at Falcata, pumpkin. ;3




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Offline Sombs
08-07-2017, 10:08 AM,
#26
Naughty Catto
Posts: 6,785
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Joined: Feb 2014

(08-07-2017, 10:06 AM)Jessitrescott Wrote: uhhhhh....correct me if i am wrong, you cant undock from a planet being cloaked right ?

No. You can hit the cloak button the very moment you're undocking, though. Snubs can cloak away like that very easily, smugglers however need 20 seconds to cloak away. Enough time to CD them and fine/destroy them.




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Offline Antonio
08-07-2017, 11:08 AM,
#27
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead



Good event.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline oZoneRanger
08-07-2017, 12:30 PM,
#28
O.G.|Original Gamer
Posts: 956
Threads: 82
Joined: Jan 2010

I just wanted to make sure of something.....

"Warning: Transports carrying this cargo are treated as combat targets by the opposing ID and may be engaged without a demand."

This would mean, that If I encounter any Smuggler in my Outcast or Sair ship, all I have to say is "Attacking Target X." and not have to wait for a response. Traders with the cargo are combat targets and no demand needs to be made, right?
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Offline Stolt.
08-07-2017, 12:37 PM,
#29
Member
Posts: 781
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Another question, what is the difference between the two contraband cards? They look the same to me. How are Corsair/Outcast forces supposed to differentiate between two contraband cards? Are they merely supposed to look at whether the ship is enter or leaving the system to determine whether it is a friend or foe?
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Offline Sombs
08-07-2017, 12:41 PM,
#30
Naughty Catto
Posts: 6,785
Threads: 501
Joined: Feb 2014

(08-07-2017, 12:30 PM)oZoneRanger Wrote: I just wanted to make sure of something.....

"Warning: Transports carrying this cargo are treated as combat targets by the opposing ID and may be engaged without a demand."

This would mean, that If I encounter any Smuggler in my Outcast or Sair ship, all I have to say is "Attacking Target X." and not have to wait for a response. Traders with the cargo are combat targets and no demand needs to be made, right?

Standard engagement rules. You can the ship and make sure it is the right commodity - as Corsair you can only attack the Outcast Commodity smugglers and vice versa. You can't attack people carrying the stuff from Crete to Malta, but from Malta to Crete. The commodity has the same name but it's two different commodities with different descriptions.

When it's a valid target, you give the two standard engagement lines at least and then go for the kill. No mercy with smugglers, you won't get much RP from them.




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