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Discovery 5.1 Dev Diary #3 - More System Changes & Other Things

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Discovery 5.1 Dev Diary #3 - More System Changes & Other Things
Offline DTR-El.Sosten
03-29-2024, 10:08 AM, (This post was last modified: 03-29-2024, 10:15 AM by DTR-El.Sosten.)
#21
Member
Posts: 20
Threads: 1
Joined: Jul 2022

I hope the barge get a buff too for the cruise speed. 100 is waaaaaaaaaaay too slow
200 or something like that
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Offline Couden
03-29-2024, 11:03 AM,
#22
Guardian of Tempest
Posts: 2,046
Threads: 162
Joined: Aug 2017

510 ms Barge let's go

[Image: 3XTkESZ.png]

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Offline Kauket
03-29-2024, 11:10 AM,
#23
Dark Lord of the Birbs
Posts: 6,562
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

stop reminding him you fools

smh
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Offline DTR-El.Sosten
03-29-2024, 01:37 PM,
#24
Member
Posts: 20
Threads: 1
Joined: Jul 2022

(03-29-2024, 11:03 AM)Couden Wrote: 510 ms Barge let's go

that would be tooooo much xD

but 100 is too slow, barge needs to be buffed too imo
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Offline Red
03-29-2024, 02:23 PM,
#25
Cardamine Consigliere
Posts: 348
Threads: 44
Joined: Oct 2023

I dont get it. Are we turning all capital classes into battlecruisers now?

I can understand you made up a new class with completely new concepts to play that class, but why make it a standard when its literally one if not the least played classes in fleet battles.

From what I see people enjoy playing way more cruisers/destroyers and even battleships over bcs ( granted not dreads those are just awful), why take that away ?

I enjoy playing bc from time to time, it has a special feel to it i guess but definitely not something you want to be the standard or forced to play in that format.

[Image: nvLh5yk.png]
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Offline Dark Chocolate
03-29-2024, 04:24 PM, (This post was last modified: 03-29-2024, 04:34 PM by Dark Chocolate.)
#26
Cardamine Consigliere
Posts: 226
Threads: 30
Joined: Apr 2018

(03-28-2024, 09:37 PM)Antonio Wrote:
  • All cruisers will receive components, similar to battlecruisers.
  • Cruiser heavy turrets have been divided into forward-only guns (bow chasers) and backwards-only guns (stern chasers). They can both shoot broadside with a slightly overlapping arc.
  • Bow chasers are faster, less efficient, with more range. Stern chasers are more efficient and pack a higher punch.
  • Prims remain 360 guns, same as now. Pulses as well.
  • Cruiser shields have been reworked. They have lower capacity and larger regen, while draining powercore if damaged. You can turn off the shield regen (and core draw) with a new "/shields" command, which you can keybind.
  • Higher DPS across the board. Stronger cores.
  • Lower range on all guns, to keep cruisers in check for the core/dps buffs and propel their in-your-face playstyle.

How does this work out in practice? On paper you'll want to shoot the opposing cruiser with your stern chasers as much as possible, as they are the most efficient. You will also want to shoot the opponent's components as much as possible. In practice this is not easy due to both ships' movement making components harder to hit as well as the speed of stern chasers being lower than bow chasers, which are less efficient but will hit the target easier. Both hitting components consistently and hitting the opponent with the stern chasers will be a challenge, as the opponent will try to do the same to you, engaging in a tactical battle on top of existing mechanics such as core, range and arc management.

When you say "In your Face" Play Style + Use Stern Cannons as much as possible,
This is what I can imagine.

[Image: shiba-dog-fight.gif%5B]

Basically thrust towards the enemy and then turn immediately to use the rear cannon.

Why are you guys so obsessed with the high efficiency rear guns like the BC ones.

Also with what thought would Cruisers be engineered by people in space to have their most efficient guns on the rear which are supposed to be fired by such complicated maneuver.
Wouldn't they want their most efficient firepower to be facing forwards?

Also This is like the third rework on cruisers, I'm not sure if we need it at this point..
Adding the Component systems to cruisers would have been good enough. All Capital ships should have it.
I have mixed feelings about the Shield Enable/Disable thing. It sounds unnecessarily convoluted but kinda make sense as Warships require to "redistribute" power to have different ships systems working efficiently. But then again, If we are adding it to cruisers then every other ship class atleast Capital ships should also receive this change.
And I don't like the idea of most efficient gun on the rear, coz It doesn't seem to make sense why Cruisers would be built this way, plus it appears way too familiar to battlecruisers.
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Offline Skeptic Jester
03-29-2024, 04:31 PM,
#27
Member
Posts: 83
Threads: 7
Joined: Aug 2013

I've got the need.

The need for sped.
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Offline Sarwar
03-29-2024, 06:15 PM, (This post was last modified: 03-29-2024, 06:17 PM by Sarwar.)
#28
Innovative Evacuee
Posts: 278
Threads: 9
Joined: Aug 2018

For Cruisers...
1) Component system to cruisers: Kudos....Good move.
2) Battlecruiser style copy/past on Cruisers: Please don't make things boring again, instead of adding different flavors for PVP....you guys are forcing the community to your desired playstyle. This is really a bad decision by devs.
It feels like devs are implementing their insidious plan of turning cap fight into funny ass/butt fight....waiting for BS/Dreads with backwards-only guns Joke.
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Offline Antonio
03-29-2024, 06:45 PM,
#29
PvP = RP
Posts: 3,191
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Joined: Nov 2009
Staff roles: Systems Lead

@"0xCosmin" @Dark Chocolate @Sarwar Perhaps my description was a bit misleading, let me clarify. Cruisers getting components has nothing to do with battlecruisers. The goal is to eventually give all caps, and ships in general, components. Why? Because it adds more depth and variety, and it's simply cool. The better question is why not? With enough time down the line, why wouldn't snubs get components again, like in vanilla where you could blow off a snub's wing along with the guns on that wing? As long as it's balanced so you don't get instakilled by a single torpedo (like in vanilla) it's a flat upgrade with no drawbacks.

Backwards heavy: it has a far more liberal arc than the BC one and turns way faster. The arc is so generous you can broadside with it comfortably slightly over 90 degrees. As mentioned in the OP, you can broadside both the frontal and backward heavies, which means broadside gives you the most flexibility when it comes to maximizing your arcs. BC-comparisons aside, the reason why the backwards heavy is the most efficient is exactly to remedy the mistake of a previous cruiser rework where heavies could only shoot forward. What was the result? Two ships slamming into each other, the one with the more turn rate winning every time. Next to no depth or relevant mechanics. When the backwards/broadside heavy is the most efficient, it deters brainless chasing and facetanking, and involves more broadside and component play.

Additionally, in this matchup specifically, the Crecy has a very cracked backwards heavy as its identity. The Scylla is more all-rounded. There will be cruisers with more emphasis on a certain playstyle, though not to the point where all other ones are worthless. In this duel, Haste (the Scylla) didn't use his backwards heavy that much. Why? Because he went for my engines, primarily with his forward heavies, solaris gatlings. I, on the other hand, took the approach to slam him with the disintegrator as much as possible. It's two different playstyles that could've gone either way as the fight result showed, with me surviving with 3% hull. The result? You have multiple playstyles, and more emphasized uniqueness in ships, as well as more broadsiding rater than just kiting each other with the heavy. I'd say that hardly resembles BCs, where chasing is clearly quite weak. If anything, going for the components with bow chasers is just as good when executed properly, which is at the moment slightly more difficult than shooting the center with the stern chasers, exactly to deter ships from slamming face-on into each other with no strategy in mind. Additionally, the shield recharge/powercore component adds an entirely unique component to cruisers that BCs will not have.

Battleships won't be receiving backwards-only guns, at least not that I'm aware of. The 5.1 rework had no plans with touching BS gun arcs, as showed in the videos of the OP.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline Uknown
03-29-2024, 06:55 PM,
#30
Famine Forbidden
Posts: 237
Threads: 33
Joined: Apr 2011

(03-29-2024, 04:24 PM)Dark Chocolate Wrote: Why are you guys so obsessed with the high efficiency rear guns like the BC ones.

Is by "efficency" you mean useless gun, yeah, the BC is almost useless, the damage and the damn slow turn rates, yeah, the "efficency guns" work nice, but having that crap guns on a crusier well, i trust they need a balance but it seems all crusier will receive the same crappy guns as we got from battlecrusiers ... and on their most bad spots ever ...

My question remains, why we can just have the nice "modules" without rebuilding all the shipline with "fancy guns"?

Imagine for a moment the amazing with the usual guns (some BC with 18 guns barrage, while others with maybe 13), just added the modifications without perturbing the slots or energy consumption ...
When ships can fire all guns foward, or backwards, and some of them on the sides ...
When in your last gleam of hope to survive was running while sending mortars to the enemy behind you to at least win some damage/time ... but hell no, not even that now ... sad~

[Image: c2193eb60463f6834a882718c2247819.gif]
✨ ⇝ Nanosinx#1541 ⇜ ✨
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