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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Capship weapons

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Capship weapons
Offline Cellulanus
03-02-2009, 03:51 AM,
#21
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:What about primary and secondary turrets, are treated the same as basic and considered universal?

Your primary and secondary turrets will always be linked to a house, so they are restricted to said house and its allies.
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Offline atm999
03-02-2009, 04:08 AM,
#22
Member
Posts: 63
Threads: 4
Joined: Jan 2009

' Wrote:Your primary and secondary turrets will always be linked to a house, so they are restricted to said house and its allies.
So what turrets does this leave for the Blood Dragon gunboats? No house turrets, no order, only missile, cebs, other high-energy turrets, and the weak basic turrets. That doesn't seem fair..........
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Offline Cellulanus
03-02-2009, 04:41 AM,
#23
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:So what turrets does this leave for the Blood Dragon gunboats? No house turrets, no order, only missile, cebs, other high-energy turrets, and the weak basic turrets. That doesn't seem fair..........


Life isn't fair, I fly a Rheinland Gunboat and that isn't a very good gunboat in the slightest. You learn to make due with what you have.
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Offline JakeSG
03-02-2009, 09:14 AM,
#24
Member
Posts: 1,113
Threads: 30
Joined: Aug 2008

Outcast turrets, Reaver. Besides, Dragonflys are nasty enough to take down a flotilla of bombers/fighters.

For the Core.
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