Quite obviously, this was in 4.80, and most probably in 4.79 too. Earlier (4.78 etc) those errors were also present, but maybe didn't influence lag in such a bad way as now when server became more busy.
Lag when I took a mission from Bruchsal Base, Bundschuh vs. Kruger Mining. Fighter killing mission. Near Holstein. Lag like crazy. Got so bad, that it ended up I was just losing shield then hull constantly, even though not being shot. (Only 1 ship was left to kill too :angry: )
I've played all kinds of missions -- kill ships, kill stations/weap platforms, tractor loot -- and *never* had any lag. But then I'm in the "dog watch" timezone :)
That is *UNTIL* yesterday. In Dresden, near Leipzig station (in the thick yellow smog), doing a kill ship mission against Hessians. The lag wasn't so bad, just "yellow" and not "red", however it was bad enough that after 10 minutes I couldn't hit a thing. I was in a stock Banshee, and the NPCs were all skipping around like skeeters. In the end I just quit.
OK, here's a fresh one, before the server maintainance restart (1 maybe 1 1/2 hr ago):
Me and another Outcast, Emilio Cruz took two separate assassination missions in Alpha. As soon as I engaged (Emilio was already shooting BH cruisers in his mission) a spike of red lag came it went off the moment I killed my target, then continued sporadically until I left the mission area.
I talked to a few people on the server, it seems that everybody had the same lag at that time.
Mission Type Assassination
For Outcasts
Against BHG
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
I've seen this problem on other servers, One Admin on a WTS server found that when a mission is taken, The ships, or station spawned for the mission are spawned for everyone on the server, thats why If you follow someone, the Mission targets will have a different redical than your standard NPC's
So for example...
Night Fall took that assasination mission, all the enemy ships for that mission are active for all players on the server, so nightfall can be fighting them in Omicron Alpha, But the people hanging out In newyork have them active as well, so technically u have 2 systems worth of ships fighting on each player, times that by what sixteen players on the server, and some have laggy connections, Hope everyone knows what im talking about.
Another cause of lag is Chain guns, guns firing at 33.33 shots per second, prolonged fireing will drastically lag the server.
Alignment:The Outcasts Status: Retired Personal Bio Click here Current Ships:The BlackPearl Base Of Operations:Pryde Villa, Planet Malta
Angel,Sep 27 2006, 10:18 AM Wrote:<snip>Another cause of lag is Chain guns, guns firing at 33.33 shots per second, prolonged fireing will drastically lag the server.
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Hmmm interesting.
I've never been comfortable with the extreme fire rate of chainguns. It's just begging for lag. I know I'm gonna get flamed for this... but I reckon chainguns should be removed or otherwise have their fire rates nerfed.
Good idea, 9.00 should be fine, it's still faster then the laser or photon 8.33 weapons, though the energy usage might need to be increased.
Is it possible that NPC loadouts on imported ships is a factor?
Because every single rogue or molly gunboat I scan has weapons on it that the player version can't mount and the outcast NPC huggys still have 2 guns and 14 turrets, as well as other equipment the player version can't mount.