• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Freelancer Modding Tutorials
« Previous 1 2 3 4 5 Next »
Want to Start developing?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (17): « Previous 1 2 3 4 5 … 17 Next »
Want to Start developing?
Offline tansytansey
01-29-2009, 07:28 AM,
#21
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

Thanks. That helped lots. Reminded me I still have to make the cockpit as well.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
  Reply  
Offline Seth Karlo
01-30-2009, 09:58 AM,
#22
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Good luck!

Anyone else need any help?

[Image: SethSig.png]
Signature by Sleipnir.
  Reply  
Offline tansytansey
02-01-2009, 01:23 PM,
#23
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

Ugh... okay I hit another snag with my model. Or two.
Is it just me or is Milkshape one hell of a frustraiting problem to use? Every time I select a face to make a new hardpoint, it doesn't just select the face I want, it selects all the ones around it and the ones behind it, too. Anyway to stop this, and only select just the one face, or do I have to live with it?

Second problem is this.
' Wrote:If you are updating existing ships/make new versions of Discovery ships, you should check each hardpoint to match the old ship exactly (including letter cases).

This can be done by creating two merged screenshots of hardpoint list in HardCMP, like in this example:

[Image: hplist.gif]

and sending this screenshot with your ship (idea by Doom). Order of hardpoints can be different in two lists, but number of hardpoints and names must match exactly.

Mismatches will result in serverside errors that we'll be able to fix only by player wipe (or keeping old ship instead of renewed one). Check your work before submitting!
Meaning I can only create one engine for my Greyhound model, when the model actually has two. So there is no possible way to add a second engine hardpoint without a playerwipe? Or can I get away with it?
I can always edit the model to have only one engine.. but that's not preferable.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
  Reply  
Offline Doom
02-01-2009, 06:21 PM, (This post was last modified: 02-01-2009, 06:23 PM by Doom.)
#24
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

you can add one more engine...but people will need to rebuy the ship (acctualy they will need to sell old one, buy something else, and then buy greyhound again...failing to do that in that order will result in kicking them of server for cheating and losing money that payed for new greyhound)...and for replacements it is always better to have same hardpoints...so make just one engine if possible...
Reply  
Offline Seth Karlo
02-02-2009, 08:26 PM,
#25
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

I personally make my Hardpoints in HardCMP.

Make a new hardpoint, then hold down Ctrl and click where you want it. Nice and simple:)

[Image: SethSig.png]
Signature by Sleipnir.
  Reply  
Offline Doom
02-03-2009, 09:12 AM,
#26
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

' Wrote:I personally make my Hardpoints in HardCMP.

Make a new hardpoint, then hold down Ctrl and click where you want it. Nice and simple:)
but not precise enough. I suggest editing given numbers (after ctrl+click) to be more precise. Especially is they are symmetric.
Reply  
Offline AceofSpades
02-25-2009, 08:29 AM,
#27
Member
Posts: 491
Threads: 86
Joined: Jun 2008

Hey there...

I want to start modeling and making ships, however i've never done anything of the sort and don't even know what programs to look for that will allow me to do my work. Hehe anyone who wants to give me a few links or a list of what programs to get, it'd be appreciated

-
[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'


Quote: Seriously nerf Junkers.

Shoot to Thrill
Reply  
Offline tazuras
02-25-2009, 08:48 AM, (This post was last modified: 02-25-2009, 08:48 AM by tazuras.)
#28
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

Aces, I would start here: Seth Karlo's FL pack

[Image: l2gnAQh.png]
Reply  
Offline Seth Karlo
02-25-2009, 10:04 AM,
#29
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Hey Ace.

As Tazuras said, grab the FLPack, and try out making a ship in one of the modelling programs there (Gmax or Metasequioa)

If you have any problems, post here and I'll help out however I can:)

Seth

[Image: SethSig.png]
Signature by Sleipnir.
  Reply  
Offline tansytansey
03-02-2009, 11:50 AM,
#30
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

Okay, I need help with texturing in milkshape. All of my old techniques are not working with my new Greyhound model. Unlike the last model, which was built up of a bunch of shapes, this model is built up pretty much entirely of one shape, and a bunch of parts welded onto the main shape.

The problem I'm having is that milkshape only assigns textures to shapes, not faces, so so far I have only been able to apply one texture to my model, when I actually need like 3 or 4.

Short of merging all the textures into one file, how can I get around this problem?

And, to anyone from the dev team who is 'in the know'. Am I too late for this model to make it into the next version?

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
  Reply  
Pages (17): « Previous 1 2 3 4 5 … 17 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode