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  Discovery Gaming Community The Community Real Life Discussion
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Is it time to Reconsider

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Is it time to Reconsider
Offline Valdez's PDA
05-28-2019, 02:03 PM,
#21
Basilica Combat Patrol
Posts: 34
Threads: 2
Joined: Feb 2018

The issue of instakill weapons grows with the TTK for other means of gameplay. If the average TTK is under 10 seconds on usual then an instakill weapon is of no issue. But if the average TTK is 5 minutes, a weapon that deletes you instantly would always bring an issue in balance. This is further enhanced by the fact nanobots exist and that they are completely redundant when facing an instakill. There was a reason people removed full missile loadouts and it was exactly the same TTK issue. And funnily missiles had a downside and risk contrary to the full EMP and SNAC that was the universal standard.

TTK - Time To Kill
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Offline Nepotu
05-28-2019, 02:13 PM,
#22
Thrower of SNACs
Posts: 856
Threads: 60
Joined: Jan 2011

(05-28-2019, 02:03 PM)Valdez's PDA Wrote: The issue of instakill weapons grows with the TTK for other means of gameplay. If the average TTK is under 10 seconds on usual then an instakill weapon is of no issue. But if the average TTK is 5 minutes, a weapon that deletes you instantly would always bring an issue in balance. This is further enhanced by the fact nanobots exist and that they are completely redundant when facing an instakill. There was a reason people removed full missile loadouts and it was exactly the same TTK issue. And funnily missiles had a downside and risk contrary to the full EMP and SNAC that was the universal standard.

TTK - Time To Kill

By this logic all insta killing methods must be removed from the game.

[Image: Q83phBi.png]
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Offline Backo
05-28-2019, 03:36 PM,
#23
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

(05-28-2019, 02:13 PM)Nepotu Wrote:
(05-28-2019, 02:03 PM)Valdez's PDA Wrote: The issue of instakill weapons grows with the TTK for other means of gameplay. If the average TTK is under 10 seconds on usual then an instakill weapon is of no issue. But if the average TTK is 5 minutes, a weapon that deletes you instantly would always bring an issue in balance. This is further enhanced by the fact nanobots exist and that they are completely redundant when facing an instakill. There was a reason people removed full missile loadouts and it was exactly the same TTK issue. And funnily missiles had a downside and risk contrary to the full EMP and SNAC that was the universal standard.

TTK - Time To Kill

By this logic all insta killing methods must be removed from the game.

I'd be perfectly OK with that. I'd be perfectly fine to have snubs not damage caps and caps not damage snubs so there are no instakills. I also think it would make fights much more enjoyable than they currently are. It's equally as annoying to have a cruiser trying to cerb me as I duel someone on a snub as it is trying to duel another cap and 2 titans deshielding my cruiser in 20 sec.

Republic of the Sword and Sun
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Offline Exe
05-28-2019, 03:42 PM,
#24
Apex Predator
Posts: 245
Threads: 12
Joined: Mar 2015

Actually removing the SNAC just to prevent instakills doesnt do anything useful. Instakills are part of any game. Wow, SNAC is gone, youve just deleted one of the biggest last fun-factors of this game, and? You still can insta stuff with Cerbs, Mortars, Razors, Minirazors etc. The possibilities are endless. All what disco got from the removal of this absolutely fine weapon is a big lack of fun and therefore a few leaving players aswell. GG
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Offline ~Chio
05-28-2019, 03:46 PM,
#25
God of Quake
Posts: 354
Threads: 39
Joined: Jul 2018

(05-28-2019, 03:42 PM)Exe Wrote: Actually removing the SNAC just to prevent instakills doesnt do anything useful. Instakills are part of any game. Wow, SNAC is gone, youve just deleted one of the biggest last fun-factors of this game, and? You still can insta stuff with Cerbs, Mortars, Razors, Minirazors etc. The possibilities are endless. All what disco got from the removal of this absolutely fine weapon is a big lack of fun and therefore a few leaving players aswell. GG

1+
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Offline Shaggy
05-28-2019, 03:46 PM, (This post was last modified: 05-28-2019, 03:47 PM by Shaggy.)
#26
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

Okay, it seems it's time for me to write a bit on here now. I believe the guys should re-consider the SNAC Nerf, not for the sake of being able to SNAC snubs again, yeah that is all well and good if you can do it, but it takes skill and luck at the same time. If luck is on your side, a capable fighter pilot should not be able to take you out 1 v 1. But if you don't have a good day that fighter is going to eat you like mince meat.

I personally feel that this SNAC Nerf has done more for the worst then for the better, why? Well let's just look at how many members have left discovery due to this nerf in it self, you could say the same with the Cerberus Gunboat Projectile Effect, when they came in to firing several projectiles instead of the one, or when Cruiser-Razor's were removed, or Gunboat-Razor's got nerfed. All these guns have the same effect on player's, For example let's say you take the mini razor away or nerf it, so it takes more energy to fire it, it has a slow refire rate, and arch, but does a hell of alot more damage, people won't use them. Then you will get people who use mini razor's switch to missiles, missiles become the next big thing, then the same happens to missiles, they get nerfed, and then what? New player's who have never done pvp has no noob friendly weapons to use because the pvp pro's/ace's have used and abused them because it's easier for them to use then using what they've trained long and hard for in conn for, just so they get an easy kill.

Yes it's very difficult to balance these things, but it is near impossible to balance things like that, for example your Top 5 Bomber pilots could go around SNAC'ing VHF's, Bomber's, GB's, and Capital ships, while your Averager bomber pilots can only SNAC capital ships. But now let's put your top 5 fighter pilots with 2.00 and MR, but they want to use purpless goddess and debi's. while your average fighter pilots use purple goddess and debi's, who will win? Ofcourse it'll be the top 5 fighter pilots. Look at when IMG and XTF used to fight in the Tau's all those years ago.

XTF would be 3 - 5 people, while IMG would swarm them with 15 + and IMG would do everything in there power to just get the one kill. XTF didn't complain because they enjoyed the challenge, but lately over last few years, "Balance/Nerf/Buffs" have become silly with some things, and the SNAC Nerf is one of them. I would say the Gunboat-Razor, Cruiser-Razor are also another, for cruiser's you have light mortar's that do exactly the same job, but for gunboats you now have missile spamming gunboats, that will track and track and track and hit unless you -know how- to avoid missiles.

But yes, please bring back the OLD SNAC, take this damn nerf away.

and apologise I just woke up so this might not make any sense.

[Image: sRoat31.png]
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Offline Nepotu
05-28-2019, 04:14 PM,
#27
Thrower of SNACs
Posts: 856
Threads: 60
Joined: Jan 2011

(05-28-2019, 03:36 PM)Backo Wrote:
(05-28-2019, 02:13 PM)Nepotu Wrote:
(05-28-2019, 02:03 PM)Valdez's PDA Wrote: The issue of instakill weapons grows with the TTK for other means of gameplay. If the average TTK is under 10 seconds on usual then an instakill weapon is of no issue. But if the average TTK is 5 minutes, a weapon that deletes you instantly would always bring an issue in balance. This is further enhanced by the fact nanobots exist and that they are completely redundant when facing an instakill. There was a reason people removed full missile loadouts and it was exactly the same TTK issue. And funnily missiles had a downside and risk contrary to the full EMP and SNAC that was the universal standard.

TTK - Time To Kill

By this logic all insta killing methods must be removed from the game.

I'd be perfectly OK with that. I'd be perfectly fine to have snubs not damage caps and caps not damage snubs so there are no instakills. I also think it would make fights much more enjoyable than they currently are. It's equally as annoying to have a cruiser trying to cerb me as I duel someone on a snub as it is trying to duel another cap and 2 titans deshielding my cruiser in 20 sec.

I don't mind either if all insta killing things are removed, not just preferential ones. Making snubs "invulnerable" to caps and vice versa will make things fair in some fights, but imagine caps pilling up in snub group fights just to troll them, firing their guns to annoy and getting in the way.

For my fellow community members that share the same ideas behind SNAC nerf: No matter how much we yell about and show devs that removing a core mechanic of the mod was the wrong thing to do thing they will not even bother to read the comments. Just how they did this without even asking the community. Understand that YOU DON'T MATTER for them! The server runs by two big rules: 1. Devs are always right and 2. When devs are not right, apply first rule.

[Image: Q83phBi.png]
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Offline Exe
05-28-2019, 04:20 PM,
#28
Apex Predator
Posts: 245
Threads: 12
Joined: Mar 2015

(05-28-2019, 04:14 PM)Nepotu Wrote:
(05-28-2019, 03:36 PM)Backo Wrote:
(05-28-2019, 02:13 PM)Nepotu Wrote:
(05-28-2019, 02:03 PM)Valdez's PDA Wrote: The issue of instakill weapons grows with the TTK for other means of gameplay. If the average TTK is under 10 seconds on usual then an instakill weapon is of no issue. But if the average TTK is 5 minutes, a weapon that deletes you instantly would always bring an issue in balance. This is further enhanced by the fact nanobots exist and that they are completely redundant when facing an instakill. There was a reason people removed full missile loadouts and it was exactly the same TTK issue. And funnily missiles had a downside and risk contrary to the full EMP and SNAC that was the universal standard.

TTK - Time To Kill

By this logic all insta killing methods must be removed from the game.

I'd be perfectly OK with that. I'd be perfectly fine to have snubs not damage caps and caps not damage snubs so there are no instakills. I also think it would make fights much more enjoyable than they currently are. It's equally as annoying to have a cruiser trying to cerb me as I duel someone on a snub as it is trying to duel another cap and 2 titans deshielding my cruiser in 20 sec.

I don't mind either if all insta killing things are removed, not just preferential ones. Making snubs "invulnerable" to caps and vice versa will make things fair in some fights, but imagine caps pilling up in snub group fights just to troll them, firing their guns to annoy and getting in the way.

For my fellow community members that share the same ideas behind SNAC nerf: No matter how much we yell about and show devs that removing a core mechanic of the mod was the wrong thing to do thing they will not even bother to read the comments. Just how they did this without even asking the community. Understand that YOU DON'T MATTER for them! The server runs by two big rules: 1. Devs are always right and 2. When devs are not right, apply first rule.

Sad but true.
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Offline Alex(Pineapple)
05-28-2019, 04:35 PM,
#29
Member
Posts: 260
Threads: 15
Joined: Nov 2017

(05-28-2019, 04:20 PM)Exe Wrote:
(05-28-2019, 04:14 PM)Nepotu Wrote:
(05-28-2019, 03:36 PM)Backo Wrote:
(05-28-2019, 02:13 PM)Nepotu Wrote:
(05-28-2019, 02:03 PM)Valdez's PDA Wrote: The issue of instakill weapons grows with the TTK for other means of gameplay. If the average TTK is under 10 seconds on usual then an instakill weapon is of no issue. But if the average TTK is 5 minutes, a weapon that deletes you instantly would always bring an issue in balance. This is further enhanced by the fact nanobots exist and that they are completely redundant when facing an instakill. There was a reason people removed full missile loadouts and it was exactly the same TTK issue. And funnily missiles had a downside and risk contrary to the full EMP and SNAC that was the universal standard.

TTK - Time To Kill

By this logic all insta killing methods must be removed from the game.

I'd be perfectly OK with that. I'd be perfectly fine to have snubs not damage caps and caps not damage snubs so there are no instakills. I also think it would make fights much more enjoyable than they currently are. It's equally as annoying to have a cruiser trying to cerb me as I duel someone on a snub as it is trying to duel another cap and 2 titans deshielding my cruiser in 20 sec.

I don't mind either if all insta killing things are removed, not just preferential ones. Making snubs "invulnerable" to caps and vice versa will make things fair in some fights, but imagine caps pilling up in snub group fights just to troll them, firing their guns to annoy and getting in the way.

For my fellow community members that share the same ideas behind SNAC nerf: No matter how much we yell about and show devs that removing a core mechanic of the mod was the wrong thing to do thing they will not even bother to read the comments. Just how they did this without even asking the community. Understand that YOU DON'T MATTER for them! The server runs by two big rules: 1. Devs are always right and 2. When devs are not right, apply first rule.

Sad but true.

[Image: 4MZbTfT.png]
[Image: 4nvDyxD.png][Image: zPMVxja.png][Image: crAuMXx.png][Image: ZUKB0LG.png]
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Offline Kaze
05-28-2019, 04:38 PM,
#30
Killing is business
Posts: 2,070
Threads: 156
Joined: Sep 2011
Staff roles:

Apart from the obvious bait flying around, so, to get this straight, the most verbacious of you are in favor of insta-kills on snubs and by extension and ethically, on all combat classes? Just asking.

<3

[Image: kallistesilver.gif]

[08:11 PM] Dusty Lens said: Well in that case. NUUUUUUUUUUUUUUUUUUUUKE & #SAVAGE & #STORIES
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