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Cut Prices In Half!

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Cut Prices In Half!
Offline reavengitair
07-14-2009, 12:48 AM,
#21
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I still can't understand how an armor upgrade would really cost 15m....

And how the cap 8 costs more than a battleship.

In RP, would you buy a battleship or an armor upgrade?
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Offline Xoria
07-14-2009, 01:19 AM,
#22
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Ship, weapon, and equipment purchases are one time transactions. That's not hard to acquire the cash for. Ammunition that costs in the thousands per item are a bigger problem as far as I'm concerned. It can cost several hundred thousand credits to refill a fighter with mines. The operating costs of consumable items are too high, and that's a bigger problem than one time capital expenses to purchase durable items.

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Zeltak
07-14-2009, 01:29 AM,
#23
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' Wrote:Ship, weapon, and equipment purchases are one time transactions. That's not hard to acquire the cash for. Ammunition that costs in the thousands per item are a bigger problem as far as I'm concerned. It can cost several hundred thousand credits to refill a fighter with mines. The operating costs of consumable items are too high, and that's a bigger problem than one time capital expenses to purchase durable items.

Exactly, the ammunition is a far bigger problem. Now that you mention mines, the Nuclear Mine and perhaps the Screamer Mine costs way too much. I think it's 450,000 credits for 70 Nuclear Mines. Now imagine yourself refilling only three times, that will cost you a total of 1,350,000 credits!

The Nuclear Mine might cost around 300,000 credits, not sure, but my point still stands. Too expensive in the long run.
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Offline Thexare
07-14-2009, 03:20 AM, (This post was last modified: 07-14-2009, 03:21 AM by Thexare.)
#24
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' Wrote:I fully agree that fighters should be more accessible.
But how to lower these prices without lowering bomber prices?
That won't be easy.
Since both fighters and bombers use razors and infernos, as well as same armor types, and those things take away the biggest portion of the price.
Maybe, but the thirteen million spent just between the ship (6mil) and SNAC (7mil) isn't exactly "small".

' Wrote:Ship, weapon, and equipment purchases are one time transactions. That's not hard to acquire the cash for. Ammunition that costs in the thousands per item are a bigger problem as far as I'm concerned. It can cost several hundred thousand credits to refill a fighter with mines. The operating costs of consumable items are too high, and that's a bigger problem than one time capital expenses to purchase durable items.

I disagree on which is a bigger problem, although that's from the perspective of someone with access to missions that give $200k+ before pilot sales. Once you have the guns and the ship, doing a few missions and selling the pilots can keep you going.

I agree that they're too expensive, but I think the setup cost is a bigger issue. Setup costs stop me from trying new RP ideas and forces newbies into trading (more on why that's bad in a bit), ammo costs just make me not buy 70 mines at a time.


Quote:You can do missions and roleplay and slowly upgrade your first ship. Eventualy the money will start flowing.

I did, back in 4.84. Lane Hacker Dagger, then Stiletto, then eventually Slipstream. If memory serves, it took about a month of casual play before I got to the VHF, and that was with no armor upgrade. A good two or three weeks of that was being stuck in a Dagger that couldn't do a damn thing, and the lower-level NPCs seem more dangerous now than they were then. And while I could roleplay in it, I was constantly checking the player list to avoid getting ganked by a gunship - which, of course, happened later on when I tried the same thing as an indie LSF character.

If you don't want to take that long, or you're interested in a faction with no low-level stomping grounds (the Corsairs and The Order, for example) you're stuck trading. And, as anyone who hates trading will tell you, if you don't like the role you're not gonna be interested in RPing the role, at least not nearly as much as you would in the fighter you're trying to pay for.
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Offline Elsdragon
07-14-2009, 03:44 AM,
#25
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THank you Thexare.
YOu took the words right outa my mouth


No longer a slave to the man!
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Offline DiscoveryAccount
07-14-2009, 04:24 AM,
#26
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Posts: 190
Threads: 9
Joined: Jun 2009

I think prices are fine. When you fly around there are always people willing to give you money and when you join a player faction most of the time they give you an amount of money that is high enough to buy a decent fighter.

So if you're too lazy to work all the way to get a fighter.. you can ask help from another player! Or transfer credits from a higher level character.

I played Saturday and Sunday on a new character and I got a 70k ship and about 150k ... And I'm starting to make money a bit faster than I used to.

I know you guys like to roleplay and that makes you want to have your ship quickly so that you can be challenging and able to defend yourself as soon as possible but some people, kinda like me, like to work for their ship and play the actual game and while roleplaying.

I think we would only need fighters that can be bought at a price over 100k and under 2mil. because there's a huge gap between a ship that costs nearly 2 million and another one that costs 70k. And by adding a new ship it would make things a bit faster and more interesting. OK it's easy to say "let's make new ship" but it's not as easy to do it but I think that'd be a better way to fix that price problem.

Oh and if you don't like asking for money form another player, you only have to lend the credits instead. So once you've got a decent ship you can pay him back the credits you owe him.

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Offline tansytansey
07-14-2009, 05:00 AM,
#27
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I've never really had a problem setting up a ship or anything like that. Maybe it's just cause I used to play MMOs and I'm used to grinding for a few hours to get what I want. Still, can't complain for cheaper ship prices I suppose. It is rather odd how class 8 weapons cost around 60k where as class 9 weapons cost almost 200k. They're not that much stronger...

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Offline Dejavu
07-14-2009, 05:28 PM,
#28
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/signed
Setting up VHFs need to be cheaper!

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Offline ... kur nubėgo?
07-15-2009, 09:45 AM,
#29
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/singed

The special equipment liek infernos and minirazors aren't only that expensive. They are expensive to maintain as well becouse of repair bills.

And about the ammo cost. It was the main thing why I refused to use missile launchers on my ships. They eat to much money (and I like it about missils, for some reason I think the missiles should be even more expensive, it would discourage from dual missiles and missile spaming). Mines.. do not load more then 40.

But the main problem in setting up a character mainly lies in armor upgrade. The thing makes LF cost even with VHF.

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Offline Gemini893
07-15-2009, 04:09 PM,
#30
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' Wrote:I've never really had a problem setting up a ship or anything like that. Maybe it's just cause I used to play MMOs and I'm used to grinding for a few hours to get what I want...

That's exactly what I was thinking. It took me about 9 months to get a character up to level 72, and that's not even nearly fully sp farmed, on SRO and these guys want things in a matter of hours or days. PLUS I did it the hard way on SRO, no botting and no power-leveling. All by my own hand.

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