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  Discovery Gaming Community Discovery General News and Announcements
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Announcement: OF Mining Bonuses

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Announcement: OF Mining Bonuses
Offline Culbrelai
07-24-2025, 10:43 PM,
#21
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Posts: 273
Threads: 44
Joined: Mar 2023

(07-24-2025, 09:56 PM)The_Godslayer Wrote: Neato! Another reason to never aim for OF! We were just running short on those lol

Yeah, what a quizzical change. OFs can barely affect story (if at all) and now they get less of a mining bonus. What's the reason to go OF, again? Hmm

#NotMySNAC
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Offline Haste
07-24-2025, 10:46 PM,
#22
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

33% is simply a very large mining rate increase. We've known this for a long time, and it definitely was a concern while balancing NuMining, for example. You want players to have to spend a certain minimum amount of time in the field to be exposed to hostiles. With a bonus as large as 33% in the game, you're then forced into one of two choices:
  • Accept that OFs' mining time will be well below your intended minimum time spent.
  • Instead design the bonus around OFs' mining rate, making indie mining feel awful.

I picked the first of these options, as I think it's the (far) lesser evil. However, it doesn't change that it's just a very large jump. I've thought about adding similar (credit) bonuses for non-mining factions: drop-rate bonuses for PvE for combat-focused factions, additional payouts for trading for OF shipping factions, etc., and I'd never even consider a value as high as 33%. Realistically, you'd end up somewhere around the 10-15% mark -- a nice perk, that feels good to have, but isn't essential to enjoying the activity. And that's where mining bonuses are, now.

Plus, it wouldn't surprise me if this change results in the average mining bonus of OFs going up, considering a lot of 3.0s were increased to 3.5.

[Image: cdSeFev.png]
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Offline Prysin
07-24-2025, 11:21 PM,
#23
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Posts: 3,098
Threads: 165
Joined: Jul 2009

why not just say the quiet part out loud; "ideally we want to abolish the Official faction system"

And why would i, as a player in a official faction bother to even be in any faction. By the current rate of "dismantling", i'm better off not even having a tag to that people can recognise. Because wearing the tag is becoming more and more of a hassle every year. and for what?

Players are free to join any official faction they want. Most factions are so understaffed that they'd only reject you if you're an absolute anti-social cretin.

And as a indy, why would i even care about mining? I need a PoB to make use of it. So you're arguing that established factions/groups that has the MANDATORY infrastructure already established, should have their bonuses nerfed, just because..... I as an indy might feel it's slow.... might. Ignoring the fact that as an indy, i could apply to one of several relevant factions (lawful and unlawful) to cover the ore i want to extract?

The logic here is lacking. This seem like a kneejerk reaction, to whatever pissed you guys off last week.

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Offline TheKusari
07-24-2025, 11:21 PM,
#24
Resident Editor
Posts: 2,656
Threads: 446
Joined: May 2020

(07-24-2025, 03:59 PM)Karst Wrote: We were trying to catalogue existing, active faction perks, because it has been problematic that no such archive exists.
Yes they do, it's called the approved subforum under OF requests. They're just mixed in with the other non-perk requests.

It's beyond me how I wasn't even approached even as an OF leader who has requested (and been approved to be given) perks outside of what has been listed here. There are some things other leaders may not know that they can request. There is also an OF leader only chat on the Discord that could have been utilized too. Unsure if it was, but you know, you guys have resources outside of yourselves as staff.



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Offline Roman.Scott
07-24-2025, 11:24 PM, (This post was last modified: 07-24-2025, 11:26 PM by Roman.Scott.)
#25
Member
Posts: 144
Threads: 17
Joined: Nov 2012

Would be nice if Junkers at least got a scrap/military salvage bonus =)
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Offline Traxit
07-24-2025, 11:37 PM,
#26
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Posts: 1,184
Threads: 50
Joined: Dec 2012

what if instead indies got x3.5 bonus and OFs get x4.0 bonus, on all the mineables they have.

idea by @TheSauron

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Offline TheSauron
07-25-2025, 12:19 AM,
#27
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Posts: 2,423
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Joined: Aug 2013

That's something someone should've said when this change was being discussed. Now it's a wee bit too late.


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Offline Haste
07-25-2025, 12:43 AM,
#28
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(07-24-2025, 11:37 PM)Traxit Wrote: what if instead indies got x3.5 bonus and OFs get x4.0 bonus, on all the mineables they have.

idea by @TheSauron

And then we nerf base mining rates and end up with a lower OF-to-indie ratio than the status quo?

[Image: cdSeFev.png]
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Offline TheSauron
07-25-2025, 12:58 AM,
#29
Local Gaian
Posts: 2,423
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Joined: Aug 2013

(07-25-2025, 12:43 AM)Haste Wrote:
(07-24-2025, 11:37 PM)Traxit Wrote: what if instead indies got x3.5 bonus and OFs get x4.0 bonus, on all the mineables they have.

idea by @TheSauron

And then we nerf base mining rates and end up with a lower OF-to-indie ratio than the status quo?

You had indies with x3, OFs with x4. You think x1 gap is too big and want to reduce it to x0.5. You have two ways to do it:
  • knock OFs down to x3.5.
  • bump the indie baseline to x3.5 and let OFs have x4 on everything.
The former is a nerf, everyone unhappy. The latter is a buff, everyone is happy. The final outcome is functionally the same, but we skip three pages of announcement drama and god knows how many Discord arguments at this point.


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Offline Amba
07-25-2025, 01:15 AM,
#30
Member
Posts: 254
Threads: 68
Joined: Dec 2023

People really want their lil' treats for doing nothing huh.
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