' Wrote:to act as an economical last line of defense against capital ship attacks on Junker stations.
There are none.. that's the whole point of junkers.
The ship looks nice, but the whole concept and purpose is completely against any Junker roleplay.
Junkers can get a "heavier" Collector yes, but it would be mainly utility/pirating vessel (against lone transports) not a superbomber monster. More like junker version of a pirating freighter.
The stats are really funny if you think about it and take into account your infocard:
imagine SN + inferno + mini... with the 4k regen it can fire SN about every 3 seconds (so on each pass).
Btw. Junkers have 3 ships in 4.85 already.
Igiss says: Martin, you give them a finger, they bite off your arm.
What a good model, can you make a hitbox for it? Via Frozen's hitboxing tutorial?
Anyhow the model looks damn good, stats however are fairly unbalanced...
It is under discussion with diffrent more Junker like stats...
So we are thinking more like a SHF combination of a Freighter and SHF, some 200 cargo, lots of turrets, not that many guns, CD + Torp, but not the ability to fire SN,... a far cry of a Super bomber, wich Junkers to be honest don't need, but more of a useful CSV mk 24... or perhaps 40k yes just enough to fire a SN, many posibilities. Make a hitbox, and deliver it quick..
The model itself is excellent, can you send it to me, so we can squeze it in 4.85? Can i haz skype?
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My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
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