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  Discovery Gaming Community Discovery General Server Events Official
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[Official Event] Eroding the Arch

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[Official Event] Eroding the Arch
Offline Barrier
11-30-2024, 01:32 AM,
#21
Event Developer
Posts: 1,490
Threads: 200
Joined: Nov 2008

With the upcoming sieges, I wanted to clarify the plan for using NPCs and balancing. Again, their main purpose is to balance fights, and also to spice up small-scale engagements in case of a lack of numbers for the siege.
  • If enough players are logged in within one small area (e.g. around the Arch), NPCs simply will not be used, due to lag and dropped frames they cause even in small amounts.
  • If NPCs are used, they will always join the side with the smaller numbers. I will try to take into account existing fights and feedback to define "smaller".
  • Normal NPC spawns near the Arch are an intended defender's advantage. They are generally less dangerous than any custom-spawned NPCs, but they may prove to be a nuisance.
  • Once NPC fleets are defeated, they will no longer be in-play.

If NPCs cannot be used for any reason, I will enforce the more standard form of balancing: switching to the opposing side. Anyone pming [Dev]Barrier can get a beam to either Heaven's Gate or Ryukyu Base after swapping characters for this purpose. Remember that your death timers are still in effect regardless of which side you died on.
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Offline Barrier
12-01-2024, 12:04 AM, (This post was last modified: 12-01-2024, 12:04 AM by Barrier.)
#22
Event Developer
Posts: 1,490
Threads: 200
Joined: Nov 2008

Rule Update: The respawn timer during sieges will be reduced to 30 minutes for event IDs.
This wording now includes all ship classes.

If people have feedback about the event thus far, post it in this thread or contact me over discord pm.
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Offline Barrier
12-01-2024, 08:56 PM,
#23
Event Developer
Posts: 1,490
Threads: 200
Joined: Nov 2008

Today's siege start is pushed back by an hour as we attempt to deploy a hotfix.
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Offline Barrier
12-01-2024, 09:37 PM,
#24
Event Developer
Posts: 1,490
Threads: 200
Joined: Nov 2008

The respawn timer for all event ids has been further reduced to 15 minutes to accommodate a reduced siege window in case the start is late.
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Offline Traxit
12-01-2024, 09:57 PM,
#25
Sourdough
Posts: 1,184
Threads: 50
Joined: Dec 2012

postpone to tommorow 19utc?

[Image: eitgNHT.gif]
The best Video Game OST
Just Got Better
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Offline Emperor Tekagi
12-01-2024, 10:04 PM,
#26
Niemann's legacy
Posts: 2,834
Threads: 267
Joined: Jun 2015

Yeah, got a good handful of people on both sides saying it's too late.
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Offline The_Godslayer
12-01-2024, 10:08 PM,
#27
Troll Mastermind
Posts: 804
Threads: 95
Joined: Mar 2019

(12-01-2024, 09:57 PM)Traxit Wrote: postpone to tommorow 19utc?
(12-01-2024, 10:04 PM)Emperor Tekagi Wrote: Yeah, got a good handful of people on both sides saying it's too late.

If we move it to tomorrow, I cannot attend due to work.

I'll do something about my superiority complex when I cease to be superior.

"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"

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Offline MasterL410
12-01-2024, 10:09 PM,
#28
Chariot of Light
Posts: 855
Threads: 84
Joined: Jan 2016

I'd also rather play it today.
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Offline Anguirus
12-01-2024, 10:11 PM,
#29
Betrayed by Mars
Posts: 268
Threads: 32
Joined: Jan 2020

I agree to play today, though a little late for those in UTC. This is the day we knew we were going to play out this event.
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Offline crushy
12-01-2024, 10:14 PM,
#30
Member
Posts: 34
Threads: 10
Joined: Oct 2022

(12-01-2024, 10:08 PM)The_Godslayer Wrote:
(12-01-2024, 09:57 PM)Traxit Wrote: postpone to tommorow 19utc?
(12-01-2024, 10:04 PM)Emperor Tekagi Wrote: Yeah, got a good handful of people on both sides saying it's too late.

If we move it to tomorrow, I cannot attend due to work.

Goes both ways, i have to wake up in 6hours. and the event hasnt even started yet.
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