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  Discovery Gaming Community Rules & Requests Site & Forum Feedback
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New Discovery Website

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New Discovery Website
Offline SnakeLancerHaven
04-25-2020, 02:24 PM,
#21
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Holy shi* that actually looks dope.

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
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Offline Haste
04-25-2020, 02:25 PM,
#22
Lead Developer
Posts: 3,595
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

A bit of footage from fighter combat might spice things up. While I understand that capitals are big and cool, the vanilla game is all about flying fighters, and people should see that's still a thing in Discovery.

Looks very good in general though.

[Image: cdSeFev.png]
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Offline Lucas
04-25-2020, 02:38 PM,
#23
BaRyCeNtEr
Posts: 1,165
Threads: 99
Joined: Oct 2017

Not a huuuge fan of all the screenshots, but the upper part looks really cool and clean

Last words are for fools who have not yet said enough.
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Offline SlobTheBob
04-25-2020, 02:47 PM,
#24
Member
Posts: 45
Threads: 6
Joined: Jun 2019

I like it reminds me of the first Battlestar Galactica website..... I like screenshots and everything but as @Haste said it lacks the fighter elements which is one of the big characteristics of freelancer vanilla. Another thing I think should be changed is the main screen where you got forum and discord maybe make it more appealing to people since this game without forum roleplay and other stuff its nothing. One more improvement we could add is the actual Discovery Freelancer game trailer. Anyways 11/10 for the effort ^_^

[Image: wNA2Mmb.png]
Information - Report Channel - Feedback - Recruitment
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Offline Felsvar
04-26-2020, 01:21 AM,
#25
Member
Posts: 381
Threads: 30
Joined: Mar 2017

(happy)
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Offline Grumblesaur
04-26-2020, 01:47 AM,
#26
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

Code:
TRADE
Earn a living by moving goods for a corporation or flaunt the law with lucrative but illegal contraband as a smuggler.

Referring to contraband as "lucrative" is rather disingenuous given how overpowered mining is.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Mark_Brown
05-04-2020, 10:04 AM,
#27
Innovative Evacuee
Posts: 694
Threads: 79
Joined: Jun 2010

I love this Avalanche what a preview of the life of Discovery.

I also love the Screen shots of battles and groups of people together showing how much it brings this community together having fun.
+1 from me this is epic.

Well done.

[Image: Final_Sig_US_2_blue_ship.png]
[Image: THsCLuA.png][Image: fnPLZH6.png][Image: 26PSva8.png][Image: RALsZal.png]
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Offline Hubjump
05-04-2020, 11:25 AM,
#28
Member
Posts: 606
Threads: 37
Joined: Apr 2014

(04-26-2020, 01:47 AM)Grumblesaur Wrote: Referring to contraband as "lucrative" is rather disingenuous given how overpowered mining is.

Buff smuggling <3

But yeah that's actually a great idea. You could stage some pvp to record with players chain firing to have the capital ship loop look at least a little more intense than 2 shots a second or the usual 1 weapon type at once. Same goes for pvp battles. Staged ones with cool angles can do the trick rather than a poorly recorded mess. Because lets face it... Snub combat from the outside has zero order and looks to be pure chaos and that's a turn off considering it's actually hard to recognise the skill involved without knowing what skill is in this game.
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Offline danchique1
05-19-2020, 02:51 AM,
#29
Member
Posts: 1
Threads: 0
Joined: May 2020

(05-04-2020, 11:25 AM)Hubjump Wrote:
(04-26-2020, 01:47 AM)Grumblesaur Wrote: Referring to contraband as "lucrative" is rather disingenuous given how overpowered mining is.

Buff smuggling <3

But yeah that's actually a great idea. You could stage some pvp to record with players chain firing to have the capital ship loop look at least a little more intense than 2 shots a second or the usual 1 weapon type at once. Same goes for pvp battles. Staged ones with cool angles can do the trick rather than a poorly recorded mess. Because lets face it... Snub combat from the outside has zero order and looks to be pure chaos and that's a turn off considering it's actually hard to recognise the skill involved without knowing what skill is in this game.
Reply  
Offline NoMe
05-19-2020, 04:30 AM,
#30
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

simple, fast, fine!
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