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[FLHook] Drone Bays

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[FLHook] Drone Bays
Offline Marvin
04-03-2018, 06:27 PM,
#21
Member
Posts: 70
Threads: 6
Joined: Feb 2018

(04-03-2018, 06:09 PM)Titan* Wrote: Light Carrier will have Light Drone Bay
Heavy Carrier will have Heavy Drone Bay

WOW, thank you, that is really Impressive i hope you get that to work in a way that it will be implemented on the server!

Could you make mining drones, so i can just watch and chill in a whirlpool in the carrier-bridge? hahah i am kidding.

-> Don't forget to fly <-

[Image: giphy.gif]
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Offline Sciamach
04-03-2018, 06:49 PM, (This post was last modified: 04-03-2018, 06:51 PM by Sciamach.)
#22
Member
Posts: 1,643
Threads: 114
Joined: Jul 2013

Con-Ti-rad-tan, with this you both may've just given me a major addition to my next RP project. For that, I thank thee

< insert maniacal laughter here >

[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
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Offline TheShooter36
04-03-2018, 07:22 PM,
#23
Guardian of Oaths
Posts: 1,970
Threads: 228
Joined: Jul 2014

This is totally awesome!

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Offline Pepe
04-03-2018, 07:25 PM,
#24
Moderately rare
Posts: 1,958
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Joined: Apr 2011

Awesome!

Will drones CD only current target, in case it tries to cruise? Would there be any command to make them stay on safe distance, but in CD range and ready to CD?

[Image: 3tN2x9Z.png]
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Offline Remnant
04-03-2018, 07:33 PM,
#25
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Posts: 2,206
Threads: 248
Joined: Apr 2012

(04-03-2018, 07:25 PM)Pepe Wrote: Awesome!

Will drones CD only current target, in case it tries to cruise? Would there be any command to make them stay on safe distance, but in CD range and ready to CD?

Maybe I'll look into that feature in the future. I suppose the AI Personality's can be dynamically changed, although NPC personalities isn't my strong suit. Maybe you could set them up so that they only CD if need be. That's probably a question for someone more qualified than I in that subject.
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Offline oZoneRanger
04-03-2018, 08:01 PM,
#26
O.G.|Original Gamer
Posts: 956
Threads: 82
Joined: Jan 2010

(04-03-2018, 05:48 PM)Firestalker Drones Wrote: [they took our jerbs]

LoLz...
------------------------------------------------------------------------------------------
The concept would be a nice addition if it turns out it can be done without crashing the server or creating a ton of Lag. Kudos on the effort and time it took already to try and make this happen. It would definitely give Carriers something to do other than just be Big Targets.

Will the destruction of a Drone Ship by a targeted player result in any loss of HP for its Mother Ship Carrier?

If a drone gets shot down, how long or is there a cool down time as to when a Carrier can launch another drone?
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Offline Sand-Viper
04-03-2018, 08:03 PM,
#27
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Posts: 1,954
Threads: 104
Joined: Nov 2007

Since you're working with NPC difficulty settings... Is it possible to create an NPC that is capable of near player-like maneuvers? Such as, strafing and rolling in multiple directions in a single "jousting" pass.

I do truly wonder if we could create NPC-Only ships, such as fighters with Repair Ship-like strafing and maneuverability, in order to create a "Boss" style fighter-bomber. Something that would absolutely be a challenge to take down, and would absolutely demolish any capitals cheeky enough to think they can come along and try for an easy kill. A Quad Scorcher Bomber with 60m/s strafing and simultaneous rolling, armed with highly damaging, fast projectile speed NPC-Only guns. Something you would need a swarm of fighters to take down as part of a PvE event. The reward could be a unique engine aesthetic, perhaps? I'd like to see more aesthetic engines, except in the form of event-only drops. I'm going off on a tangent - ack!!

Back to Drones. If they aren't customizable down to the loadout, I think that the "Drone Type" system is a good way to go. A few suggestions:

Standard Fighter: Comes with 2 shield busters and 4 hull breakers.
Anti-Shield Fighter: Comes with 4 shield busters and 2 hull breakers.
Anti-Hull Fighter: Comes with 6 hull breakers.
Missile Super Fighter: Comes with 2 Missile Launchers and Flashpoints.

Close-Range Bomber: Single Scorcher, nothing else. (This might need to be Energy Cannons/Double Snac, if Scorchers are too overpowered on infinite-core NPCs)
Anti-Shield Bomber: Double Asuras, EMPs.
Sabotage Bomber: Double Novas, Scatterguns.

Meme Drone: Sunrider with 9 Corsair Escopetas mounted. (Yes I'm joking with this one, but it would be hilarious to see as a chain-firing Boss Fighter)

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Offline Titan*
04-03-2018, 08:05 PM,
#28
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(04-03-2018, 08:01 PM)oZoneRanger Wrote: Will the destruction of a Drone Ship by a targeted player result in any loss of HP for its Mother Ship Carrier?
Carriers will receive enough nerfs and will become support ships than front line ships. No need to nerf it more

(04-03-2018, 08:01 PM)oZoneRanger Wrote: If a drone gets shot down, how long or is there a cool down time as to when a Carrier can launch another drone?
Yes, there will be launch time for drones.
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Offline LaWey
04-03-2018, 08:09 PM, (This post was last modified: 04-03-2018, 08:11 PM by LaWey.)
#29
SCEC studying YOU
Posts: 1,270
Threads: 65
Joined: Jan 2018

Nope. No need make shield breaker and hull breaker drones
Just LF drone for CD and bombers annoying, VHF drone with standard payload for common fight, Heavy Bomber drone with scatters+ Nova+ SNAC.
All another variants work only for players fun, but not proper for NPC vessel.

Upd. Also, light carriers would be in BS or BC class?
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Offline Sand-Viper
04-03-2018, 08:30 PM,
#30
Member
Posts: 1,954
Threads: 104
Joined: Nov 2007

Will Carrier Bays be relatively cheap to produce in comparison to other POB items? To rephrase: Will they be similar to Docking Modules in terms of construction cost? Or will this be an NPC-purchased item?

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