• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 510 511 512 513 514 … 547 Next »
Homeworld Ships

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Homeworld Ships
Offline AlexPaladinStorm
03-07-2007, 04:31 AM,
#21
Member
Posts: 96
Threads: 3
Joined: Feb 2007

Well, I've run into a problem, here. It seems the model is invisible in FreeLancer, except for the engines. o.o

I have no idea why - My savegame is on the Norfolk, which is where the Acolyte is sold normally, so as to easily look at the file and make sure it's working... but the skin's not working, and I have no idea why. I got it to work elsewhere, though.

Anyway, the MS3D is essentially fine. Hopefully somebody else can work it out?

http://www.giovetti.com/paladinstorm/mod...-s-lf.ms3d

I suppose I can just submit it to Igiss and he'll get it? As I have no idea. It shows up perfectly fine in HardCMP, so I dunno why it doesn't show up in FreeLancer properly. At least it isn't crashing the game, but this is just not cool.

EDIT: Okay, maybe I've found out why... the multiple Materials in Milkshape (due to using parts from at least two different models). It's been fixed, now, in Milkshape. I can upload that model now, as well. I'll also try to import the model into the CMP. We'll see how this works... If it doesn't fix it... I really do have no idea.

I'm also going to tell the exporter to account for all 12 'groups' on the model. Maybe that'll make a difference, as well. Even though I have NO idea how that makes a difference. Seriously, the model i saw in HardCMP should have been the model that ended up being represented in FreeLancer, but apparently things don't want to go my way with this project.

Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-

"Do not interfere! We're here to protect the President! Schultzky's a traitor!"

For peace throughout the colonies! We will never forget..

"He who controls the [insert orange powder drug here] controls the universe!"
  Reply  
Offline mohr
03-07-2007, 05:37 AM,
#22
Member
Posts: 219
Threads: 13
Joined: Dec 2006

Awesome! :D

Look forward to flying your version of the ship!

Mohr

[Image: discoshipwright1nq2.png]
[Image: joyriderstudios2sr0.png][Image: discoveryrptq0.png]
  Reply  
Offline Qunitinius~Verginix
03-08-2007, 07:36 AM,
#23
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Yea, it looks great. Mohr, did you ever get your BHG bomber finished?

Verginix out

[Image: qvsigaz9.gif]
  Reply  
Offline mohr
03-08-2007, 08:09 AM,
#24
Member
Posts: 219
Threads: 13
Joined: Dec 2006

Working on it... ;) I said texturing the thing will take the longest. It should not take as long now that I have the textures from freelancer.

mohr

[Image: discoshipwright1nq2.png]
[Image: joyriderstudios2sr0.png][Image: discoveryrptq0.png]
  Reply  
Offline Qunitinius~Verginix
03-08-2007, 08:16 AM,
#25
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Awesome, Hope too see both of these ships inb the game.

Verginix out

[Image: qvsigaz9.gif]
  Reply  
Offline AlexPaladinStorm
03-10-2007, 07:46 AM,
#26
Member
Posts: 96
Threads: 3
Joined: Feb 2007

HAH! I figured it out! Silly Shiparch file and the scripting therein. Had to update it. Instead of changing what MAT file it used, I just copied the bw_ships.mat over the hw_s_lf.mat file, and changed how many engine nozzles the game recognized as being on the ship (so all three engines are recognized).

Did some little adjustments of the parts after looking at how they rendered in-game, and now...

[attachmentid=1503] [attachmentid=1502] [attachmentid=1504]

:cool:

EDIT: The only problem now is the hit-box. The .sur file needs some serious work, as apparently the exporter isn't making the file quite right.

Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-

"Do not interfere! We're here to protect the President! Schultzky's a traitor!"

For peace throughout the colonies! We will never forget..

"He who controls the [insert orange powder drug here] controls the universe!"
  Reply  
Offline Sid
03-10-2007, 09:36 AM,
#27
Member
Posts: 97
Threads: 8
Joined: Jan 2006

i must say very good work ur gonna have another buyer lol.

[Image: 212440.jpg]
  Reply  
Offline Nightfall
03-10-2007, 10:18 AM,
#28
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

BRAVO!

Nice one man!

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
  Reply  
Offline McNeo
03-10-2007, 12:05 PM,
#29
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

I hope that isnt the only model you will make, because that would be a real shame :lol:
  Reply  
Offline AlexPaladinStorm
03-10-2007, 01:43 PM,
#30
Member
Posts: 96
Threads: 3
Joined: Feb 2007

Heh... I'll see about remastering another HW ship, at least. I was thinking of the Taiidan "Seejur" Defender (AKA, 'Freighter' according to Discovery), and just about every other fighter that 'constrains' weapon mounts within a pre-defined weapon model. Because, quite frankly, that's unnatural for a FreeLancer ship. Quite stupid of whoever ported the ships to do that. Some of this stuff is clearly weapon mountings, and it should have them literally gutted out before FreeLancer weapons are mounted in them.
(The Taiidan Defender is one, as well as all the Kadeshii fighters. The Turanic Corvette/Freighter needs a bit of work, but to be honest the Turanic craft look pretty damn good from where I stand. I haven't managed to spot a Kushan vessel, but they likely have a few bits and pieces to rend off them)

To be honest, the Bandit (Turanic Raider Fighter) looks like the one that least needs this work. I really think it looks fine as-is. However, a new model wouldn't hurt, I suppose. Provided I can get a proper 'donor' ... honestly, there's nothing to replace the tiger-stripe of the Turanic Raiders, and that's probably one of the coolest things about their paint scheme.

Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-

"Do not interfere! We're here to protect the President! Schultzky's a traitor!"

For peace throughout the colonies! We will never forget..

"He who controls the [insert orange powder drug here] controls the universe!"
  Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode