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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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TO; DEVS, MODS, GM and everyone behind the disco

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TO; DEVS, MODS, GM and everyone behind the disco
Offline SnakThree
09-09-2020, 07:01 PM,
#21
Member
Posts: 9,085
Threads: 337
Joined: Mar 2010

(09-09-2020, 06:54 PM)Lythrilux Wrote:
(09-09-2020, 04:09 PM)Juan Loppez Wrote: let me say again, the post is in general for everything being done this way, because it's affecting everything, ships, missions, equipment, PoB's , economics, players achievements..
i can be more detailed about my stuff, everything has a reason, from building a PoB, saving money to get ships, equipped them and etc... for example i had planned everything so precisely to biuld PoB near TWO mineable resources, in amazing location within all the materials needed, ships, missions, etc. and again, in general i think this will make the players work useless., my idea is simple just extending systems and stuff instead of changing and i think will make more players leaving instead of joining.

Two mineable resources in Delta was always very silly. I think even before the decisions made in this patch, things were in the works to remedy it. I don't agree with where the Reactor is now, but I didn't agree with it being in Delta either. Delta still has Iridium ore though. Other than that, I don't see what is particular game-breaking about this patch. Delta was in desperate need of a facelift for quite a while. I still don't understand what was so ruinous about these changes.

People who put huge effort into establishing themselves in Delta based on some aspects finds themselves without those aspects. It's really easy to understand. Whether you agree with them or not, it's different thing.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline darkwind
09-09-2020, 07:05 PM, (This post was last modified: 09-09-2020, 07:05 PM by darkwind.)
#22
Frontier Sheriff
Posts: 1,263
Threads: 144
Joined: Oct 2019
Staff roles:
Coding Developer

(09-09-2020, 07:01 PM)SnakThree Wrote:
(09-09-2020, 06:54 PM)Lythrilux Wrote:
(09-09-2020, 04:09 PM)Juan Loppez Wrote: ...

People who put huge effort into establishing themselves in Delta based on some aspects finds themselves without those aspects. It's really easy to understand. Whether you agree with them or not, it's different thing.

Good said.


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Offline Lythrilux
09-09-2020, 07:14 PM,
#23
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(09-09-2020, 07:01 PM)SnakThree Wrote:
(09-09-2020, 06:54 PM)Lythrilux Wrote:
(09-09-2020, 04:09 PM)Juan Loppez Wrote: let me say again, the post is in general for everything being done this way, because it's affecting everything, ships, missions, equipment, PoB's , economics, players achievements..
i can be more detailed about my stuff, everything has a reason, from building a PoB, saving money to get ships, equipped them and etc... for example i had planned everything so precisely to biuld PoB near TWO mineable resources, in amazing location within all the materials needed, ships, missions, etc. and again, in general i think this will make the players work useless., my idea is simple just extending systems and stuff instead of changing and i think will make more players leaving instead of joining.

Two mineable resources in Delta was always very silly. I think even before the decisions made in this patch, things were in the works to remedy it. I don't agree with where the Reactor is now, but I didn't agree with it being in Delta either. Delta still has Iridium ore though. Other than that, I don't see what is particular game-breaking about this patch. Delta was in desperate need of a facelift for quite a while. I still don't understand what was so ruinous about these changes.

People who put huge effort into establishing themselves in Delta based on some aspects finds themselves without those aspects. It's really easy to understand. Whether you agree with them or not, it's different thing.

In that case, not addressing this at you in particular but making a general statement, NPC faction bases change hands, explode, are deleted, re-added etc all the time. Players and factions then have to adjust to that. I don't see what would make POBs immune to system and story changes, they are part of the same environment.

[Image: Lythrilux.gif]
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Offline SnakThree
09-09-2020, 07:39 PM,
#24
Member
Posts: 9,085
Threads: 337
Joined: Mar 2010

(09-09-2020, 07:14 PM)Lythrilux Wrote:
(09-09-2020, 07:01 PM)SnakThree Wrote:
(09-09-2020, 06:54 PM)Lythrilux Wrote:
(09-09-2020, 04:09 PM)Juan Loppez Wrote: let me say again, the post is in general for everything being done this way, because it's affecting everything, ships, missions, equipment, PoB's , economics, players achievements..
i can be more detailed about my stuff, everything has a reason, from building a PoB, saving money to get ships, equipped them and etc... for example i had planned everything so precisely to biuld PoB near TWO mineable resources, in amazing location within all the materials needed, ships, missions, etc. and again, in general i think this will make the players work useless., my idea is simple just extending systems and stuff instead of changing and i think will make more players leaving instead of joining.

Two mineable resources in Delta was always very silly. I think even before the decisions made in this patch, things were in the works to remedy it. I don't agree with where the Reactor is now, but I didn't agree with it being in Delta either. Delta still has Iridium ore though. Other than that, I don't see what is particular game-breaking about this patch. Delta was in desperate need of a facelift for quite a while. I still don't understand what was so ruinous about these changes.

People who put huge effort into establishing themselves in Delta based on some aspects finds themselves without those aspects. It's really easy to understand. Whether you agree with them or not, it's different thing.

In that case, not addressing this at you in particular but making a general statement, NPC faction bases change hands, explode, are deleted, re-added etc all the time. Players and factions then have to adjust to that. I don't see what would make POBs immune to system and story changes, they are part of the same environment.
How do you explain what happened in Delta and how entire system sections disappeared?

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline Lythrilux
09-09-2020, 07:44 PM,
#25
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(09-09-2020, 07:39 PM)SnakThree Wrote: How do you explain what happened in Delta and how entire system sections disappeared?

All major system changes are retcons. Though in the case of Azurite specifically, Reactors activate and deactivate. This is what Yuri said at least. And I'm assuming that is grounded in Nomad lore somewhat.

[Image: Lythrilux.gif]
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Offline AureumSaber
09-09-2020, 07:45 PM,
#26
King Among Thieves
Posts: 1,221
Threads: 89
Joined: Feb 2019

tbh this entire thread is silly considering that you can literally request for the gms to move the pobs if it has affected you that damn much for free but I guess pob owners are always gonna be dumb.

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Offline Pepe
09-09-2020, 07:45 PM,
#27
Moderately rare
Posts: 1,958
Threads: 111
Joined: Apr 2011

Being unlucky to know few devs and their motives, I'm telling you they are just trying to make everyone happy, mate.

Looks like you're not everyone, that's all. You and a whole bunch of people.

Have some rest, leak your wounds and try to accept changes as a challenge.

I'm sure you can make even better "thing". You just didn't know things would ever change at this level. Make it less sensitive to changes this time.

[Image: 3tN2x9Z.png]
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Offline puppytaste
09-09-2020, 08:57 PM,
#28
Defender of Pupskind
Posts: 265
Threads: 26
Joined: Aug 2012

@Juan Loppez

Bro, we had a long conversation about this. I too must wait and hope that devs will move DMC. They have no reason not to accommodate us as there is no logic not to. You could not be convinced and went ahead and killed ~TIC~ discord (or at least booted me) and left every other channel that we both were in. Your really being 100% reactionary to this issue and you are letting down all the new players you recruited along with my DMC project and many others involved in Omicron Delta commerce.

Like I said before you self destructed on Discord, this is a dynamic server that an and must change occasionally to balance things for everyone. I got effected by this too, but I don't think ts a screw job for the both of us. If you look closely at the changes, its actually much easier to run a POB in Delta with changes. RA and Hull segments in system. Robotic Hardware next door in Zeta. Better access to jump holes from the mine-able zone. I explored the system in depth and the only thing I can say truly sucks is the asteroid density around Iridium zone makes it hard to get large transports in and out. But even that can be a positive because it keeps the Marduks and unlawful capitals out too.

This is the sort of thing that happens on a modded server with a 'large' community. That's why its suppose to be more fun then vanilla. I hope you reconsider this and just try to work with Devs. They are more reasonable then you think if you just explain your position give them a chance to help. Seriously, I 100% believe they will move my Core 1 baby base with no fees or restrictions because its the only fair move. Devs are not in the business of killing RP and activity like you believe them too.

Reconsider this decision Juan, this is a really dumb reason to rage quit.

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Offline Pennyfield
09-09-2020, 09:39 PM,
#29
Member
Posts: 803
Threads: 128
Joined: Dec 2011

Perhaps we can all benefit from a little positive criticism here.

I know that the staff (GM's, Dev's etc) are undermanned and I believe they did not sign up for just the nice color alteration in their Discord and Forum name.I'm pretty sure each and everyone of them want to contribute in some way, shape or form.

Having said that and working at a service desk for many years I do believe @Karlotta has a valid point about transparency. There should be some way where player requests get a reply that their request is read, in process and ultimately processed. This keeps 'customers' happy and also avoids the storm of messages in various Discord channels if not the PM's (I know I've sent some).

Think of a ticketing system as to let people know their request is being processed. If it takes a bit longer, tell them why. Sometimes taking the time it takes, takes less time.

Even with a game this old we can all invent new ways to process ever growing player requests and if need be I'm more than happy to help out if you need a hand.

The last thing I want to do is hurt you, but it's still on the list...
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Offline Alvin
09-09-2020, 10:00 PM, (This post was last modified: 09-09-2020, 10:02 PM by Alvin.)
#30
20yrs & I Only Got This Title
Posts: 377
Threads: 21
Joined: Jun 2010

(09-09-2020, 07:45 PM)Darkstar_Spectre Wrote: tbh this entire thread is silly considering that you can literally request for the gms to move the pobs if it has affected you that damn much for free but I guess pob owners are always gonna be dumb.

It is easy to say when it is not your hours and hours of RP, economy calculation and pure effort went down the drain at a flick of a switch. Yes you can move POBs, but the fact doesn't change half of the reason of the base existing is now gone, half of the RP is reconned, not to mention the POB sits completely visible and vulnerable in the middle of Delta for everyone to see, when before it was very much shrouded by the nebula. If I was in that situation I would be completely demoralised to play any further at that point.
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