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BHG BS

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BHG BS
Offline frozen
03-23-2009, 07:11 PM, (This post was last modified: 03-23-2009, 07:26 PM by frozen.)
#21
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Posts: 1,948
Threads: 76
Joined: Jul 2007

im trying to find the picture of the hitbox i made, the one that didnt work.. bear with me

(if i dont find it, then meh. tough luck i guess :/ )

EDIT: cant find it, think i lost it when i formatted my pc a couple months ago. suffice to say, the hitbox was causing -alot- of problems in terms how functionality, and thus doom had to do the hitbox which it currently sports, and to be honest it works for both collisions and hitboxing.


[Image: 5d1144bd1.png]
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Offline Doom
03-23-2009, 08:16 PM,
#22
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Posts: 1,694
Threads: 29
Joined: Apr 2006

here is an image of somewhat precise hitbox (5 minute work) that failed in game tests terribly. (ignore shield bubble since its not used on capital ships).

[Image: 61907207.gif]
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Offline NonSequitor
03-23-2009, 09:21 PM, (This post was last modified: 03-23-2009, 09:23 PM by NonSequitor.)
#23
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Posts: 911
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Joined: Dec 2007

If all else fails, would it be possible to take a Liberty dreadnought model, put a BH tileset on it, give it the current BH model's stats? There might be some balance issues to iron out, but it seems a feasible option to me personally.

As much as I am nuts about Jinx's epic model, the hitbox ruins the whole package.

I also understand that people have better things to do with their time than to crank out exotically difficult hitboxes. How many hours have already gone into the BH BS's hitbox's troubleshooting - 18, 20, 30?
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Offline Grumblesaur
03-23-2009, 09:27 PM,
#24
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Posts: 2,742
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' Wrote:If all else fails, would it be possible to take a Liberty dreadnought model, put a BH tileset on it, give it the current BH model's stats? There might be some balance issues to iron out, but it seems a feasible option to me personally.

As much as I am nuts about Jinx's epic model, the hitbox ruins the whole package.

I also understand that people have better things to do with their time than to crank out exotically difficult hitboxes. How many hours have already gone into the BH BS's hitbox's troubleshooting - 18, 20, 30?

Around 160 hours, I believe.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline X-Lancer
03-23-2009, 09:38 PM,
#25
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Posts: 1,173
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' Wrote:Listen to the man, he sure knows his balance...

Hitboxing that model is a pain... All in all it's a battleship that has the best firepower/size ratio... it's small yet packs 14 forward turrets. You don't need heavy weapons on it. You can dish out 106k's of damage per second on primaries alone... that firepower can be sustained for 2 minutes and after that it drops to 84kdmg/s In those two minutes you've dealt 12.7M of damage...

That roughly brings down any battleship... and that pesky battleship shield is drained in 9 seconds... so after that you have about 12M damage in the next 110 seconds before running out of full firepower...

Meanwhile Osiris is a diffrent beast alltogether... with a bit of skill you can deminish it's firepower to 10 forward firing turrets... that gives it 90k of firepower (be it front or reverse) and that's on full primaries... This power is pretty much sustainable on order primaries.. thou corsair osiris will scramble for extra power... So osiris needs to deal roughly 6M damage to down a cap8 bhg bs... it needs 65 seconds for the hull and some 11 seconds for the shield... thus 67 seconds all in all not counting shield regen.

BHG BS needs to dispose of 6.4M wich it does so in... 9 seconds for shield and 60 seconds for hull... 69 seconds... bhg guns have more range and more speed than what order provides. Results are fairly predictable... If you cruise up to an osiris to point blank range fire at it for roughly 70-90 seconds it dies before you die. No skill required whatsoever.

One would think that osiris is an excellent battleship and can dodge shots at maximum range, but at range where osiris can dodge (roughly 2.5k) bhg bs can dodge aswell while delivering far more firepower with projectiles that have higher speed... And who says you have to follow that said osiris in to your doom? You can just hit cruise and fight another day... Or call a single bomber. I bet even a Manta could make a diffrence.

If anything given raw numbers BHG BS should be given a nerf... It is roughly as good as osiris in all other important areas such as dodging SN and such.

Naturaly it suffers greatly when pited against say Legate. that has 7.2M hitpoints, and can chrun out 126k dps... overpowering such a ship will require numbers not just 14 forward firing turrets (wich btw is how many legate has) that is a battle where you will need great skill and range to win. And at range you can win. If flown like you would fly an osiris at maximum range, and pelet your legate enemy you probably could win... but most often than not you'll need backup to win a heavy battleship. (points at bombers)

Legate and OC Dread are so similar, i won't bother to compare Dread to BHG BS...

BHG BS is the most firepwnsome Light battleship out there it can overpower any other. All you have to do is setup your combat run nice enough and not let your target get away from you. While all other light battleships require great skill to operate properly...

ok...why Osiris is so weak compare to BHG BS?..ffs Osiris has only 80K more hull and have 2 less turret? Osiris and BHG BS has almost the same size, except BHG BS is abit taller on the side but i dont think that matters..80K hull is only 2 shot with 10 Order MK2, but with 2 more Order MK2 it can deal way more hull damage than having that extra 80K hull..
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Offline Gundam
03-23-2009, 09:58 PM,
#26
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Posts: 27
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Joined: Jan 2009


What kind of hitbox did BH BS in 4.84 had?

And if this can't work can u try increasing powerplant and hull...so the large hitbox can be compensated with firepower?
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Offline X-Lancer
03-23-2009, 10:00 PM,
#27
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' Wrote:What kind of hitbox did BH BS in 4.84 had?

And if this can't work can u try increasing powerplant and hull...so the large hitbox can be compensated with firepower?

it use to be have same PP to all other BS..and same fire power...with better strafe....the hitbox is not really that large IMO..it's about the same as Osiris..
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Offline El Nino
03-23-2009, 10:41 PM,
#28
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Posts: 1,248
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' Wrote:ok...why Osiris is so weak compare to BHG BS?..ffs Osiris has only 80K more hull and have 2 less turret? Osiris and BHG BS has almost the same size, except BHG BS is abit taller on the side but i dont think that matters..80K hull is only 2 shot with 10 Order MK2, but with 2 more Order MK2 it can deal way more hull damage than having that extra 80K hull..

Becouse osiris has 8-10 forward firing turrets while BHG has 14... and they are almost identical when it comes to dodging ability... It shows in combat... Pretty much the armor values are so low becouse otherway it would just anhilate any other light battleship. So whoever has trouble in it, had better learn how to pilot it... (I offer lessons)

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Offline X-Lancer
03-23-2009, 11:16 PM,
#29
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' Wrote:Becouse osiris has 8-10 forward firing turrets while BHG has 14... and they are almost identical when it comes to dodging ability... It shows in combat... Pretty much the armor values are so low becouse otherway it would just anhilate any other light battleship. So whoever has trouble in it, had better learn how to pilot it... (I offer lessons)

i mean..why BHG always gets the best stuff in the game? In 4.84 BHG BS is uber....in 4.85..BHG BS is next to uber again..good firepower..small size...and that's why BHG BS is the most whored ship around along with that faction status...in the other side..Osiris gets nerf compare to all other ship..little strafe, weak fire power, bad turret arc..nothing special....


BHG GS is uber in 4.84....very very small size in 4.85

BHG BC is having a thruster while having high dps in 4.84...got got nerfed abit in 4.85 so everyone switched to BS

BHG fighter and Bomber i rarely see them..no comment...
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Offline LA-384
03-23-2009, 11:30 PM,
#30
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Posts: 236
Threads: 12
Joined: Jul 2008

If the bhg shipline wasn't so ?ber, we would get tonnes of threads like these:D
Seriously, i don't know why the ships are so good compared to most others. I think it's because the bhg's main goal is to kill other people. They need good hardware to manage that.

And i agree on the fighter/bomber part, too bad the new bhg-core id didn't change all that much.

Rendering tutorial is up and running again:
http://discoverygc.com/forums/index.php?showtopic=30199
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