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Junker Bomber Hybrid

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Junker Bomber Hybrid
Offline Tenacity
01-19-2009, 08:38 AM,
#21
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Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:Lol--suicide anyone? "I may die...but so will everyone else in this building with me."

sounds like it's time for a middle-east faction...

*drum roll*

[Image: Tenacity.gif]
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Offline Orin
01-19-2009, 08:43 AM,
#22
Member
Posts: 3,124
Threads: 75
Joined: Aug 2008

Just gotta pop in and say again: This thing is awesome.

Good luck getting it worked into 4.85. (If not, the next update shouldn't be as far off.)
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Offline mjolnir
01-19-2009, 02:11 PM,
#23
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Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:to act as an economical last line of defense against capital ship attacks on Junker stations.

There are none.. that's the whole point of junkers.

The ship looks nice, but the whole concept and purpose is completely against any Junker roleplay.

Junkers can get a "heavier" Collector yes, but it would be mainly utility/pirating vessel (against lone transports) not a superbomber monster. More like junker version of a pirating freighter.

The stats are really funny if you think about it and take into account your infocard:
imagine SN + inferno + mini... with the 4k regen it can fire SN about every 3 seconds (so on each pass).

Btw. Junkers have 3 ships in 4.85 already.




[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline El Nino
01-19-2009, 02:14 PM,
#24
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Posts: 1,248
Threads: 25
Joined: Dec 2007

What a good model, can you make a hitbox for it? Via Frozen's hitboxing tutorial?

Anyhow the model looks damn good, stats however are fairly unbalanced...

It is under discussion with diffrent more Junker like stats...

So we are thinking more like a SHF combination of a Freighter and SHF, some 200 cargo, lots of turrets, not that many guns, CD + Torp, but not the ability to fire SN,... a far cry of a Super bomber, wich Junkers to be honest don't need, but more of a useful CSV mk 24... or perhaps 40k yes just enough to fire a SN, many posibilities. Make a hitbox, and deliver it quick..

The model itself is excellent, can you send it to me, so we can squeze it in 4.85? Can i haz skype?

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

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Offline Sand-Viper
01-19-2009, 03:25 PM,
#25
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Posts: 1,937
Threads: 102
Joined: Nov 2007

Thread deserves a *bump*

Oh and..

"imagine SN + inferno + mini... with the 4k regen it can fire SN about every 3 seconds (so on each pass)."

That is not possible. The SN cool down time is about 8-9 seconds.

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Offline Etaphreven
01-19-2009, 03:33 PM,
#26
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Posts: 2,773
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Joined: Sep 2007

' Wrote:That is not possible. The SN cool down time is about 8-9 seconds.

Oh, you're in the 4.85 dev team now? 'Cause he is.:P

Like I said before, excellent model.:)
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Offline Sand-Viper
01-19-2009, 03:39 PM, (This post was last modified: 01-19-2009, 03:45 PM by Sand-Viper.)
#27
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Posts: 1,937
Threads: 102
Joined: Nov 2007

No, I'm not a member of the dev team.. I was just saying about the current SN..

Edit: Do you have Skype Syndic? Jure wishes to know, so that he can perhaps squeeze this into 4.85 as *possibly* a waren replace..

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Offline Etaphreven
01-19-2009, 03:46 PM,
#28
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Posts: 2,773
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Joined: Sep 2007

' Wrote:No, I'm not a member of the dev team.. I was just saying about the current SN..

Well, you shouldn't have! It's obviously not getting into 4.84!:laugh:
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Offline Sand-Viper
01-19-2009, 03:47 PM,
#29
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Posts: 1,937
Threads: 102
Joined: Nov 2007

I don't get it.. But let's not get off-topic..

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Offline Fletcher
01-19-2009, 03:54 PM,
#30
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Posts: 5,473
Threads: 952
Joined: Apr 2008

If this gets into 4.85, I will be a Junker. I love the look of the ship, so junky, so lego like, so improvised. I'm in love...

[Image: 7220a57d19cexl1.jpg]
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