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BHG and Core ID re-drafts

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BHG and Core ID re-drafts
Offline NonSequitor
04-14-2009, 09:49 AM,
#21
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I agree with both of the new ID proposals. Much more streamlined - less open to interpretation, less legalese. Nice work.
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Offline Tenacity
04-15-2009, 05:29 AM,
#22
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Athenian, I didnt suggest it for the Core ID.

The BHG Core is allowed destroyers to battleships, and their purpose is to fight the order. The normal BHG ID is only allowed up to gunboats, same as any pirate faction, and should not require a forum posted bounty to engage unlawfuls.

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Offline Robert.Fitzgerald
04-15-2009, 09:57 AM,
#23
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The Bounty Hunter ID represents a Hunter in the Bounty Hunters Guild. They collect on contracts. If there's no contract, there's not much incentive to blast that pirate.

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Offline carlabrams
04-15-2009, 03:32 PM,
#24
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' Wrote:Athenian, I didnt suggest it for the Core ID.

The BHG Core is allowed destroyers to battleships, and their purpose is to fight the order. The normal BHG ID is only allowed up to gunboats, same as any pirate faction, and should not require a forum posted bounty to engage unlawfuls.

Well, if you want to argue with the admins about it, you're free to do so.

However, that announcement came down ex cathedra, and we have to live with it. Until the Admins say otherwise, bounty hunters MUST have a bounty of some kind on an unlawful to begin the engagement. You can blather and holler at Athenian all you want - he's NOT the one that made that rule.

Of course, role playing as a bounty hunter - if I'm NOT getting paid to take someone on, why would I want to do so? There's no reward in it for me. The police - they get paid their salary for doing taking down unlawfuls. That's WHY the 'generic' house bounties are so important for our operations.

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Offline Dashiell
04-15-2009, 03:55 PM,
#25
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if the forum-posted bounty rule disappears I fear that abuse will emerge. alas, not BCs and BS-es this time, but still it would allow for misuse.

besides the blanker bounties got it covered nicely. I don`t see the problem.

as for the new ID proposals: good stuff.

as long as a core ships can move to house space for rp reasons (getting equipment, visiting grandma, NOT lulwutting in New York) I`m all for it.

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Offline Tenacity
04-15-2009, 07:14 PM,
#26
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Pirate ID can attack any lawful at will.

Freelancer ID can hunt lawfuls and unlawfuls alike.

Mercenary ID can hunt lawfuls and unlawfuls alike.

None of those require forum posts in order to take action in game.

I suppose the only lucky break is that most unlawfuls attack bounty hunters on sight, so I can always claim 'self defense'.

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Offline Robert.Fitzgerald
04-16-2009, 01:07 AM,
#27
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Quote:Mercenary ID can hunt lawfuls and unlawfuls alike.

Mercs can hunt targets with a contract / bounty on their head, just like bounty hunters.

It doesn't matter if it's "unfair" that Bounty Hunters can't engage pirates at will, it's not in-roleplay for them to do so. As you said, most pirates would simply attack you allowing you to defend yourself. There, no need for a forum posted contract in that case.

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Offline Dashiell
04-16-2009, 09:30 AM,
#28
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I`ve had some pretty hilarious rp with pirates because they weren`t bountied.

they were calling me names (in rp) and refused to attack me despite me very politely asking them to PLEASE shoot me.:P

really, it`s fine with the blanket bounties these days.

only downside is that rp in-game is held back because people can`t "hire" a hunter to remove zomeone ingame. that is something I do miss.

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Offline Jinx
04-16-2009, 09:51 AM, (This post was last modified: 04-16-2009, 09:56 AM by Jinx.)
#29
skipasmiður
Posts: 7,685
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the forum bounty is OK...

the only part that clashes with RP is the "self defense" rule.

a BHG violates the rule and can be reported ... if he started firing back before his shields are 50% drained. - so... a hammerhead would start an engagement at a severe disadvantage. - when it would have been clear after the first ( maybe missed but aimed nonetheless ) shots.

so when i m in a hammerhead and i dodge the pirates weaponfire i still must not fire back - unless i LET them hit me.

it would be fairer, - if the "intention to kill" was enough to defend oneself. - of course that is prone to be interpreted falsly - so the self defense rule fails again and might result in any interpretation of "he really looked like he wanted to fire at me...so i started a preemptive strike"

imo - pirates should need a very good ( forum based ) reason to fire pointlessly on BHG as well... in the end, what do they gain? - satisfaction from putting themselves at grave danger by engaging into a fight without getting anything but a damaged ship? overwhelming hatred doesn t mean i rush into every fight ... or it does mean it, but when i do it, i even rush into fights that a sane mind considers suicide.

so - when we argue that its in RP for a hunter not to attack pirates on sight ( which i agree with ) - then i think its also in RP that he fires back the very second he sees a pirate firing at him, wether his shields are hit or not. - its not hard to spot weaponfire in general - and weaponfire aimed at a ship.

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Offline Robert.Fitzgerald
04-16-2009, 02:04 PM,
#30
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I'm still against the Core collecting bounties. Currently, the omegas are quite busy with traders and we've got Bounty Hunter Capital Ships "defending traders", due to pirates having bounties on their heads. The abilitiy to collect bounties is a bit pointless for Core players - we do not need a bounty to attack Nomads or the Order, and pirates in systems with our bases (with this proposal). Allowing bounties to be collected dilutes the overall impression of Core players - as some bad eggs will play a different and incorrect role.

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