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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Can the Navy attack a zoner in alaska ?

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Can the Navy attack a zoner in alaska ?
Offline Dab
07-08-2009, 07:43 PM,
#21
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Posts: 9,570
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' Wrote:Do it already, really.
How hard do you want it to be to get in?

[Image: DFinal.png]
Offline Sprolf
07-08-2009, 07:46 PM, (This post was last modified: 07-08-2009, 07:48 PM by Sprolf.)
#22
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' Wrote:Put a stationary Battlecruiser or two there, and plenty of patrols. All Navy Guard and ready to rip into any players.
There was a lengthy thread of mine made a while ago on that subject, Jacob.
[link]

' Wrote:How hard do you want it to be to get in?

Nigh impossible.
Ten minutes to navigate through the mines.

 
Offline teschy
07-08-2009, 07:47 PM,
#23
20yrs & I Only Got This Title
Posts: 2,471
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Joined: Jan 2007

' Wrote:How hard do you want it to be to get in?

Honestly, hard as you can get it. Enough for Navy bombers to quickly pass it, though.
Offline Dab
07-08-2009, 07:50 PM,
#24
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' Wrote:There was a lengthy thread of mine made a while ago on that subject, Jacob.
[link]
Nigh impossible.
Ten minutes to navigate through the mines.
' Wrote:Honestly, hard as you can get it. Enough for Navy bombers to quickly pass it, though.
So 4 dead ends, one real path, only nav buoys at start and end, none at the turns, and a width of 2K? Gotchya..

Too bad I can't put a nebula around it to reduce view range, makes it a lot harder to see where you are going, especially in a capship.

[Image: DFinal.png]
Offline Sprolf
07-08-2009, 07:52 PM,
#25
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' Wrote:So 4 dead ends, one real path, only nav buoys at start and end, none at the turns, and a width of 2K? Gotchya..

Too bad I can't put a nebula around it to reduce view range, makes it a lot harder to see where you are going, especially in a capship.

Sounds absolutely perfect to me.
Remind me to send you a few hundred million in-game sometime...

 
Offline chovynz
07-08-2009, 07:52 PM,
#26
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Making a maze wouldnt hurt. It'll just stop people flying in a straight line.
I say go for it. It's a good idea.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
 
Offline Sprolf
07-08-2009, 07:54 PM, (This post was last modified: 07-08-2009, 07:54 PM by Sprolf.)
#27
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Seriously, making it into a maze is a great idea.


You can't add any more solars to NY, though, as it's overloaded as it is.
One more will crash the game.

So I vote that there be a maze of a minefield on both sides, and the platform/battleship guarding would be in Alaska, due to the game mechanic failings.

 
Offline teschy
07-08-2009, 07:59 PM,
#28
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

' Wrote:So 4 dead ends, one real path, only nav buoys at start and end, none at the turns, and a width of 2K? Gotchya..

Too bad I can't put a nebula around it to reduce view range, makes it a lot harder to see where you are going, especially in a capship.

No buoys, and change the entrance point. And of course, when it's gonna be on the server, you'd better give the LN the pathway coordinates.:lol:
Offline Dab
07-08-2009, 08:01 PM,
#29
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Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:No buoys, and change the entrance point. And of course, when it's gonna be on the server, you'd better give the LN the pathway coordinates.:lol:
I'll think about it.. >.>

[Image: DFinal.png]
Offline Malaclypse 666
07-08-2009, 08:50 PM,
#30
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Posts: 3,634
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Joined: Sep 2006

I'm not even going to bother putting our ZBT Jock here in the "SHIZL" agenda, folk.

In this case, "Do what thou wilt shall be the Whole of the Law".

Mythical, keep trying if you're that stupid. Liberty, do what thou wilt.

Now, where's that hand soap.

Mal

[Image: malsig_alt1.png]
 
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