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Wyvern VHF

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Wyvern VHF
Offline eigos
12-08-2017, 10:36 AM,
#21
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

Done, next patch will include the new hitbox. Thanks to @Sol for making the effort in showing us GIFs of the actual problem.

For anyone else, what Sol did is the correct way to approach issues like this, not Q_Q randomly about how overpowered certain things are. I am sure most problems in hitting things are to do with broken hitboxes, not actual models.

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Offline Stuffz
12-08-2017, 03:30 PM, (This post was last modified: 12-08-2017, 03:30 PM by Stuffz.)
#22
[KNF] - Kusari Naval Forces
Posts: 483
Threads: 30
Joined: Mar 2011

(12-08-2017, 04:41 AM)Durandal Wrote:
(12-08-2017, 02:07 AM)Arbs Wrote: Silhouettes may look close when comparing it to the guardian, yes, but in fact the guardian is much thicker and clunkier. The guardian has much thicker wings and much more weight in the back. So it's actually closer to a chimmie as far as shape and dimensions go than to a guardian's dimensions or volume.

This guy right here has the truth of it. Volume is everything, especially near the ass end of the ship. The Guardian and even the Wraith have significantly fatter arses than the Kusari VHFs, and that's where a good 65% of your shots are going to be heading towards due to the way FL works.

I mean thanks for reporting the broken hitbox and all, we'll prioritize it ASAP, but I still think it was a terrible mistake more or less reintroducing the Chimera as a VHF.

The wyvern has a significantly fatter ass than the chimera however.
Also, I find it funny that everyone is complaining about it now that it's in, but virutally nobody approached me with concerns beforehand (I think haste said a few things, but back then I thought it's never going to get in anyway). To be honest I was very surprised to see this ship actually ingame, as I haven't heard anything about it for years.
I would have been happy to change things if you gave me some feedback on it and I'm well aware that it's not a really great model.

I also don't think the raijin should have been removed. It should have stayed as a heavier VHF variant, just like the guardian/avenger dynamic for LN
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Offline Shelco
12-08-2017, 03:30 PM,
#23
Rheinland Damage Control
Posts: 2,186
Threads: 219
Joined: Nov 2015

By the way, when will Blood Dragons have this model?

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Offline Jadon King
12-08-2017, 03:33 PM,
#24
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Posts: 385
Threads: 25
Joined: Oct 2016

(12-08-2017, 03:30 PM)Shelco Wrote: By the way, when will Blood Dragons Hogosha have this model?
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Offline Sol
12-08-2017, 03:34 PM,
#25
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Posts: 805
Threads: 51
Joined: Sep 2005

(12-08-2017, 03:33 PM)Jadon King Wrote:
(12-08-2017, 03:30 PM)Shelco Wrote: By the way, when will Blood Dragons Hogosha have this model?

Never, afaik.
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Offline Jadon King
12-08-2017, 03:36 PM,
#26
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Posts: 385
Threads: 25
Joined: Oct 2016

We need that to replace the Irezumi!

Got to style all over our enemy's faces.
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Offline Sand-Viper
12-08-2017, 03:47 PM, (This post was last modified: 12-08-2017, 03:51 PM by Sand-Viper.)
#27
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Posts: 1,937
Threads: 102
Joined: Nov 2007

Actually, if the Wyvern's designs are partly in thanks to Gallia,(I had no idea where I was going with this) I can see the Hogosha obtaining the blueprints for them via their connection to the Navy, once the Republic and Empire make up with each other. As for the Dragons, perhaps they reach out to the Order once more to seek advanced technological aid. Or it could be yet another success at Sendai Research Complex? The Wyvern is very close to the Chimaera in design, and Blood Dragon patrols who battle Wyverns can basically tell the engineers to "put extra teeth and armor on a Katana. That is the basic principle."

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Offline Sol
12-08-2017, 03:54 PM,
#28
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Posts: 805
Threads: 51
Joined: Sep 2005

Better to design two brand new ships for Hogosha and Blood Dragons instead. At least the Blood Dragons should think about finding someone to work on their model.
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Offline Yaoquizque
12-08-2017, 04:06 PM,
#29
Bulwark of Kyushu
Posts: 1,668
Threads: 151
Joined: Dec 2009

As far as I know, the plan always was to bring more diversity in Kusari shiplines, ending this thing about several factions sharing the same model with a different skin, which is rather bland and boring.

I can't wait to see how "hard" to hit this ship will be with a corrected hit-box; that will be quite ironical if there will be a need for stats buff as a consequence.
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Offline Durandal
12-08-2017, 04:09 PM,
#30
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(12-08-2017, 03:54 PM)Sol Wrote: Better to design two brand new ships for Hogosha and Blood Dragons instead. At least the Blood Dragons should think about finding someone to work on their model.

This is what's happening, at least in regards to the Irezumi. When I designed the generic Kusari VHF and gave it three different paintjobs, they were only meant as placeholders. That being said, the Raijin's replacement - to me at least - was one step forward and two steps back.

You know though, as a modeler, it's actually pretty hurtful to see people screaming about replacing the Tachi (the one that was meant to stay) without any rhyme or reason, especially now that its had a large portion of its wingspan removed to balance it out.
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