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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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[Poll] Revert Kepler and reactivate gates

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Poll: Revert Kepler?
You do not have permission to vote in this poll.
Yes
71.21%
47 71.21%
No
19.70%
13 19.70%
Other (Why?)
9.09%
6 9.09%
Total 66 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3
[Poll] Revert Kepler and reactivate gates
Offline LuckyOne
02-22-2021, 10:50 PM,
#21
Armed to the Teeth
Posts: 490
Threads: 13
Joined: Apr 2020

I'd say no to merge (or putting in a line)

An Anomaly / Sci-Data farming zone in Kepler would be interesting. Something to give Lane Hackers a chance at activity and bring them in potential conflicts with other local unlawfuls / scientists (after all, they are former Ageira scientists, right ?)

Otherwise all infrastructure in it could be destroyed / deactivated (including deactivating the lanes), and then put some beefier NPCs (both lawful and unlawful) as ambient.

That way the traders would have a choice, faster and more easily camped route or slower one, but that wouldn't be very well liked by camping pirates (maybe modeled as a labyrinth of dark matter filled / clear areas), but with an increased chance of sudden death (or sudden salvation), depending on the coin toss.
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Offline Saronsen
02-24-2021, 10:04 AM,
#22
Member
Posts: 1,688
Threads: 106
Joined: Mar 2009

Bump for great justice.
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Offline Groshyr
02-24-2021, 10:30 AM,
#23
Member
Posts: 3,802
Threads: 376
Joined: Mar 2018

This section exists with purpose
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Offline Saronsen
02-24-2021, 10:33 AM,
#24
Member
Posts: 1,688
Threads: 106
Joined: Mar 2009

Not related
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Offline Kauket
02-24-2021, 12:19 PM,
#25
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

(02-24-2021, 10:30 AM)Groshyr Wrote: This section exists with purpose

Devs were thinking it's only one person who thinks the change is bad and that they're just whining for the sake of it.


This is to disprove them.

[Image: kauket.gif]
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