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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Dockable Battleships

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Dockable Battleships
Offline MarvinCZ
06-06-2009, 12:44 AM,
#21
Member
Posts: 1,312
Threads: 12
Joined: May 2008

There's a problem with that. Try adding a base to NY and the system crashes. The system is just too full.
 
Offline Enko
06-06-2009, 01:43 AM,
#22
Developer
Posts: 307
Threads: 28
Joined: Jul 2008

' Wrote:There's a problem with that. Try adding a base to NY and the system crashes. The system is just too full.

Flak 88 managed to do it I think. They have this system in place plus a couple of new stations that arn't in Disco.

[Image: RrJ0WDv.jpg?ex=68ea6da6&is=68e91c26&hm=4...96497fa34&]
Offline cobraSting
06-06-2009, 03:26 AM,
#23
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Posts: 433
Threads: 47
Joined: Jun 2009

I think Dockable Battleships as RP value too.

For example, currently there is war between Bretonia and Kusari yes?
So, for Kusari to say push into say Cambridge, you get the battleship that has an X amount of health restore on board. It launches the fighters when the battle begins, and the fighters can buy bots/batts as long as X ins not 0.
 
Offline DAnvilFan
06-06-2009, 06:41 AM,
#24
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Posts: 1,250
Threads: 64
Joined: Apr 2009

Some peeps have asked what happens when the cruiser blows up. The most logical answer is: everybody inside it dies too. So that could work as a "kick" from server. Unless the programmers can code something fancy...

The real issue is not getting kicked for base ideling when you're on a 15 minute trip.
Offline joshua_cox
06-06-2009, 08:38 AM,
#25
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Posts: 134
Threads: 1
Joined: May 2009

I think it's a good idea. Liberty already has itself a Carrier, why not use it to its full RP extend? NPC Battleships like the Rio Grande and the Missouri can hold fighters, so giving player ships the ability to let fighters dock would really add to the RP feel.

[Image: DiscoveryFreelancerAdrianRichardsSt.jpg]
 
Offline MarvinCZ
06-07-2009, 12:28 AM, (This post was last modified: 06-07-2009, 12:30 AM by MarvinCZ.)
#26
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Posts: 1,312
Threads: 12
Joined: May 2008

' Wrote:Flak 88 managed to do it I think. They have this system in place plus a couple of new stations that arn't in Disco.
I don't know what Flak 88 mod does, but I know what our NY system does.
 
Offline jenya
06-07-2009, 12:53 AM,
#27
Member
Posts: 196
Threads: 8
Joined: Oct 2008

' Wrote:There is a Mod which makes that pretty good.
called Flak88
you just click the ship and type /dock Then you are docked, you are able to buy Bots and Bats and repair your ship.


if you are a capship, do you loose Bots/Bats if some one buys them while being docked to you?
 
Offline triple88a
06-08-2009, 06:42 AM,
#28
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Posts: 150
Threads: 13
Joined: Jul 2008

' Wrote:if you are a capship, do you loose Bots/Bats if some one buys them while being docked to you?
defiantly, otherwise the outcasts would have infinite nanos when they attack gamma:)

I love the idea of players docking player battleships and carriers and so forth.
 
Offline ViK-96
05-24-2010, 02:23 PM,
#29
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Posts: 81
Threads: 16
Joined: May 2010

BS = Can carry 2 fighters/bombers, no nanobots/batteries storage

Carrier = Can carry 10 fighters/bombers, with nanobots/batteries storage

This = Good RP
 
Bobthemanofsteel
05-24-2010, 02:37 PM,
#30
Unregistered
 

You = Gravedigger.
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