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  Discovery Gaming Community Rules & Requests Rules
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Small adjustments to IDs

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Small adjustments to IDs
Offline SnakThree
01-02-2020, 05:07 PM,
#21
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

2020 January 2nd, this request submitted.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Maltz
01-02-2020, 07:29 PM,
#22
Son of Malta
Posts: 358
Threads: 40
Joined: Nov 2018

I prefer the current one. At least that's encourages some RP between the ships and not just instant PVP.
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Offline SnakThree
01-02-2020, 07:49 PM,
#23
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(01-02-2020, 07:29 PM)Maltz Wrote: I prefer the current one. At least that's encourages some RP between the ships and not just instant PVP.

ID lines have nothing to do with this. Player mentality does.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline Maltz
01-02-2020, 09:48 PM,
#24
Son of Malta
Posts: 358
Threads: 40
Joined: Nov 2018

(01-02-2020, 07:49 PM)SnakThree Wrote: ID lines have nothing to do with this.

I doubt that.
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Offline SnakThree
01-10-2020, 10:04 PM,
#25
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Okay, so more ideas to remove or edit some unnecessary lines from IDs. This one is about lines containing self-defense clause.

We have this rule:
4.6 Players may defend allied ships or ships of the same affiliation within their Zone of Influence, and may always act in self-defense when fired upon regardless of any normal restrictions.

And most IDs have variants of the following lines:
Quote:- Can attack any ship in self-defence or to protect another Cultist only.
- Can attack any ship in self-defense or in defense of another AI ship.
- Can attack any ship in self-defense or to protect a friendly or allied ship.
- Can attack any ship in self-defense or to protect an allied or friendly ship within their Zone of Influence.
- Can attack any ship in self-defense or to protect an allied ship or base
- Can attack any ship in self-defense or to protect an allied ship.
- Can attack any ship in self-defense or to protect an friendly or allied ship.
- Can attack any ship in self-defense, to protect an allied or friendly ship, or in defense of bases belonging to friendly or allied factions.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, anywhere.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack any ship in self-defense, to protect an allied ship, or in defense of Zoner or allied bases.
- Can attack any ship in self-defense, to protect another Hellfire ship, in defense of Hellfire bases.
- Can attack any ship in self-defense, to protect another Zoner ship except Zoner Militant ships, or in defense of Zoner bases except Carrier Tarrafal.
- Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.
- Can attack any ship in self-defense, to protect the Nomads or Wilds or in the immediate defense of Malta.
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can attack anyone in self-defence or to assist Nomads and Wild anywhere.
- Can attack anyone in self-defense or to assist Nomads or Wild anywhere.
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases.
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of bases of the same affiliation.
- Can attack lawfuls, unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of bases of the same affiliation.
- Can attack only in self-defense or assisting Nomads and Wild in combat.
- Can attack ships in self-defense, or in defense of a ship or station neutral or friendly to Natio Octavarium within their Zone of Influence.
- Can attack ships in self-defense, to protect an allied or neutral lawful ship, or in defense of Bounty Hunter and BHG Core bases.
- Can attack ships in self-defense, to protect an allied or neutral(to Outcasts) ship, or in defense of Outcast, Lane Hacker or GC bases.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, anywhere.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, within their ZOI. They may also defend Allied Unlawful Ships within their ZOI.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, within their Zone of Influence.
- Can engage any ship in self-defence.
- Can engage any ships in self-defense or in defence of another Separatist or allied ship.
- Can engage any ships in self-defense or in defence of another Separatist ship.
- Can engage only in self-defence or to assist a Nomad or Wild vessel outside of their Zone of Influence.
- Cannot attack transports and freighters, except in self-defense.
- May engage any ship in self-defence outside their zone of influence.
- While using cruisers or battleships in House Space, can only attack in self-defense.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Trying to figure out if this can be change with one unified rule on forum or ID line.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline SnakThree
01-19-2020, 11:29 AM, (This post was last modified: 01-19-2020, 11:48 AM by SnakThree.)
#26
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Came up with these lines for consideration:
= Can defend bases and ships with same affiliation anywhere.
= Can defend allied bases and ships anywhere.
= Can defend allied bases and ships within their Zone of Influence.
= Can defend friendly bases and ships within their Zone of Influence.
= Can defend lawful bases and ships from HOUSE, anywhere.
= Can defend allied and friendly lawful bases and ships anywhere.
= Can defend non-hostile bases and ships within their Zone of Influence.

The issue here is how friendly/neutral factions are not properly defined anywhere, so it would be best to leave with "Allied" only, as those can be accessed and looked at through F8 (https://i.imgur.com/XBUFF5C.png)

[Image: rTrJole.png][Image: LJ88XSk.png]
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