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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Missile request

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Missile request
Offline zeinstruktor
03-18-2009, 09:50 PM,
#21
Member
Posts: 277
Threads: 20
Joined: Oct 2008

What he's saying... Is that the Cannonballs are now much harder to see when they are launched, and I agree. Now, it's a guessing game when to fire your CD if you hear an "INCOMING MISSILE", whereas before you could see the missile and tell what it is.

Also, when someone fires a cball at me, it's blue-ish white... Not red. Must be like the PROMETHEUS codename bug.
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Offline Enrico_B
03-18-2009, 10:04 PM,
#22
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Posts: 186
Threads: 16
Joined: Aug 2007

' Wrote:What he's saying... Is that the Cannonballs are now much harder to see when they are launched, and I agree. Now, it's a guessing game when to fire your CD if you hear an "INCOMING MISSILE", whereas before you could see the missile and tell what it is.

Fog of war :crazy:

<span style="color:red">Viva los Corsairs</span> <span style="color:blue">viva Los Benitez</span> Viva Don Carlos
[Image: 681l0cg.jpg]
Quote:[12:28 PM] Aaron: ENRICO YOU GENIUS
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Offline darthbeck
03-21-2009, 04:03 AM,
#23
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Posts: 2,457
Threads: 112
Joined: Jan 2009

again. they are blue untill they get about 200m out. unless the server is strained. in which case the server drops the fighter missile trail effects

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Offline Cellulanus
03-21-2009, 04:06 AM,
#24
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:again. they are blue untill they get about 200m out. unless the server is strained. in which case the server drops the fighter missile trail effects

Wait- aren't missile effects client side? The server has nothing to do with the missile save for tracking the actual projectile.
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