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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Bounty Hunter Ships & Weapons

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Bounty Hunter Ships & Weapons
Offline Fellow Hoodlum
07-25-2007, 04:04 PM,
#21
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
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Errr, sorry what ... People sleeping round here AGAIN ... Never existed, so back to bed

Hoodlum

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Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline Jack Archer
07-25-2007, 05:31 PM,
#22
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Posts: 183
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Joined: Aug 2006

*sigh* that would have been so cool. Sniper guns?
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Offline Knucklehead
07-25-2007, 05:44 PM,
#23
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Posts: 397
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Joined: Aug 2006

' Wrote:Okay are those guns with the 3-5k range still in the mod? if so I SO want a pair of those guns
If you read the tail end of the original posts, you'll notice that they weren't in this mod.

At any rate, such range really wouldn't do much good for a fighter. Too much time for your target to dodge.

It's official, I have too few ships now...
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Offline Jack Archer
07-25-2007, 07:06 PM,
#24
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Posts: 183
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Joined: Aug 2006

' Wrote:If you read the tail end of the original posts, you'll notice that they weren't in this mod.

At any rate, such range really wouldn't do much good for a fighter. Too much time for your target to dodge.

not if they where wickedly fast, like 2000 m/s plus when would they actualy be able to see it?
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Offline Victor
07-25-2007, 07:16 PM,
#25
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Posts: 386
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Joined: Jun 2007

Personally, I enjoy close-combat... leave the sniping for Call of Duty...:cool:


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Offline Knucklehead
07-26-2007, 05:30 AM,
#26
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Posts: 397
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' Wrote:not if they where wickedly fast, like 2000 m/s plus when would they actualy be able to see it?
Time for some quick math.

Let's say range is 5000, and speed is 2000. Shot is fired at maximum range. Time to reach target: roughly 2.5 seconds. If someone is running, they're probably dancing like crazy trying to dodge your cruise disruptors anyway. That does not bode well for the effectiveness of the guns in their intended usage.

Of course, it would be interesting if FLHook could be used to track what type of gun someone killed someone else with. Have it set up that when someone made a kill with one it would say something like "Headshot" or (more appropriately) "Lucky Shot"...

It's official, I have too few ships now...
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Offline Dopamino
07-27-2007, 04:23 AM,
#27
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oops sry, didn't mean to revive a dead topic:P

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I mostly lurk around Media Center these days.
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Offline Jack Archer
07-27-2007, 04:50 AM,
#28
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Posts: 183
Threads: 12
Joined: Aug 2006

' Wrote:Time for some quick math.

Let's say range is 5000, and speed is 2000. Shot is fired at maximum range. Time to reach target: roughly 2.5 seconds. If someone is running, they're probably dancing like crazy trying to dodge your cruise disruptors anyway. That does not bode well for the effectiveness of the guns in their intended usage.

Of course, it would be interesting if FLHook could be used to track what type of gun someone killed someone else with. Have it set up that when someone made a kill with one it would say something like "Headshot" or (more appropriately) "Lucky Shot"...


Well to imitate a true Sniper formate then what about a 5,000 m/s or more speed?
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Offline Dopamino
07-28-2007, 12:48 AM,
#29
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Posts: 3,522
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sniper gun or missiles/torps would work if you were fighting battleships or doing a base killing mission.

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I mostly lurk around Media Center these days.
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Offline Death Shadow
07-28-2007, 03:18 AM,
#30
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Posts: 491
Threads: 8
Joined: Oct 2006

i played nightstalker's universe a while back, they had special missiles called sniper missiles, abt 15 k range i believe (ships go 3x as fast as they do here so that would be equal to a 5k here) that would be cool but wouldnt fit in and wouldnt really be balanced
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