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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Do you want to see POB Weapon Platforms removed?

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Poll: Do you want to see POB Weapon Platforms removed?
You do not have permission to vote in this poll.
Remove them
26.04%
25 26.04%
Keep them
60.42%
58 60.42%
No opinion
3.13%
3 3.13%
Another opinion
10.42%
10 10.42%
Total 96 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
Do you want to see POB Weapon Platforms removed?
Offline Haste
05-30-2020, 01:49 AM,
#21
Lead Developer
Posts: 3,671
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Make Weapon Platforms better at defending PoBs and worse at area denial.

Make them not fire at anything regardless of IFF or defence setting until the PoB takes some sort of significant amount of damage.

By significant amount of damage I don't mean stray fighter shots aimed at a hugging opponent.

I'm fine with their intended purpose as a sieging deterrent, but I'm not fine with players having the power to make certain areas unplayable for other players. How hard an area is to be in as an "enemy" of said area (unlawfuls near Manhattan, for example) should be up to system developers, not players.

Anyone who was around when Goldern Coin was parked right on top of a Jumphole and had something like six platforms aimed right at it knows that "trusting" players with that kind of responsibility is, unfortunately, a mistake.

[Image: cdSeFev.png]
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Offline Shiki
05-30-2020, 01:57 AM, (This post was last modified: 05-30-2020, 02:00 AM by Shiki.)
#22
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

Just removing them is bullshit, because people have invested into them.

Like realistically: Only threat to POBs are the battleships. POB defensive weaponry should be only aimed to kill battleships. Cerb/Pulse combo with auto-aim is anti-snub weaponry more than anything.

Keep platforms, but make it only one kind. Basically siege turrets that shoot back at battleships, but also do EMP damage. If they will be as slow as siege turrets and have some spread, then they will still be able to hit static battleships that kill bases and will have much lesser chances of killing snubs or whatever to deny area or simply hug.

Making respawns eat up the resources is also a nice idea.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
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Offline Binski
05-30-2020, 02:35 AM,
#23
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

(05-30-2020, 01:49 AM)Haste Wrote: I'm fine with their intended purpose as a sieging deterrent, but I'm not fine with players having the power to make certain areas unplayable for other players. How hard an area is to be in as an "enemy" of said area (unlawfuls near Manhattan, for example) should be up to system developers, not players.

Anyone who was around when Goldern Coin was parked right on top of a Jumphole and had something like six platforms aimed right at it knows that "trusting" players with that kind of responsibility is, unfortunately, a mistake.

No offense but that's exactly why people are afraid to use POB's to their full potential...Promoting this kills activity, and has done so for years.

All to save some players some inconvenience, make travel completely easy and make effecting the environment by players seem bad when it became one of the biggest unique potentials of this place. Area denial/space claiming and using POB's for military purposes should be ok, and even encouraged to generate activity and propel story. Just regulate it with rules and it would make the work behind defending routes and areas (freeing them) part of the fun (or defending your claim). It really kills this place to see people cry over players pulling bold moves and making other (I assume lazier or less enduring players) have easier times.

The Molly's probably aren't active because they can't do anything like that and there's no point to trying anything like that. The truth is, too much is left only to the slow process of developer only changes. Its the same all over the server.

People need to relax the grip a bit and embrace actually doing stuff and countering it in game rather than rule out trying. It would be amazing to be able to play here and not take any grief from players that don't want us trying at anything that inconveniences them.

WP problems are easily solved by setting ammo requirements! Almost anyone could take out a WP and eventually disarm a base. Then it would just be a matter of trying for supply ships. Then I suppose if you need arms shipments you can contact SnakThree inrp.

Or if you'd want a cheap alternative, I'd find it worth it to log to smuggle arms for actual use on an actual base. If you could, say, even steal the commodity here or there from NPC trade ships, that would invent a whole new activity too.
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Offline Champ
05-30-2020, 02:40 AM,
#24
Member
Posts: 1,499
Threads: 152
Joined: Dec 2009

Oooh, I like what @Haste suggested. Anywhere there's a base with defense platforms in addition to NPCs and proper bases, it makes it nightmarish if you're hostile or something flicks you into hostility.

Weapons platforms are for base defense, not area denial. Area denial is already achieved by NPCs, and should really be achieved by players.

[Image: Champ17.gif]
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Offline LordBuglette
05-30-2020, 03:04 AM,
#25
Member
Posts: 119
Threads: 33
Joined: Oct 2014

Considering the amount of effort that is put into building a pob, I think it should keep its weaponry modules since its really there to deter attacks in the first place, as well as protect ships that are nearby and can use it to avoid committing fusion core explosion. Plus a personal owned pob by like 1-4 people isnt going to hold up with their freelancer bombers against a capital fleet without some sort of fixed fire support.
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Offline darkwind
05-30-2020, 03:16 AM, (This post was last modified: 05-30-2020, 03:57 AM by darkwind.)
#26
Frontier Sheriff
Posts: 1,262
Threads: 144
Joined: Oct 2019
Staff roles:
Coding Developer

(05-30-2020, 02:40 AM)Champ Wrote: Oooh, I like what @Haste suggested. Anywhere there's a base with defense platforms in addition to NPCs and proper bases, it makes it nightmarish if you're hostile or something flicks you into hostility.

Weapons platforms are for base defense, not area denial. Area denial is already achieved by NPCs, and should really be achieved by players.

That's would be quite liked
1) Having them firing only at those who attacked the base
2) Preferably in addition making their job made better
  • buffing their damage and/or
  • their amount per module and/or
  • making them indestructible(with more HP/shield)? and/or
  • building regardless of available module slots and/or
  • leaving to build only turrets equipped with long ranged siege-code-guns weapon platforms.
  • The gun installed on it should be all around anti-hull and anti-shield at the same time. It would make better angle-covering for all degrees to be protected. No need for one side to be just anti-shielding.

Thus we will not have area denial, only base defense
And the base defense would be done better.
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Offline darkwind
05-30-2020, 04:05 AM, (This post was last modified: 05-30-2020, 04:11 AM by darkwind.)
#27
Frontier Sheriff
Posts: 1,262
Threads: 144
Joined: Oct 2019
Staff roles:
Coding Developer

Actually scratch it.
What if
Code:
Shield absorption = CurrentShieldAbsorption + (100-CurrentShieldAbsorption)*(CoreLevelUpgrade-1)/6
?
Basically, better core, better shield.

and/or
Code:
HP renegeration formula = AmountOfStandardRepairs ^ CoreUpgradeLevel
with keeping the same amount of repair commodities for repairs of all levels.
It means...

Right now we have 2 units heal 2000 HP for all levels of PoBs
and Core 1 heals ~25 mils per day consuming 25000 units of a commodity
Core 2 heals 50 mils per day consuming 50000 units of a commodity
Core 3 heals 75 mils per day consuming 75000 units of a commodity
Core 4 heals 100 mils per day consuming 100000 units of a commodity

What if it's changed to
Core 1 heals 25 mils per day consuming 25000 units of a commodity
Core 2 heals 50 mils per day consuming 25000 units of a commodity
Core 3 heals 100 mils per day consuming 25000 units of a commodity
Core 4 heals 200 mils per day consuming 25000 units of a commodity


Interstellar Autogit Ctrl-V Encryptor Discovery At Linux
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Offline Grumblesaur
05-30-2020, 04:13 AM,
#28
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

(05-30-2020, 03:16 AM)darkwind Wrote:
(05-30-2020, 02:40 AM)Champ Wrote: Oooh, I like what @Haste suggested. Anywhere there's a base with defense platforms in addition to NPCs and proper bases, it makes it nightmarish if you're hostile or something flicks you into hostility.

Weapons platforms are for base defense, not area denial. Area denial is already achieved by NPCs, and should really be achieved by players.

That's would be quite liked
1) Having them firing only at those who attacked the base
2) Preferably in addition making their job made better
  • buffing their damage and/or
  • their amount per module and/or
  • making them indestructible(with more HP/shield)? and/or
  • building regardless of available module slots and/or
  • leaving to build only turrets equipped with long ranged siege-code-guns weapon platforms.
  • The gun installed on it should be all around anti-hull and anti-shield at the same time. It would make better angle-covering for all degrees to be protected. No need for one side to be just anti-shielding.

Thus we will not have area denial, only base defense
And the base defense would be done better.

Making all of your suggested changes would make base defenses so powerful, it would no longer be necessary to log in to defend them. POBs are part of the PVP system of the game, but allowing them to fend for themselves entirely unsupported would make them a PVE structure.

Players do not control the E in PVE. If you want an invincible base, there are plenty of NPC ones already.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline SnakThree
05-30-2020, 06:31 AM,
#29
Member
Posts: 9,085
Threads: 337
Joined: Mar 2010

There are many ways to compensate loos of weapon platforms. The fact that they can be used to be major toxic shit is one of the biggest reason so many people dislike POBs and what they take away from the game (fun and freedom).

You can buff HP of POB, you can add more cargo slots per core. Weapon platforms are not effective at preventing organised base siege. What they do though, is invite organised base siege because whether you like it or not, sometimes ooRP feelings affect inRP actions and decision to siege or not, can be tipped over by factors such as being close to mining field, having weapon platforms, etc.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Lucas
05-30-2020, 07:24 AM,
#30
BaRyCeNtEr
Posts: 1,165
Threads: 99
Joined: Oct 2017

Cerberus platforms are okay in my book, though zappers are just stupid and need to go. Being instantly oneshot by an autoaiming platform is really not enjoyable

Last words are for fools who have not yet said enough.
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