' Wrote:Well, the Guard ID has been named for some reason. I suspect like guarding your home system and it's nearest space. How's that?
Yeah, because we all know wars are fought purely by fighters and bombers.
Quote:What problems, Sir? Just saying that it causes problems doesn't give me any idea on what you mean.
I suspect the issue is a Guard ID's description is the same as the faction it is related to so I don't really know why by default they are hostile to almost anyone. Any idea?
Outlined that before - the fact that guard IFFs appear hostile to people that the normal IFF does not and should not (for example, Zoner Guard to just about anyone, Outcast Guard to Lane Hackers) - and it's more than just a visual annoyance, as you cannot use formation on someone you're hostile to.
I'm not sure if the auto retargeting after your current target dies will select a player or not, but that's another potential problem, especially when the Guard IFFed individual is an indie.
Forcing Guard IFFs onto players is a bad idea. The normal IFF looks exactly the same, doesn't bring upon battle music and allows players to form onto you. If you have enough rep to get a guard ID, you can simply droprep a few times to get the guard tag (for those who actually want them).
' Wrote:Yeah, because we all know wars are fought purely by fighters and bombers.
(...)
Well, war is something different than day-to-day patrol. At least I think so.
' Wrote:(...)
Outlined that before - the fact that guard IFFs appear hostile to people that the normal IFF does not and should not (for example, Zoner Guard to just about anyone, Outcast Guard to Lane Hackers) - and it's more than just a visual annoyance, as you cannot use formation on someone you're hostile to.
I'm not sure if the auto retargeting after your current target dies will select a player or not, but that's another potential problem, especially when the Guard IFFed individual is an indie.
I know they are hostile by default, I asked why?
Still, if such a solution would be implemented I can bet it would be made by flhook so I guess there should be no problem in adjusting correct rep tables for each?
However...
' Wrote:Hmm ... I've made this suggestion ... others have made this suggestion ... but keeps getting shot down every time someone brings it up.
... gives me an idea this solution would be implemented already if would be accepted by admins / dev team.. Since it's not I guess there is no point in keeping this idea alive.
Pity that a hardcore RP solution can't find it's place on a... hardcore RP server.
I propose EOT.
' Wrote:yeah my spell and such sucks but i what ever
(...)
Perhaps faction IDs can -- through FLHook? -- set character reputations precisely according to the diplomatic statuses of the authoritative official faction representing that NPC faction. For some, such as the Corsairs, it would perhaps require an increased level of cooperation, something that could only be beneficial; for others, it would hardly be a problem.
I imagine this would solve some of the problems with independent characters, but it would also restrict the roleplay of others. Perhaps such a system would, in turn, put reputation more fully into the domain of "Special RP" along with non-standard ships and equipment. It might increase administrative duties, but perhaps worthy of consideration, nonetheless?
A most excellent idea, make it only apply for faction IDs, tho. Ergo, should you wish to have "special" roleplay, you can simply fit a non-faction ID (after all, how often are you going to see a Hogosha ID with an Outcast tag? Or a Bounty Hunter ID with a Bundschuh tag?). Hell, there is even a rule which goes:
Quote:6.2 Out of Roleplay (OORP):
In-game tag seen before the name must match the ID as closely as possible. It is not allowed to have the tag not match ID category. For example, it is prohibited to have 'Police' tag and 'Pirate' ID.
And, if we implemented a game mechanics fix, we would no longer need this rule, and less rules=more fun, yus?
' Wrote:I'm not sure if the auto retargeting after your current target dies will select a player or not, but that's another potential problem, especially when the Guard IFFed individual is an indie.
It does auto-retarget to players, and from players. Yet another fail of guard tags...
' Wrote:I would very much like to see Guard ID's set rep a specific way and lock them there.
This would allow me to clear out all of those STUPID ANNOYING GODAWFUL NPCS that either
1. Crash into me and flip me over when I'm just sitting there out of the way
2. Are firing within the Freeport's NFZ.
yus...if that happens i can sit in Alaska and farm Navy boys and BHGs all day long without being too friendly with Rogue..Outcast...